Player Matchup

Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JxpB241
Apollo
Level 122
God Stats
39W - 35L
1,488 SR
Queue Stats
205W - 220L
1,429 Elo+
Solo
Heimdallr
Heimdallr
TheDrPhilip
Heimdallr
Level 106
God Stats
3W - 1L
1,404 SR
Queue Stats
106W - 101L
1,390 Elo+
Solo
Bakasura
Bakasura
agtorange29
Bakasura
Level 104
God Stats
2W - 2L
1,205 SR
Queue Stats
534W - 517L
1,456 Elo+
Solo
Fafnir
Fafnir
n00bicake
Fafnir
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
288W - 238L
1,543 Elo+
Solo
Team Averages
Level 114
1,419 SR
1,464 Elo+

VS

Team Averages
Level 69
1,451 SR
1,498 Elo+
Cerberus
Cerberus
BinjinTheYeet
Cerberus
Level 29
God Stats
7W - 13L
1,453 SR
Queue Stats
38W - 56L
1,419 Elo+
Party 1
Serqet
Serqet
Ebe27
Serqet
Level 106
God Stats
32W - 38L
1,481 SR
Queue Stats
108W - 92L
1,445 Elo+
Solo
Bakasura
Bakasura
Liveforever3883
Bakasura
Level 107
God Stats
1W - 4L
1,320 SR
Queue Stats
367W - 334L
1,526 Elo+
Party 1
Hades
Hades
Optify-Swegger
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,629 Elo+
Party 1
Danzaburou
Danzaburou
poxcys
Danzaburou
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
7 / 0 / 0
6,876
688
8,794
4,810
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
JxpB241
Apollo
11
1 / 0 / 4
6,523
652
5,009
5,443
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
TheDrPhilip
Heimdallr
8
0 / 1 / 1
5,120
512
2,943
5,877
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
agtorange29
Bakasura
12
6 / 1 / 3
7,177
718
6,168
9,270
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
n00bicake
Fafnir
10
1 / 0 / 7
6,476
648
3,749
6,583
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BinjinTheYeet
Cerberus
7
0 / 3 / 0
4,913
491
1,726
9,182
5,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
Ebe27
Serqet
9
0 / 2 / 0
5,379
538
2,663
8,319
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
12
1 / 2 / 0
7,180
718
5,476
9,340
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 4 / 1
5,758
576
3,121
8,276
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
poxcys
Danzaburou
9
0 / 4 / 0
5,314
531
2,644
7,049
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
0
7
L
Cerberus
BinjinTheYeet
Cerberus
0
3
0
0
L
Serqet
Ebe27
Serqet
0
2
0
0
W
Apollo
JxpB241
Apollo
1
0
4
3
L
Bakasura
1
2
0
0.5
L
0
4
1
0.13
W
Heimdallr
TheDrPhilip
Heimdallr
0
1
1
0.5
W
Bakasura
agtorange29
Bakasura
6
1
3
7.5
W
Fafnir
n00bicake
Fafnir
1
0
7
4.5
L
Danzaburou
poxcys
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,663
Damage
15,630
31,983
Taken
42,166
15,011
Mitigated
19,825
11,101
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,794
5,470
0
1,976
4,810
1,719
841
188
4,622
53,369
0
L
Cerberus
BinjinTheYeet
Cerberus
1,726
345
792
3,161
9,182
5,418
0
5,078
4,094
9,581
0
L
Serqet
Ebe27
Serqet
2,663
401
197
3,833
8,319
3,127
0
1,040
7,192
0
35,458
W
Apollo
JxpB241
Apollo
5,009
2,674
0
2,547
5,443
1,848
607
2,390
2,531
0
45,315
L
Bakasura
5,476
3,534
0
4,563
9,340
4,417
705
486
8,741
0
47,229
L
3,121
730
165
2,694
8,276
4,201
0
620
7,601
34,954
0
W
Heimdallr
TheDrPhilip
Heimdallr
2,943
1,229
0
1,183
5,877
1,918
0
0
5,561
0
24,811
W
Bakasura
agtorange29
Bakasura
6,168
4,353
0
1,797
9,270
3,282
79
893
7,819
0
38,804
W
Fafnir
n00bicake
Fafnir
3,749
1,309
0
3,598
6,583
6,244
2
1,376
5,207
9,921
0
L
Danzaburou
poxcys
Danzaburou
2,644
1,220
0
1,250
7,049
2,662
0
5,319
1,730
0
32,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,172
Gold Earned
28,544
288
Minions Killed
347
0
Camps Cleared
0
984,812
Distance Traveled
1,063,135
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,876
688
83
8
0
178,930
1
L
Cerberus
4,913
491
44
4
0
199,499
1
L
Serqet
5,379
538
76
8
0
232,624
0
W
Apollo
6,523
652
87
9
0
183,630
0
L
Bakasura
7,180
718
108
11
0
255,639
1
L
Hades
5,758
576
64
6
0
185,816
0
W
Heimdallr
5,120
512
36
4
0
155,795
0
W
Bakasura
7,177
718
76
8
0
245,713
0
W
Fafnir
6,476
648
6
1
0
220,744
1
L
Danzaburou
5,314
531
55
6
0
189,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role