Player Matchup

Zeus
Zeus
Allen198_-
Zeus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
I Askeladd
Cu Chulainn
Level 153
God Stats
13W - 15L
1,507 SR
Queue Stats
536W - 546L
1,493 Elo+
Solo
Maui
Maui
LOLOPOPO98
Maui
Level 26
God Stats
1W - 5L
982 SR
Queue Stats
14W - 18L
1,345 Elo+
Party 1
Odin
Odin
LongLivedCube
Odin
Level 87
God Stats
2W - 7L
1,160 SR
Queue Stats
525W - 483L
1,541 Elo+
Solo
Izanami
Izanami
SOYELBOZO
Izanami
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,638 Elo+
Party 1
Team Averages
Level 62
1,330 SR
1,503 Elo+

VS

Team Averages
Level 126
1,431 SR
1,517 Elo+
Terra
Terra
DrogonDatDragon
Terra
Level 108
God Stats
3W - 3L
1,470 SR
Queue Stats
529W - 440L
1,556 Elo+
Solo
Surtr
Surtr
Evo-lutionGSR
Surtr
Level 164
God Stats
19W - 12L
1,641 SR
Queue Stats
112W - 101L
1,520 Elo+
Solo
Skadi
Skadi
ObsidianNix
Skadi
Level 79
God Stats
3W - 3L
1,409 SR
Queue Stats
216W - 208L
1,461 Elo+
Party 2
Serqet
Serqet
Valzuwu
Serqet
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 82L
1,566 Elo+
Solo
Hades
Hades
snipersid424
Hades
Level 152
God Stats
2W - 3L
1,134 SR
Queue Stats
92W - 98L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,602
400
4,204
6,875
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
I Askeladd
Cu Chulainn
14
5 / 1 / 2
8,522
609
12,056
13,001
14,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 3 / 0
6,056
433
2,112
11,052
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 2 / 2
7,975
570
6,661
10,711
4,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
SOYELBOZO
Izanami
8
0 / 3 / 1
5,499
393
2,830
7,061
2,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
7,143
510
3,776
8,268
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 3 / 1
7,219
516
3,756
10,354
6,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 2
6,982
499
8,386
7,072
3,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Valzuwu
Serqet
13
3 / 1 / 3
7,915
565
5,516
11,992
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
6 / 2 / 1
8,569
612
8,276
11,005
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
10
Kills
12
13
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
0
1
4
2
W
0
3
1
0.17
L
Cu Chulainn
I Askeladd
Cu Chulainn
5
1
2
6
L
1
3
0
0.33
L
3
2
2
2
W
3
3
2
1.33
L
Izanami
SOYELBOZO
Izanami
0
3
1
0.17
W
Serqet
Valzuwu
Serqet
3
1
3
4.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,863
Damage
29,710
48,700
Taken
48,691
32,714
Mitigated
29,060
8,676
Healing
15,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,204
1,270
0
484
6,875
2,210
0
5,176
1,699
24,801
0
W
3,776
324
563
2,790
8,268
7,350
195
1,012
7,256
29,603
0
W
3,756
1,113
0
2,867
10,354
6,415
0
914
9,440
532
55,232
L
Cu Chulainn
I Askeladd
Cu Chulainn
12,056
1,393
0
3,194
13,001
14,339
0
1,764
10,512
3,819
61,744
L
2,112
691
193
2,324
11,052
9,117
0
1,120
9,932
13,324
0
L
6,661
2,245
0
1,118
10,711
4,584
0
2,659
7,890
0
59,295
W
8,386
4,128
0
536
7,072
3,003
511
1,499
5,573
0
45,652
L
Izanami
SOYELBOZO
Izanami
2,830
2,243
0
1,363
7,061
2,464
112
1,413
5,571
0
28,709
W
Serqet
Valzuwu
Serqet
5,516
924
0
4,806
11,992
6,295
0
1,130
10,862
0
61,417
W
8,276
936
100
4,009
11,005
5,997
343
3,988
7,017
52,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,654
Gold Earned
37,828
312
Minions Killed
404
0
Camps Cleared
0
1,181,476
Distance Traveled
1,383,386
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,602
400
41
3
0
153,582
0
W
Terra
7,143
510
39
3
0
274,746
1
W
Surtr
7,219
516
101
7
0
281,232
2
L
Cu Chulainn
8,522
609
106
8
0
255,131
2
L
Maui
6,056
433
16
1
0
271,627
0
L
Odin
7,975
570
93
7
0
290,014
0
W
Skadi
6,982
499
68
5
0
228,968
1
L
Izanami
5,499
393
56
4
0
211,122
0
W
Serqet
7,915
565
107
8
0
324,150
0
W
Hades
8,569
612
89
6
0
274,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role