Player Matchup

Achilles
Achilles
 
Achilles
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CaptainSNIFF777
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,644 Elo+
Party 1
Nu Wa
Nu Wa
ImDzwntimeJr
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,472 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,539 Elo+

VS

Team Averages
Level 104
1,361 SR
1,422 Elo+
Cthulhu
Cthulhu
DaRk_SaMaNuSkY
Cthulhu
Level 123
God Stats
11W - 16L
1,366 SR
Queue Stats
609W - 649L
1,452 Elo+
Solo
Nu Wa
Nu Wa
PNTa2000
Nu Wa
Level 124
God Stats
17W - 14L
1,478 SR
Queue Stats
46W - 46L
1,421 Elo+
Solo
Artemis
Artemis
TheBigMoi16
Artemis
Level 65
God Stats
13W - 7L
1,239 SR
Queue Stats
207W - 226L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 2 / 1
6,761
615
7,599
11,994
13,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 3 / 0
6,883
626
1,817
10,050
9,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 1
7,058
642
4,896
7,883
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,235
840
11,000
12,485
11,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
PNTa2000
Nu Wa
13
3 / 0 / 4
8,216
747
7,349
4,516
1,497
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
TheBigMoi16
Artemis
13
0 / 0 / 5
7,904
719
8,175
6,782
2,562
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
1
0.25
L
1
3
0
0.33
W
4
1
3
5.5
L
0
2
1
0.25
W
Nu Wa
PNTa2000
Nu Wa
3
0
4
5
W
Artemis
TheBigMoi16
Artemis
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,312
Damage
26,524
29,927
Taken
23,783
25,919
Mitigated
15,251
3,335
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,599
517
0
2,120
11,994
13,354
0
6,403
5,195
0
26,872
L
1,817
199
0
181
10,050
9,430
0
5,440
4,313
0
10,054
W
11,000
800
235
2,002
12,485
11,192
427
3,378
8,535
38,496
1,145
L
4,896
1,096
112
922
7,883
3,135
0
4,518
3,167
44,986
0
W
Nu Wa
PNTa2000
Nu Wa
7,349
2,554
240
1,440
4,516
1,497
1,094
514
3,838
27,646
0
W
Artemis
TheBigMoi16
Artemis
8,175
2,022
0
479
6,782
2,562
895
1,105
5,246
0
41,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,702
Gold Earned
25,355
135
Minions Killed
172
0
Camps Cleared
0
608,306
Distance Traveled
594,700
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,761
615
31
3
0
221,629
0
L
Fenrir
6,883
626
16
1
0
217,881
0
W
Cthulhu
9,235
840
67
6
0
213,421
0
L
Nu Wa
7,058
642
88
8
0
168,796
0
W
Nu Wa
8,216
747
51
5
0
195,457
0
W
Artemis
7,904
719
54
5
0
185,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role