Player Matchup

Fenrir
Fenrir
ItsNotMulan
Fenrir
Level 159
God Stats
5W - 4L
1,522 SR
Queue Stats
241W - 203L
1,489 Elo+
Party 1
Ra
Ra
MPhilly777
Ra
Level 175
God Stats
2W - 8L
1,356 SR
Queue Stats
640W - 635L
1,510 Elo+
Party 1
Ah Puch
Ah Puch
Xxx Roast xxX
Ah Puch
Level 157
God Stats
7W - 5L
1,513 SR
Queue Stats
336W - 298L
1,535 Elo+
Party 1
Chronos
Chronos
cheekclapping
Chronos
Level 159
God Stats
4W - 6L
1,192 SR
Queue Stats
321W - 309L
1,562 Elo+
Party 1
Merlin
Merlin
j33133
Merlin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,539 Elo+
Solo
Team Averages
Level 134
1,416 SR
1,527 Elo+

VS

Team Averages
Level 129
1,455 SR
1,506 Elo+
Bastet
Bastet
 
Bastet
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ATS DOMOE
Surtr
Level 135
God Stats
3W - 1L
1,490 SR
Queue Stats
103W - 93L
1,483 Elo+
Solo
Ratatoskr
Ratatoskr
Born2BeBad86
Ratatoskr
Level 127
God Stats
3W - 1L
1,701 SR
Queue Stats
395W - 390L
1,573 Elo+
Solo
Sylvanus
Sylvanus
Mexiant
Sylvanus
Level 43
God Stats
0W - 2L
1,285 SR
Queue Stats
62W - 65L
1,491 Elo+
Solo
Thanatos
Thanatos
Nawakahi
Thanatos
Level 145
God Stats
0W - 3L
1,298 SR
Queue Stats
141W - 150L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 3 / 15
10,296
858
15,395
20,346
29,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 2 / 19
9,855
821
10,649
14,301
14,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
17
6 / 1 / 17
9,976
831
12,207
13,023
10,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
19
11 / 2 / 11
11,760
980
17,756
18,308
8,262
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
j33133
Merlin
14
1 / 5 / 15
9,011
751
8,430
11,195
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
4 / 4 / 4
9,888
824
18,412
15,170
14,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
ATS DOMOE
Surtr
9
1 / 3 / 1
6,799
567
3,135
7,021
8,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
Born2BeBad86
Ratatoskr
14
1 / 6 / 4
8,192
683
10,658
15,645
12,925
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Mexiant
Sylvanus
15
0 / 6 / 7
8,532
711
10,449
21,320
25,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Nawakahi
Thanatos
14
5 / 9 / 2
9,462
789
11,910
16,640
11,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
28
Kills
11
13
Deaths
28
77
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
4
4
1.5
L
Surtr
ATS DOMOE
Surtr
1
3
1
0.5
L
Ratatoskr
Born2BeBad86
Ratatoskr
1
6
4
0.5
W
Fenrir
6
3
15
4.5
W
4
2
19
6.75
L
Sylvanus
Mexiant
Sylvanus
0
6
7
0.58
L
Thanatos
Nawakahi
Thanatos
5
9
2
0.67
W
Ah Puch
6
1
17
14.5
W
Chronos
11
2
11
8.25
W
Merlin
j33133
Merlin
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,437
Damage
54,564
77,173
Taken
75,796
67,343
Mitigated
72,774
31,771
Healing
21,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
18,412
3,207
589
3,204
15,170
14,117
0
7,821
7,245
0
40,018
L
Surtr
ATS DOMOE
Surtr
3,135
1,066
0
909
7,021
8,803
81
4,812
2,154
191
5,602
L
Ratatoskr
Born2BeBad86
Ratatoskr
10,658
2,074
345
2,360
15,645
12,925
0
10,371
5,197
0
17,617
W
Fenrir
15,395
4,706
217
4,141
20,346
29,225
714
3,430
16,916
0
24,039
W
10,649
1,418
10,721
6,877
14,301
14,851
826
2,636
11,665
27,516
0
L
Sylvanus
Mexiant
Sylvanus
10,449
1,439
3,269
4,157
21,320
25,736
39
14,674
6,479
13,342
0
L
Thanatos
Nawakahi
Thanatos
11,910
2,170
2,135
4,456
16,640
11,193
0
10,859
5,679
0
22,847
W
Ah Puch
12,207
1,635
1,830
4,464
13,023
10,896
690
2,414
10,609
19,982
0
W
Chronos
17,756
5,577
0
3,477
18,308
8,262
6,874
1,041
17,267
37,443
0
W
Merlin
j33133
Merlin
8,430
1,518
9
35
11,195
4,109
196
1,119
8,960
19,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,898
Gold Earned
42,873
163
Minions Killed
115
0
Camps Cleared
0
1,152,454
Distance Traveled
925,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,888
824
45
4
0
258,863
0
L
Surtr
6,799
567
13
1
0
100,684
0
L
Ratatoskr
8,192
683
24
2
0
206,676
0
W
Fenrir
10,296
858
15
1
0
250,225
0
W
Ra
9,855
821
34
3
0
235,005
0
L
Sylvanus
8,532
711
6
1
0
177,246
0
L
Thanatos
9,462
789
27
2
0
182,129
0
W
Ah Puch
9,976
831
25
2
0
234,326
0
W
Chronos
11,760
980
58
5
0
221,410
0
W
Merlin
9,011
751
31
3
0
211,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role