Player Matchup

Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fin41ly1999
Arachne
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 79L
1,519 Elo+
Solo
Chaac
Chaac
anduesen
Chaac
Level 158
God Stats
8W - 5L
1,495 SR
Queue Stats
480W - 504L
1,495 Elo+
Solo
Team Averages
Level 145
1,499 SR
1,503 Elo+

VS

Team Averages
Level 80
1,533 SR
1,451 Elo+
Ullr
Ullr
CevinTheCreep
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 2
Horus
Horus
DeadBoy30
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mars_1612
Kumbhakarna
Level 109
God Stats
2W - 4L
1,648 SR
Queue Stats
227W - 234L
1,466 Elo+
Party 1
Bellona
Bellona
PhVo95
Bellona
Level 106
God Stats
5W - 9L
1,518 SR
Queue Stats
224W - 232L
1,466 Elo+
Party 1
Jing Wei
Jing Wei
joshua51430
Jing Wei
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 161L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
13 / 2 / 7
9,289
1,161
13,929
13,656
19,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
 
Merlin
13
3 / 1 / 17
8,184
1,023
16,776
5,253
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
 
Guan Yu
12
0 / 3 / 17
7,917
990
5,917
14,791
19,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arachne
Fin41ly1999
Arachne
14
4 / 1 / 12
8,135
1,017
5,994
10,676
11,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
anduesen
Chaac
14
3 / 2 / 17
8,254
1,032
10,200
11,653
12,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
7,435
929
6,321
10,564
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
DeadBoy30
Horus
10
0 / 5 / 1
5,873
734
3,060
11,543
12,484
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kumbhakarna
Mars_1612
Kumbhakarna
12
1 / 4 / 4
6,784
848
5,201
12,307
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
PhVo95
Bellona
12
2 / 4 / 4
6,675
834
5,241
11,130
14,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
joshua51430
Jing Wei
11
1 / 5 / 3
6,604
826
8,531
10,981
4,822
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
23
23
Kills
7
9
Deaths
23
70
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
2
7
8.25
W
Merlin
 
Merlin
3
1
17
11.5
W
Guan Yu
 
Guan Yu
0
3
17
2.83
L
3
5
4
1
L
Horus
DeadBoy30
Horus
0
5
1
0.1
W
Arachne
Fin41ly1999
Arachne
4
1
12
10
L
Kumbhakarna
Mars_1612
Kumbhakarna
1
4
4
0.75
L
Bellona
PhVo95
Bellona
2
4
4
1
W
Chaac
anduesen
Chaac
3
2
17
5.75
L
Jing Wei
joshua51430
Jing Wei
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,816
Damage
28,354
56,029
Taken
56,525
65,567
Mitigated
51,270
20,429
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,929
3,516
745
4,530
13,656
19,208
599
548
12,649
0
18,623
W
Merlin
 
Merlin
16,776
1,358
652
785
5,253
2,546
2,605
1,150
4,103
39,154
0
W
Guan Yu
 
Guan Yu
5,917
332
4,048
3,845
14,791
19,966
340
1,279
13,338
153
11,901
L
6,321
3,309
0
273
10,564
4,837
0
1,852
8,712
0
12,227
L
Horus
DeadBoy30
Horus
3,060
1,462
378
718
11,543
12,484
0
4,129
7,414
0
6,490
W
Arachne
Fin41ly1999
Arachne
5,994
5,440
538
1,664
10,676
11,731
2,321
1,327
9,082
0
10,975
L
Kumbhakarna
Mars_1612
Kumbhakarna
5,201
699
1,429
1,546
12,307
14,482
0
3,773
8,534
11,303
0
L
Bellona
PhVo95
Bellona
5,241
819
767
1,381
11,130
14,645
0
4,220
6,910
0
12,438
W
Chaac
anduesen
Chaac
10,200
746
523
3,099
11,653
12,116
964
897
10,756
0
20,711
L
Jing Wei
joshua51430
Jing Wei
8,531
5,593
1,102
2,873
10,981
4,822
0
2,938
8,043
0
18,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
33,371
89
Minions Killed
62
0
Camps Cleared
0
863,642
Distance Traveled
756,645
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,289
1,161
9
1
0
191,863
0
W
Merlin
8,184
1,023
33
4
0
156,652
0
W
Guan Yu
7,917
990
15
2
0
183,144
0
L
Ullr
7,435
929
17
2
0
140,069
0
L
Horus
5,873
734
6
1
0
156,413
0
W
Arachne
8,135
1,017
9
1
0
165,796
0
L
Kumbhakarna
6,784
848
5
1
0
155,347
0
L
Bellona
6,675
834
9
1
0
164,440
0
W
Chaac
8,254
1,032
23
3
0
166,187
0
L
Jing Wei
6,604
826
25
3
0
140,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role