Player Matchup

Nike
Nike
 
Nike
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HerrrHochstein
Ymir
Level 33
God Stats
1W - 1L
1,305 SR
Queue Stats
2W - 4L
1,273 Elo+
Solo
Hachiman
Hachiman
Lupus1998
Hachiman
Level 148
God Stats
15W - 9L
1,630 SR
Queue Stats
54W - 45L
1,557 Elo+
Solo
Mercury
Mercury
TheRealMirza
Mercury
Level 116
God Stats
8W - 5L
1,642 SR
Queue Stats
289W - 289L
1,483 Elo+
Solo
Hera
Hera
mamielamomie
Hera
Level 85
God Stats
3W - 3L
1,463 SR
Queue Stats
98W - 100L
1,447 Elo+
Solo
Team Averages
Level 107
1,508 SR
1,452 Elo+

VS

Team Averages
Level 48
1,427 SR
1,319 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
adriaanvalero
Izanami
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 41L
1,434 Elo+
Party 1
Nemesis
Nemesis
alejandro110
Nemesis
Level 29
God Stats
1W - 7L
1,313 SR
Queue Stats
53W - 46L
1,382 Elo+
Party 1
Mulan
Mulan
jorgemm19
Mulan
Level 14
God Stats
1W - 8L
1,500 SR
Queue Stats
46W - 54L
1,222 Elo+
Party 1
Surtr
Surtr
reddybalzz
Surtr
Level 35
God Stats
0W - 2L
1,322 SR
Queue Stats
1W - 10L
1,056 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
1 / 0 / 2
6,848
571
7,155
9,327
8,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 4
6,767
564
2,058
4,461
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Lupus1998
Hachiman
12
6 / 0 / 1
7,288
607
8,090
5,738
1,958
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
TheRealMirza
Mercury
11
1 / 1 / 1
6,325
527
3,159
8,874
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 1
6,608
551
7,047
5,914
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 2 / 2
6,195
516
4,342
9,732
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
8
0 / 3 / 0
4,926
411
2,525
6,055
1,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
alejandro110
Nemesis
11
1 / 2 / 2
5,980
498
3,018
9,278
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
jorgemm19
Mulan
7
0 / 2 / 0
4,767
397
1,677
5,954
3,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Surtr
11
1 / 1 / 1
5,786
482
5,052
11,529
7,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
3
3
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
0
2
2
L
Ra
 
Ra
1
2
2
1
W
1
0
4
3
W
Hachiman
Lupus1998
Hachiman
6
0
1
6.5
W
Mercury
TheRealMirza
Mercury
1
1
1
1.5
L
Izanami
0
3
0
0
L
Nemesis
alejandro110
Nemesis
1
2
2
1
L
Mulan
jorgemm19
Mulan
0
2
0
0
W
1
2
1
0.75
L
Surtr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,509
Damage
16,614
34,314
Taken
42,548
18,201
Mitigated
20,807
10,082
Healing
11,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,155
1,070
0
1,800
9,327
8,029
284
825
8,417
862
49,969
L
Ra
 
Ra
4,342
781
628
4,547
9,732
3,855
44
4,452
5,280
46,806
0
W
2,058
675
0
1,271
4,461
3,087
0
0
4,461
8,939
0
W
Hachiman
Lupus1998
Hachiman
8,090
4,538
0
4,153
5,738
1,958
807
0
5,738
0
57,124
W
Mercury
TheRealMirza
Mercury
3,159
1,301
0
1,580
8,874
3,081
0
1,739
7,071
0
46,202
L
Izanami
2,525
1,864
0
1,279
6,055
1,852
0
866
5,189
0
27,889
L
Nemesis
alejandro110
Nemesis
3,018
1,260
0
696
9,278
3,428
0
1,301
7,977
0
43,035
L
Mulan
jorgemm19
Mulan
1,677
187
0
1,553
5,954
3,817
0
1,261
4,693
0
11,859
W
7,047
893
0
1,278
5,914
2,046
676
1,951
3,963
50,233
0
L
Surtr
5,052
1,976
0
2,986
11,529
7,855
0
1,476
10,053
729
30,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,836
Gold Earned
27,654
344
Minions Killed
294
0
Camps Cleared
0
1,146,808
Distance Traveled
1,035,819
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,848
571
90
8
0
212,294
1
L
Ra
6,195
516
90
8
0
239,569
0
W
Ymir
6,767
564
9
1
0
216,313
1
W
Hachiman
7,288
607
92
8
0
221,725
1
W
Mercury
6,325
527
71
6
0
277,813
0
L
Izanami
4,926
411
47
4
0
227,513
2
L
Nemesis
5,980
498
68
6
0
243,317
0
L
Mulan
4,767
397
28
2
0
150,796
0
W
Hera
6,608
551
82
7
0
218,663
0
L
Surtr
5,786
482
61
5
0
174,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role