Player Matchup

Shiva
Shiva
Avenger Mitch
Shiva
Level 162
God Stats
12W - 8L
1,657 SR
Queue Stats
326W - 314L
1,566 Elo+
Solo
Neith
Neith
Gabriel10642
Neith
Level 45
God Stats
8W - 11L
1,391 SR
Queue Stats
49W - 59L
1,443 Elo+
Solo
Merlin
Merlin
JustinsCode
Merlin
Level 156
God Stats
20W - 20L
1,447 SR
Queue Stats
480W - 459L
1,466 Elo+
Party 2
Maui
Maui
MeloXDre
Maui
Level 81
God Stats
12W - 11L
1,489 SR
Queue Stats
304W - 291L
1,420 Elo+
Party 2
Kali
Kali
pandaslayer1304
Kali
Level 172
God Stats
7W - 4L
1,421 SR
Queue Stats
355W - 350L
1,480 Elo+
Solo
Team Averages
Level 123
1,481 SR
1,475 Elo+

VS

Team Averages
Level 132
1,525 SR
1,427 Elo+
Bacchus
Bacchus
 
Bacchus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
JiJis-Da-Menace
Mulan
Level 156
God Stats
24W - 28L
1,733 SR
Queue Stats
369W - 335L
1,393 Elo+
Party 1
Jing Wei
Jing Wei
MDxBaron
Jing Wei
Level 144
God Stats
23W - 26L
1,497 SR
Queue Stats
119W - 91L
1,524 Elo+
Solo
Thor
Thor
Ni3ghtmarez
Thor
Level 21
God Stats
3W - 9L
1,317 SR
Queue Stats
87W - 95L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
PeachyPixels
Nu Wa
Level 155
God Stats
125W - 94L
1,580 SR
Queue Stats
341W - 326L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,110
611
7,425
8,305
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 4
5,530
553
5,670
5,596
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
11
3 / 1 / 1
6,187
619
5,859
5,128
1,529
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Maui
8
1 / 2 / 3
5,354
535
1,691
7,567
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 0 / 2
5,926
593
2,537
7,200
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 1
4,756
476
3,353
8,480
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,350
535
4,321
10,954
5,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
MDxBaron
Jing Wei
9
0 / 3 / 0
5,062
506
5,197
6,018
1,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
4,692
469
1,648
7,655
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 0
5,778
578
3,982
6,552
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
4
4
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
W
3
1
0
3
W
0
0
4
2
L
1
2
0
0.5
W
Merlin
3
1
1
3.5
L
Jing Wei
MDxBaron
Jing Wei
0
3
0
0
W
Maui
1
2
3
1.25
L
1
4
0
0.25
L
2
1
0
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,182
Damage
18,501
33,796
Taken
39,659
16,849
Mitigated
18,675
9,928
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,353
289
0
552
8,480
6,515
0
1,738
6,742
15,306
0
W
7,425
1,894
0
3,192
8,305
4,695
0
531
7,285
0
44,326
W
5,670
1,799
0
1,535
5,596
2,121
244
673
4,923
0
47,914
L
4,321
1,322
0
4,011
10,954
5,533
0
0
10,395
0
30,972
W
Merlin
5,859
334
0
1,643
5,128
1,529
0
3,023
2,105
48,843
0
L
Jing Wei
MDxBaron
Jing Wei
5,197
4,333
0
1,103
6,018
1,824
0
670
5,348
0
42,687
W
Maui
1,691
611
0
1,277
7,567
5,836
0
2,081
5,486
11,109
0
L
1,648
57
0
561
7,655
2,559
0
1,446
6,144
0
20,548
L
3,982
2,480
0
1,760
6,552
2,244
0
3,696
2,814
40,375
0
W
2,537
921
0
2,281
7,200
2,668
0
1,027
6,135
0
32,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,107
Gold Earned
25,638
307
Minions Killed
238
0
Camps Cleared
0
1,002,067
Distance Traveled
960,355
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,756
476
22
2
0
199,271
0
W
Shiva
6,110
611
62
6
0
205,345
0
W
Neith
5,530
553
81
8
0
183,235
0
L
Mulan
5,350
535
54
5
0
178,925
2
W
Merlin
6,187
619
89
9
0
198,349
3
L
Jing Wei
5,062
506
61
6
0
194,892
1
W
Maui
5,354
535
18
2
0
189,704
5
L
Thor
4,692
469
36
4
0
196,045
0
L
Nu Wa
5,778
578
65
7
0
191,222
2
W
Kali
5,926
593
57
6
0
225,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role