Player Matchup

Rama
Rama
AnitaDicken4528
Rama
Level 66
God Stats
3W - 1L
1,862 SR
Queue Stats
250W - 259L
1,520 Elo+
Party 3
Tyr
Tyr
KING_of_GODZ04
Tyr
Level 107
God Stats
10W - 6L
1,632 SR
Queue Stats
57W - 56L
1,456 Elo+
Party 1
Merlin
Merlin
Nas_T_Nate99
Merlin
Level 125
God Stats
2W - 0L
1,779 SR
Queue Stats
85W - 74L
1,485 Elo+
Party 1
Arachne
Arachne
SimpleWhaka
Arachne
Level 110
God Stats
1W - 1L
1,276 SR
Queue Stats
41W - 38L
1,513 Elo+
Party 3
Ymir
Ymir
lXMr WolfXl
Ymir
Level 146
God Stats
4W - 4L
1,213 SR
Queue Stats
131W - 129L
1,477 Elo+
Party 3
Team Averages
Level 111
1,552 SR
1,490 Elo+

VS

Team Averages
Level 100
1,442 SR
1,491 Elo+
Serqet
Serqet
Direflame
Serqet
Level 147
God Stats
0W - 1L
1,337 SR
Queue Stats
70W - 58L
1,620 Elo+
Solo
Ishtar
Ishtar
FizzMainNA
Ishtar
Level 103
God Stats
8W - 12L
1,416 SR
Queue Stats
162W - 165L
1,439 Elo+
Party 2
Baron Samedi
Baron Samedi
Lord Adrios
Baron Samedi
Level 159
God Stats
2W - 5L
1,404 SR
Queue Stats
150W - 155L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
azsparrow
Cu Chulainn
Level 23
God Stats
9W - 10L
1,461 SR
Queue Stats
21W - 27L
1,366 Elo+
Party 2
Bacchus
Bacchus
kuko140
Bacchus
Level 69
God Stats
47W - 44L
1,590 SR
Queue Stats
474W - 450L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 3
10,420
651
15,742
13,053
6,447
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 2
8,521
533
6,888
14,397
15,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
15
2 / 4 / 2
9,066
567
8,626
8,086
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
SimpleWhaka
Arachne
15
7 / 1 / 1
9,086
568
10,892
14,206
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
4 / 0 / 8
9,387
587
6,412
14,815
17,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Direflame
Serqet
13
1 / 6 / 1
7,920
495
4,812
15,416
6,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
FizzMainNA
Ishtar
13
2 / 7 / 0
7,904
494
6,993
14,906
5,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Lord Adrios
Baron Samedi
14
2 / 3 / 2
8,073
505
5,854
11,244
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
azsparrow
Cu Chulainn
14
2 / 3 / 1
8,462
529
11,264
15,329
16,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
kuko140
Bacchus
12
2 / 3 / 2
7,609
476
7,564
12,003
13,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
22
Kills
9
9
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Serqet
Direflame
Serqet
1
6
1
0.25
L
Ishtar
FizzMainNA
Ishtar
2
7
0
0.29
W
1
2
2
1
L
Baron Samedi
Lord Adrios
Baron Samedi
2
3
2
1
W
Merlin
2
4
2
0.75
W
Arachne
SimpleWhaka
Arachne
7
1
1
7.5
L
Cu Chulainn
azsparrow
Cu Chulainn
2
3
1
0.83
L
Bacchus
kuko140
Bacchus
2
3
2
1
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,560
Damage
36,487
64,557
Taken
68,898
48,499
Mitigated
48,084
21,110
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,742
14,260
145
7,148
13,053
6,447
3,154
1,333
10,954
0
93,159
L
Serqet
Direflame
Serqet
4,812
1,432
0
4,603
15,416
6,858
0
2,731
12,685
0
58,244
L
Ishtar
FizzMainNA
Ishtar
6,993
4,336
0
2,674
14,906
5,950
0
984
13,922
0
44,648
W
6,888
1,358
0
3,960
14,397
15,731
0
1,631
12,766
0
62,902
L
Baron Samedi
Lord Adrios
Baron Samedi
5,854
51
88
2,401
11,244
4,823
0
7,403
3,841
65,104
0
W
Merlin
8,626
349
0
547
8,086
3,221
1,110
5,819
2,267
72,506
0
W
Arachne
SimpleWhaka
Arachne
10,892
6,870
0
4,411
14,206
6,004
277
2,272
11,934
0
70,378
L
Cu Chulainn
azsparrow
Cu Chulainn
11,264
1,564
0
1,158
15,329
16,881
322
1,620
13,709
1,602
59,920
L
Bacchus
kuko140
Bacchus
7,564
1,527
75
2,303
12,003
13,572
0
2,300
9,703
30,013
0
W
6,412
1,158
396
4,503
14,815
17,096
144
2,941
11,591
38,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,480
Gold Earned
39,968
531
Minions Killed
411
0
Camps Cleared
0
1,539,227
Distance Traveled
1,504,327
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,420
651
144
9
0
283,713
0
L
Serqet
7,920
495
100
6
0
341,675
0
L
Ishtar
7,904
494
67
4
0
286,700
0
W
Tyr
8,521
533
98
6
0
309,579
4
L
Baron Samedi
8,073
505
112
7
0
270,880
7
W
Merlin
9,066
567
141
9
0
289,209
0
W
Arachne
9,086
568
91
6
0
364,461
4
L
Cu Chulainn
8,462
529
85
5
0
285,369
5
L
Bacchus
7,609
476
47
3
0
319,703
2
W
Ymir
9,387
587
57
4
0
292,265
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role