Player Matchup

Cthulhu
Cthulhu
LuciP29
Cthulhu
Level 113
God Stats
31W - 31L
1,585 SR
Queue Stats
345W - 348L
1,491 Elo+
Solo
Arachne
Arachne
czd37
Arachne
Level 67
God Stats
20W - 26L
1,420 SR
Queue Stats
46W - 61L
1,410 Elo+
Party 1
Vamana
Vamana
deno118
Vamana
Level 106
God Stats
11W - 7L
1,643 SR
Queue Stats
59W - 49L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
kdp_95
Heimdallr
Level 81
God Stats
4W - 1L
1,837 SR
Queue Stats
64W - 64L
1,458 Elo+
Party 1
Poseidon
Poseidon
shisui-uchika
Poseidon
Level 66
God Stats
308W - 322L
1,518 SR
Queue Stats
312W - 325L
1,455 Elo+
Solo
Team Averages
Level 87
1,600 SR
1,466 Elo+

VS

Team Averages
Level 74
1,385 SR
1,420 Elo+
Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AwakenedSouls_
Athena
Level 92
God Stats
1W - 7L
1,032 SR
Queue Stats
351W - 383L
1,406 Elo+
Solo
Chang'e
Chang'e
Rapzter21
Chang'e
Level 61
God Stats
49W - 29L
1,504 SR
Queue Stats
233W - 194L
1,510 Elo+
Solo
Neith
Neith
RedArmy92i
Neith
Level 8
God Stats
2W - 4L
1,395 SR
Queue Stats
17W - 36L
1,300 Elo+
Party 2
Da Ji
Da Ji
one1hand3797
Da Ji
Level 102
God Stats
5W - 5L
1,494 SR
Queue Stats
103W - 120L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LuciP29
Cthulhu
14
1 / 3 / 3
7,837
435
6,090
11,508
11,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
czd37
Arachne
16
3 / 2 / 3
9,458
525
8,961
14,076
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
deno118
Vamana
16
2 / 1 / 1
9,498
528
10,823
16,703
13,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
kdp_95
Heimdallr
17
4 / 0 / 1
9,884
549
10,540
7,458
3,240
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
shisui-uchika
Poseidon
16
0 / 4 / 1
8,951
497
3,413
9,210
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 3 / 2
9,719
540
15,828
14,559
9,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 2 / 1
7,347
408
4,573
13,920
12,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Rapzter21
Chang'e
17
4 / 1 / 1
10,081
560
8,724
10,652
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
0 / 4 / 1
8,383
466
3,411
9,767
4,061
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 2
9,135
508
5,259
10,549
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
10
Kills
10
10
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
2
0.67
L
1
2
1
0.75
W
Cthulhu
LuciP29
Cthulhu
1
3
3
0.83
L
Chang'e
Rapzter21
Chang'e
4
1
1
4.5
L
Neith
0
4
1
0.13
W
Arachne
czd37
Arachne
3
2
3
2.25
W
Vamana
deno118
Vamana
2
1
1
2.5
W
Heimdallr
kdp_95
Heimdallr
4
0
1
4.5
L
4
0
2
5
W
Poseidon
shisui-uchika
Poseidon
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,827
Damage
37,795
58,955
Taken
59,447
36,339
Mitigated
35,713
15,636
Healing
21,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
15,828
1,656
2,327
8,214
14,559
9,935
198
1,235
12,530
98,955
0
L
4,573
1,238
0
3,462
13,920
12,548
0
1,391
12,243
22,544
0
W
Cthulhu
LuciP29
Cthulhu
6,090
150
186
1,273
11,508
11,027
206
5,810
5,694
36,392
230
L
Chang'e
Rapzter21
Chang'e
8,724
344
264
3,408
10,652
4,496
0
2,740
7,912
74,292
0
L
Neith
3,411
1,441
0
2,228
9,767
4,061
824
2,438
7,329
0
56,559
W
Arachne
czd37
Arachne
8,961
6,435
0
3,327
14,076
5,758
690
2,826
11,144
0
81,324
W
Vamana
deno118
Vamana
10,823
4,269
0
4,432
16,703
13,217
482
12,402
4,301
0
77,602
W
Heimdallr
kdp_95
Heimdallr
10,540
5,041
0
4,089
7,458
3,240
1,975
2,110
5,312
0
91,549
L
5,259
916
0
1,100
10,549
4,673
0
1,469
8,992
0
55,441
W
Poseidon
shisui-uchika
Poseidon
3,413
800
0
2,329
9,210
3,097
146
5,559
3,379
71,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,628
Gold Earned
44,665
568
Minions Killed
512
0
Camps Cleared
0
1,844,960
Distance Traveled
1,709,377
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,719
540
161
9
0
334,895
7
L
Athena
7,347
408
22
1
0
351,531
1
W
Cthulhu
7,837
435
55
3
0
355,549
0
L
Chang'e
10,081
560
157
9
0
329,023
3
L
Neith
8,383
466
96
5
0
341,451
0
W
Arachne
9,458
525
110
6
0
423,356
1
W
Vamana
9,498
528
122
7
0
371,344
0
W
Heimdallr
9,884
549
145
8
0
355,585
0
L
Da Ji
9,135
508
76
4
0
352,477
5
W
Poseidon
8,951
497
136
8
0
339,126
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role