Player Matchup

Gilgamesh
Gilgamesh
CoDmastakilla86
Gilgamesh
Level 49
God Stats
4W - 3L
1,806 SR
Queue Stats
351W - 374L
1,472 Elo+
Solo
Scylla
Scylla
DESECRAT10N
Scylla
Level 126
God Stats
3W - 4L
1,837 SR
Queue Stats
456W - 476L
1,483 Elo+
Solo
Guan Yu
Guan Yu
Inzanesane
Guan Yu
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
256W - 270L
1,451 Elo+
Solo
Apollo
Apollo
Xi Wond3r iX
Apollo
Level 157
God Stats
4W - 8L
1,480 SR
Queue Stats
268W - 323L
1,431 Elo+
Solo
Sobek
Sobek
shamurijack
Sobek
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,341 Elo+
Solo
Team Averages
Level 98
1,625 SR
1,435 Elo+

VS

Team Averages
Level 132
1,414 SR
1,454 Elo+
Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Gatewaysmoke
Ra
Level 120
God Stats
1W - 3L
1,180 SR
Queue Stats
147W - 148L
1,373 Elo+
Party 1
Ares
Ares
OPYDOPYTAYLOR
Ares
Level 158
God Stats
2W - 3L
1,461 SR
Queue Stats
173W - 179L
1,464 Elo+
Party 1
Apollo
Apollo
pipeitup420
Apollo
Level 81
God Stats
10W - 5L
1,427 SR
Queue Stats
465W - 491L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoDmastakilla86
Gilgamesh
13
0 / 4 / 7
7,270
727
8,397
13,341
15,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
15
1 / 2 / 6
8,064
806
11,547
7,623
3,435
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Inzanesane
Guan Yu
15
6 / 4 / 3
8,679
868
9,346
13,788
19,083
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
9
0 / 5 / 3
6,347
635
5,120
8,048
3,270
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 3
8,381
838
5,567
13,933
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
6 / 1 / 11
9,402
940
6,245
8,606
3,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
 
Ravana
16
4 / 1 / 10
8,861
886
10,903
9,869
5,690
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 1 / 11
8,861
886
16,263
8,600
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 3 / 9
8,267
827
7,331
10,136
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
13
3 / 4 / 10
8,159
816
11,917
10,591
3,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
10
Kills
18
18
Deaths
10
22
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
1
11
11.5
W
Ravana
 
Ravana
4
1
10
9
L
Gilgamesh
CoDmastakilla86
Gilgamesh
0
4
7
0.88
L
Scylla
1
2
6
2
W
4
1
11
9.5
L
Guan Yu
Inzanesane
Guan Yu
6
4
3
1.88
W
1
3
9
1.83
L
Apollo
0
5
3
0.3
W
Apollo
3
4
10
2
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,977
Damage
52,659
56,733
Taken
47,802
57,618
Mitigated
25,811
14,017
Healing
25,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,245
1,785
1,542
3,512
8,606
3,899
1,187
2,328
6,196
0
14,229
W
Ravana
 
Ravana
10,903
2,060
862
3,978
9,869
5,690
779
2,692
6,924
0
19,696
L
Gilgamesh
CoDmastakilla86
Gilgamesh
8,397
878
0
554
13,341
15,023
0
6,214
6,515
0
10,355
L
Scylla
11,547
1,313
441
1,620
7,623
3,435
0
2,482
4,908
28,969
0
W
16,263
1,849
8,015
5,178
8,600
2,834
441
3,551
4,907
28,472
0
L
Guan Yu
Inzanesane
Guan Yu
9,346
659
3,159
3,331
13,788
19,083
0
5,645
7,785
203
18,670
W
7,331
59
243
912
10,136
9,496
363
4,637
5,279
11,110
0
L
Apollo
5,120
3,489
569
921
8,048
3,270
0
2,390
5,383
0
11,702
W
Apollo
11,917
6,665
262
1,129
10,591
3,892
1,068
4,021
6,439
0
21,223
L
5,567
200
462
2,960
13,933
16,807
0
6,146
7,308
9,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,741
Gold Earned
43,550
89
Minions Killed
109
0
Camps Cleared
0
893,992
Distance Traveled
931,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,402
940
20
2
0
223,001
0
W
Ravana
8,861
886
28
3
0
204,174
0
L
Gilgamesh
7,270
727
5
1
0
188,957
0
L
Scylla
8,064
806
37
4
0
172,718
0
W
Ra
8,861
886
29
3
0
189,738
0
L
Guan Yu
8,679
868
28
3
0
215,952
0
W
Ares
8,267
827
8
1
0
149,797
0
L
Apollo
6,347
635
13
1
0
121,254
0
W
Apollo
8,159
816
24
2
0
164,543
0
L
Sobek
8,381
838
6
1
0
195,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role