Player Matchup

Ymir
Ymir
 
Ymir
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Kusariku
Ishtar
Level 22
God Stats
0W - 1L
1,336 SR
Queue Stats
2W - 2L
1,715 Elo+
Party 2
Cliodhna
Cliodhna
Notabanana321
Cliodhna
Level 41
God Stats
10W - 10L
1,466 SR
Queue Stats
448W - 415L
1,487 Elo+
Solo
Fenrir
Fenrir
Stuffalo
Fenrir
Level 13
God Stats
1W - 1L
1,317 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 2
Nu Wa
Nu Wa
burmella
Nu Wa
Level 149
God Stats
2W - 1L
1,559 SR
Queue Stats
53W - 48L
1,590 Elo+
Party 2
Team Averages
Level 59
1,436 SR
1,601 Elo+

VS

Team Averages
Level 112
1,609 SR
1,511 Elo+
Mercury
Mercury
Mercuhnari
Mercury
Level 146
God Stats
3W - 1L
1,750 SR
Queue Stats
123W - 109L
1,499 Elo+
Party 1
Athena
Athena
Plagu3dProphet
Athena
Level 158
God Stats
4W - 6L
1,447 SR
Queue Stats
102W - 102L
1,457 Elo+
Solo
Janus
Janus
Thelamnet
Janus
Level 104
God Stats
5W - 6L
1,620 SR
Queue Stats
288W - 253L
1,542 Elo+
Party 1
Medusa
Medusa
c130oney
Medusa
Level 69
God Stats
9W - 6L
1,489 SR
Queue Stats
93W - 62L
1,537 Elo+
Party 1
Vamana
Vamana
welsy1122
Vamana
Level 81
God Stats
2W - 3L
1,738 SR
Queue Stats
382W - 382L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 2
6,425
428
2,713
8,922
5,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
Kusariku
Ishtar
10
0 / 4 / 1
6,133
409
4,864
12,061
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cliodhna
Notabanana321
Cliodhna
10
1 / 3 / 1
6,694
446
4,954
12,083
4,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Stuffalo
Fenrir
11
1 / 2 / 2
6,442
429
4,108
10,224
8,594
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
burmella
Nu Wa
12
2 / 1 / 0
6,799
453
5,748
7,840
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mercuhnari
Mercury
13
2 / 3 / 3
7,930
529
4,280
10,352
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 3
8,204
547
4,402
12,327
10,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
Thelamnet
Janus
14
3 / 1 / 5
8,670
578
12,839
5,213
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
c130oney
Medusa
13
1 / 1 / 4
8,196
546
5,234
8,121
3,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
welsy1122
Vamana
15
3 / 0 / 1
9,321
621
8,059
11,202
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
12
12
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
2
1
L
Ishtar
Kusariku
Ishtar
0
4
1
0.13
W
Mercury
Mercuhnari
Mercury
2
3
3
1.17
L
Cliodhna
Notabanana321
Cliodhna
1
3
1
0.5
W
3
0
3
4.5
L
Fenrir
Stuffalo
Fenrir
1
2
2
1
W
Janus
Thelamnet
Janus
3
1
5
5.5
L
Nu Wa
burmella
Nu Wa
2
1
0
2
W
Medusa
c130oney
Medusa
1
1
4
3
W
Vamana
welsy1122
Vamana
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,387
Damage
34,814
51,130
Taken
47,215
26,514
Mitigated
32,970
9,418
Healing
10,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,713
348
1,367
1,338
8,922
5,887
0
4,313
4,609
16,226
0
L
Ishtar
Kusariku
Ishtar
4,864
3,253
0
1,700
12,061
4,330
0
3,112
8,949
0
31,847
W
Mercury
Mercuhnari
Mercury
4,280
1,814
0
504
10,352
3,766
0
2,546
7,727
0
64,760
L
Cliodhna
Notabanana321
Cliodhna
4,954
1,147
0
1,699
12,083
4,865
0
5,326
6,667
0
41,830
W
4,402
873
0
3,388
12,327
10,961
0
2,578
9,749
22,569
0
L
Fenrir
Stuffalo
Fenrir
4,108
962
0
1,439
10,224
8,594
0
1,228
8,414
0
26,514
W
Janus
Thelamnet
Janus
12,839
768
0
706
5,213
2,262
120
1,446
3,725
77,452
0
L
Nu Wa
burmella
Nu Wa
5,748
1,576
0
1,875
7,840
2,838
0
3,262
4,529
49,713
0
W
Medusa
c130oney
Medusa
5,234
1,389
0
3,656
8,121
3,416
1,851
1,513
6,608
0
61,169
W
Vamana
welsy1122
Vamana
8,059
4,825
0
1,768
11,202
12,565
1,442
1,356
9,483
0
77,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
42,321
269
Minions Killed
455
0
Camps Cleared
0
1,331,154
Distance Traveled
1,569,384
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,425
428
20
1
0
207,564
2
L
Ishtar
6,133
409
59
4
0
249,771
0
W
Mercury
7,930
529
93
6
0
365,090
0
L
Cliodhna
6,694
446
70
5
0
289,332
0
W
Athena
8,204
547
24
2
0
332,368
5
L
Fenrir
6,442
429
46
3
0
295,168
0
W
Janus
8,670
578
119
8
0
307,343
0
L
Nu Wa
6,799
453
74
5
0
289,319
0
W
Medusa
8,196
546
100
7
0
249,065
0
W
Vamana
9,321
621
119
8
0
315,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role