Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Rasta59
Sol
Level 123
God Stats
2W - 1L
1,728 SR
Queue Stats
121W - 117L
1,476 Elo+
Party 3
Nu Wa
Nu Wa
aydeeee
Nu Wa
Level 143
God Stats
4W - 1L
1,747 SR
Queue Stats
103W - 88L
1,514 Elo+
Party 2
Horus
Horus
sammichio
Horus
Level 125
God Stats
9W - 3L
1,594 SR
Queue Stats
300W - 286L
1,464 Elo+
Solo
Team Averages
Level 134
1,614 SR
1,491 Elo+

VS

Team Averages
Level 136
1,556 SR
1,469 Elo+
Ah Puch
Ah Puch
Dimon22rus
Ah Puch
Level 155
God Stats
28W - 5L
1,983 SR
Queue Stats
843W - 878L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
Ghostii11
Zhong Kui
Level 129
God Stats
0W - 1L
1,336 SR
Queue Stats
27W - 37L
1,493 Elo+
Party 1
Chaac
Chaac
IkoroseShinsou
Chaac
Level 119
God Stats
3W - 2L
1,770 SR
Queue Stats
255W - 274L
1,480 Elo+
Solo
Nox
Nox
KaljinMadaFaka
Nox
Level 153
God Stats
1W - 3L
1,530 SR
Queue Stats
13W - 27L
1,413 Elo+
Solo
Horus
Horus
gergoro
Horus
Level 125
God Stats
0W - 1L
1,162 SR
Queue Stats
28W - 41L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 1 / 8
8,548
855
6,146
12,089
13,545
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 1 / 7
8,367
837
12,174
7,715
3,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
15
3 / 2 / 7
8,518
852
14,096
10,280
4,905
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nu Wa
aydeeee
Nu Wa
15
2 / 0 / 9
8,617
862
8,775
4,306
2,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
sammichio
Horus
13
2 / 2 / 11
8,534
853
5,376
11,793
8,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dimon22rus
Ah Puch
13
1 / 2 / 3
7,882
788
14,285
8,122
3,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Ghostii11
Zhong Kui
16
4 / 3 / 1
8,841
884
10,860
10,604
7,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 5
7,571
757
10,294
12,508
12,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 3
7,382
738
2,995
7,171
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
gergoro
Horus
10
0 / 3 / 4
6,909
691
2,465
12,955
11,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
13
Kills
6
6
Deaths
13
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
1
8
7
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
7
6.5
L
Ah Puch
Dimon22rus
Ah Puch
1
2
3
1.25
L
Zhong Kui
Ghostii11
Zhong Kui
4
3
1
1.5
L
0
3
5
0.83
L
1
2
3
1.25
W
Sol
3
2
7
3.25
W
Nu Wa
aydeeee
Nu Wa
2
0
9
6.5
L
Horus
gergoro
Horus
0
3
4
0.67
W
Horus
sammichio
Horus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,567
Damage
40,899
46,183
Taken
51,360
33,091
Mitigated
38,804
27,431
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,146
1,485
1,004
5,046
12,089
13,545
97
7,117
4,972
0
10,119
W
Ah Muzen Cab
 
Ah Muzen Cab
12,174
5,593
387
614
7,715
3,792
1,484
4,897
2,818
0
24,082
L
Ah Puch
Dimon22rus
Ah Puch
14,285
132
837
3,139
8,122
3,319
0
4,685
3,338
39,210
0
L
Zhong Kui
Ghostii11
Zhong Kui
10,860
210
490
3,759
10,604
7,570
0
4,136
6,245
24,546
0
L
10,294
305
0
1,010
12,508
12,820
0
5,955
6,387
0
25,806
L
2,995
385
573
864
7,171
3,495
144
3,408
3,624
16,584
0
W
Sol
14,096
3,962
2,039
2,568
10,280
4,905
802
5,965
4,315
24,719
0
W
Nu Wa
aydeeee
Nu Wa
8,775
3,659
801
684
4,306
2,055
1,516
2,745
1,561
27,637
0
L
Horus
gergoro
Horus
2,465
1,259
3,683
4,552
12,955
11,600
10
4,687
8,174
0
3,533
W
Horus
sammichio
Horus
5,376
2,174
7,923
6,365
11,793
8,794
635
7,416
4,377
0
7,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,584
Gold Earned
38,585
118
Minions Killed
177
0
Camps Cleared
0
1,141,733
Distance Traveled
982,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,548
855
14
1
0
228,891
0
W
Ah Muzen Cab
8,367
837
23
2
0
233,157
0
L
Ah Puch
7,882
788
61
6
0
176,952
0
L
Zhong Kui
8,841
884
49
5
0
192,631
0
L
Chaac
7,571
757
30
3
0
198,447
0
L
Nox
7,382
738
35
4
0
202,382
0
W
Sol
8,518
852
36
4
0
214,751
0
W
Nu Wa
8,617
862
40
4
0
220,716
0
L
Horus
6,909
691
2
0
0
212,358
0
W
Horus
8,534
853
5
1
0
244,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role