Player Matchup

Ymir
Ymir
ChattNoirr
Ymir
Level 8
God Stats
1W - 3L
1,260 SR
Queue Stats
5W - 10L
1,451 Elo+
Party 1
King Arthur
King Arthur
Express0masch1n3
King Arthur
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 58L
1,529 Elo+
Solo
Bellona
Bellona
NovaUltima
Bellona
Level 171
God Stats
19W - 13L
1,776 SR
Queue Stats
89W - 71L
1,643 Elo+
Solo
Ullr
Ullr
PATXARAN88
Ullr
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 33L
1,661 Elo+
Solo
Ra
Ra
bidouille10
Ra
Level 198
God Stats
6W - 4L
1,776 SR
Queue Stats
50W - 46L
1,567 Elo+
Party 1
Team Averages
Level 116
1,562 SR
1,570 Elo+

VS

Team Averages
Level 122
1,428 SR
1,493 Elo+
Janus
Janus
BritOrc
Janus
Level 109
God Stats
5W - 18L
1,173 SR
Queue Stats
378W - 434L
1,492 Elo+
Party 2
Maui
Maui
MechanisCaduceus
Maui
Level 145
God Stats
30W - 39L
1,468 SR
Queue Stats
341W - 387L
1,547 Elo+
Party 2
King Arthur
King Arthur
ObamaX
King Arthur
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 103L
1,447 Elo+
Party 2
Rama
Rama
YOURSELF69
Rama
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 144L
1,480 Elo+
Solo
Da Ji
Da Ji
Yanderé
Da Ji
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
7,118
508
2,943
7,755
5,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Express0masch1n3
King Arthur
12
4 / 4 / 1
7,548
539
9,844
15,954
16,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
NovaUltima
Bellona
13
4 / 2 / 3
7,884
563
4,606
11,037
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 1
8,020
573
9,654
7,483
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 0 / 5
8,155
583
11,154
8,780
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BritOrc
Janus
14
2 / 0 / 0
7,814
558
6,907
3,958
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 2
6,311
451
3,375
11,447
7,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ObamaX
King Arthur
12
3 / 4 / 1
7,492
535
10,763
16,422
16,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 3 / 1
6,732
481
5,102
13,837
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Yanderé
Da Ji
10
0 / 3 / 1
6,108
436
2,112
9,683
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
6
6
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
BritOrc
Janus
2
0
0
2
W
0
0
7
3.5
W
King Arthur
Express0masch1n3
King Arthur
4
4
1
1.13
L
1
4
2
0.5
W
Bellona
NovaUltima
Bellona
4
2
3
2.75
L
King Arthur
ObamaX
King Arthur
3
4
1
0.88
W
3
0
1
3.5
L
0
3
1
0.17
L
Da Ji
Yanderé
Da Ji
0
3
1
0.17
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,201
Damage
28,259
51,009
Taken
55,347
35,481
Mitigated
35,955
12,172
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BritOrc
Janus
6,907
246
0
1,000
3,958
1,631
0
1,955
1,931
76,156
0
W
2,943
984
0
1,511
7,755
5,533
241
3,321
4,434
21,763
0
W
King Arthur
Express0masch1n3
King Arthur
9,844
1,390
0
3,642
15,954
16,867
222
994
14,960
2,212
42,180
L
3,375
794
1,404
2,735
11,447
7,490
0
6,699
4,596
15,041
0
W
Bellona
NovaUltima
Bellona
4,606
1,721
0
1,404
11,037
6,435
1,132
1,196
9,841
0
65,390
L
King Arthur
ObamaX
King Arthur
10,763
2,148
0
3,105
16,422
16,910
197
1,568
14,796
396
56,824
W
9,654
5,476
0
588
7,483
3,126
0
799
6,684
0
71,829
L
5,102
4,625
0
4,401
13,837
5,054
665
3,055
10,698
0
55,299
L
Da Ji
Yanderé
Da Ji
2,112
431
0
1,105
9,683
4,870
0
1,059
8,624
0
40,108
W
11,154
1,402
792
4,235
8,780
3,520
0
4,368
4,412
80,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,725
Gold Earned
34,457
426
Minions Killed
391
0
Camps Cleared
0
1,455,203
Distance Traveled
1,380,984
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,814
558
141
10
0
309,646
5
W
Ymir
7,118
508
30
2
0
289,658
0
W
King Arthur
7,548
539
61
4
0
269,674
0
L
Maui
6,311
451
17
1
0
282,989
4
W
Bellona
7,884
563
102
7
0
337,099
4
L
King Arthur
7,492
535
74
5
0
257,601
3
W
Ullr
8,020
573
108
8
0
244,742
0
L
Rama
6,732
481
99
7
0
267,843
0
L
Da Ji
6,108
436
60
4
0
262,905
0
W
Ra
8,155
583
125
9
0
314,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role