Player Matchup

Cupid
Cupid
 
Cupid
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BingBong90
Ne Zha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 4
Atlas
Atlas
DirtyDannnnnnnny
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 4
Serqet
Serqet
SummerxSolstise
Serqet
Level 106
God Stats
18W - 21L
1,509 SR
Queue Stats
124W - 129L
1,477 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sw1ftshade
Morgan Le Fay
Level 124
God Stats
8W - 10L
1,576 SR
Queue Stats
404W - 431L
1,624 Elo+
Party 1
Team Averages
Level 85
1,517 SR
1,438 Elo+

VS

Team Averages
Level 108
1,474 SR
1,507 Elo+
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
HiiChewy
Awilix
Level 104
God Stats
1W - 2L
1,280 SR
Queue Stats
99W - 96L
1,484 Elo+
Party 2
Ah Puch
Ah Puch
Jakedidathing
Ah Puch
Level 140
God Stats
14W - 18L
1,525 SR
Queue Stats
610W - 582L
1,529 Elo+
Solo
Horus
Horus
Obelsik
Horus
Level 83
God Stats
7W - 7L
1,559 SR
Queue Stats
246W - 242L
1,496 Elo+
Party 3
Heimdallr
Heimdallr
kamina103
Heimdallr
Level 88
God Stats
14W - 15L
1,508 SR
Queue Stats
194W - 180L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 5 / 4
8,636
480
12,088
16,399
6,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
BingBong90
Ne Zha
14
0 / 5 / 0
7,882
438
5,362
13,461
8,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 3 / 4
7,619
423
4,809
14,165
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 3 / 6
9,532
530
12,344
14,007
6,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Sw1ftshade
Morgan Le Fay
16
6 / 4 / 2
10,210
567
13,724
15,607
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
5 / 3 / 3
9,487
527
5,659
17,089
17,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
HiiChewy
Awilix
16
4 / 6 / 4
9,856
548
9,272
16,286
6,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
17
3 / 5 / 2
10,268
570
12,829
12,238
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Obelsik
Horus
17
5 / 1 / 0
10,813
601
9,065
12,150
10,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
kamina103
Heimdallr
17
3 / 3 / 5
10,224
568
14,501
14,486
7,794
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
18
Kills
20
20
Deaths
18
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
5
4
1.2
W
Atlas
 
Atlas
5
3
3
2.17
L
Ne Zha
BingBong90
Ne Zha
0
5
0
0
L
2
3
4
1.33
W
Awilix
HiiChewy
Awilix
4
6
4
1
W
Ah Puch
3
5
2
0.8
W
Horus
Obelsik
Horus
5
1
0
5
L
6
3
6
3
L
Morgan Le Fay
Sw1ftshade
Morgan Le Fay
6
4
2
1.75
W
Heimdallr
kamina103
Heimdallr
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,327
Damage
51,326
73,639
Taken
72,249
41,743
Mitigated
47,396
16,022
Healing
18,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
12,088
8,386
138
6,174
16,399
6,091
22
2,397
14,002
0
66,040
W
Atlas
 
Atlas
5,659
2,204
177
2,186
17,089
17,944
0
4,346
12,743
31,839
0
L
Ne Zha
BingBong90
Ne Zha
5,362
1,217
0
2,251
13,461
8,130
562
0
12,524
456
55,719
L
4,809
1,394
92
2,934
14,165
15,014
0
3,964
10,201
25,967
0
W
Awilix
HiiChewy
Awilix
9,272
2,839
0
1,471
16,286
6,642
73
4,769
11,032
0
78,475
W
Ah Puch
12,829
436
0
3,360
12,238
4,402
255
7,642
4,240
88,764
0
W
Horus
Obelsik
Horus
9,065
4,968
40
4,613
12,150
10,614
0
524
11,556
0
81,527
L
12,344
3,785
0
2,034
14,007
6,048
0
2,557
11,450
0
56,118
L
Morgan Le Fay
Sw1ftshade
Morgan Le Fay
13,724
1,442
0
2,399
15,607
6,460
0
9,570
6,037
91,711
0
W
Heimdallr
kamina103
Heimdallr
14,501
9,498
0
6,939
14,486
7,794
514
1,373
12,939
0
94,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,879
Gold Earned
50,648
449
Minions Killed
578
0
Camps Cleared
0
1,805,835
Distance Traveled
1,808,249
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,636
480
98
5
0
381,523
4
W
Atlas
9,487
527
36
2
0
365,542
5
L
Ne Zha
7,882
438
86
5
0
345,595
0
L
Atlas
7,619
423
43
2
0
343,021
0
W
Awilix
9,856
548
103
6
0
413,170
4
W
Ah Puch
10,268
570
162
9
0
352,814
2
W
Horus
10,813
601
143
8
0
372,486
4
L
Serqet
9,532
530
75
4
0
416,020
0
L
Morgan Le Fay
10,210
567
147
8
0
319,676
5
W
Heimdallr
10,224
568
134
7
0
304,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role