Player Matchup

Anubis
Anubis
Ironhide_1999
Anubis
Level 67
God Stats
89W - 80L
1,469 SR
Queue Stats
365W - 387L
1,394 Elo+
Solo
Hercules
Hercules
NoTyXx_fana
Hercules
Level 127
God Stats
2W - 3L
1,340 SR
Queue Stats
1,102W - 1,069L
1,522 Elo+
Solo
Odin
Odin
SerbonneM124
Odin
Level 106
God Stats
2W - 5L
1,376 SR
Queue Stats
260W - 244L
1,500 Elo+
Solo
Serqet
Serqet
mario_vianor
Serqet
Level 109
God Stats
7W - 11L
1,600 SR
Queue Stats
228W - 232L
1,570 Elo+
Solo
Danzaburou
Danzaburou
salemelvis
Danzaburou
Level 34
God Stats
2W - 2L
1,313 SR
Queue Stats
150W - 162L
1,384 Elo+
Solo
Team Averages
Level 89
1,419 SR
1,474 Elo+

VS

Team Averages
Level 95
1,527 SR
1,464 Elo+
Thor
Thor
 
Thor
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Eivan-lol
Neith
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,353 Elo+
Solo
Zeus
Zeus
devora_almas86
Zeus
Level 128
God Stats
51W - 26L
1,636 SR
Queue Stats
512W - 524L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
4,818
602
1,617
5,694
2,519
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
NoTyXx_fana
Hercules
8
1 / 1 / 1
4,909
614
1,799
5,797
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 0
5,438
680
3,438
3,624
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
9
1 / 1 / 1
5,008
626
3,470
4,749
1,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
salemelvis
Danzaburou
7
0 / 1 / 0
4,050
506
1,335
5,049
1,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 1 / 1
4,875
609
3,101
5,677
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
7
0 / 0 / 0
4,056
507
2,238
5,381
4,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
 
Ah Puch
3
0 / 1 / 0
3,437
430
415
1,574
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Neith
Eivan-lol
Neith
9
0 / 0 / 2
4,769
596
2,918
2,833
765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 1
5,185
648
4,228
3,722
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
1
2.5
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Ah Puch
 
Ah Puch
0
1
0
0
L
Neith
Eivan-lol
Neith
0
0
2
1
W
0
1
2
1
W
Hercules
NoTyXx_fana
Hercules
1
1
1
1.5
W
1
0
0
1
L
2
1
1
2.5
W
Serqet
1
1
1
1.5
W
Danzaburou
salemelvis
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,659
Damage
12,900
24,913
Taken
19,187
12,429
Mitigated
8,370
9,013
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,101
575
0
679
5,677
1,805
0
47
5,603
0
28,129
L
Gilgamesh
 
Gilgamesh
2,238
460
77
2,634
5,381
4,247
0
240
4,997
0
18,270
L
Ah Puch
 
Ah Puch
415
0
0
590
1,574
718
0
0
1,574
5,596
0
L
Neith
Eivan-lol
Neith
2,918
1,143
0
1,052
2,833
765
0
0
2,833
0
34,296
W
1,617
102
0
3,214
5,694
2,519
0
3,050
2,644
43,648
0
W
Hercules
NoTyXx_fana
Hercules
1,799
610
0
2,109
5,797
3,799
0
705
5,092
0
12,631
W
3,438
1,008
0
668
3,624
2,717
0
415
3,209
732
35,175
L
4,228
404
0
990
3,722
835
0
1,570
1,996
39,402
0
W
Serqet
3,470
983
0
2,100
4,749
1,703
0
473
4,276
0
28,794
W
Danzaburou
salemelvis
Danzaburou
1,335
638
0
922
5,049
1,691
0
0
5,049
0
22,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,223
Gold Earned
22,322
255
Minions Killed
216
0
Camps Cleared
0
777,935
Distance Traveled
658,579
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,875
609
59
7
0
171,440
0
L
Gilgamesh
4,056
507
24
3
0
163,209
3
L
Ah Puch
3,437
430
17
2
0
41,601
0
L
Neith
4,769
596
55
7
0
144,932
1
W
Anubis
4,818
602
78
10
0
142,874
1
W
Hercules
4,909
614
23
3
0
155,216
4
W
Odin
5,438
680
56
7
0
141,364
0
L
Zeus
5,185
648
61
8
0
137,397
3
W
Serqet
5,008
626
63
8
0
192,864
0
W
Danzaburou
4,050
506
35
4
0
145,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role