Player Matchup

Kali
Kali
 
Kali
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cigzey
Bacchus
Level 149
God Stats
5W - 3L
1,703 SR
Queue Stats
759W - 780L
1,434 Elo+
Solo
Da Ji
Da Ji
Rum3plstilskin
Da Ji
Level 28
God Stats
2W - 3L
1,698 SR
Queue Stats
129W - 172L
1,368 Elo+
Solo
Hachiman
Hachiman
kllrshadow
Hachiman
Level 127
God Stats
2W - 1L
1,672 SR
Queue Stats
259W - 269L
1,395 Elo+
Solo
Ishtar
Ishtar
sudden_zigzag11
Ishtar
Level 45
God Stats
3W - 5L
1,563 SR
Queue Stats
311W - 320L
1,418 Elo+
Solo
Team Averages
Level 83
1,627 SR
1,423 Elo+

VS

Team Averages
Level 69
1,429 SR
1,411 Elo+
Nu Wa
Nu Wa
DonTheDeer
Nu Wa
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 76L
1,385 Elo+
Solo
Bellona
Bellona
EphyPoo
Bellona
Level 126
God Stats
3W - 4L
1,168 SR
Queue Stats
164W - 167L
1,399 Elo+
Party 1
Danzaburou
Danzaburou
GlockTherapy101
Danzaburou
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,471 Elo+
Party 1
Zhong Kui
Zhong Kui
Mistah_0uija
Zhong Kui
Level 61
God Stats
4W - 1L
1,671 SR
Queue Stats
177W - 178L
1,435 Elo+
Solo
Sol
Sol
ndarren101
Sol
Level 19
God Stats
2W - 3L
1,305 SR
Queue Stats
127W - 144L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
1 / 4 / 7
7,804
709
6,974
11,358
6,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Cigzey
Bacchus
14
2 / 4 / 7
8,472
770
7,609
12,246
15,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 4 / 5
8,917
811
10,130
9,328
4,803
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
kllrshadow
Hachiman
14
1 / 4 / 8
7,624
693
7,982
8,729
4,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 6
9,023
820
8,862
7,369
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 2 / 11
8,121
738
6,578
6,976
2,911
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
EphyPoo
Bellona
16
5 / 2 / 11
9,072
825
10,098
10,201
15,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
GlockTherapy101
Danzaburou
16
5 / 3 / 7
9,125
830
6,169
9,855
4,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Mistah_0uija
Zhong Kui
16
4 / 4 / 10
9,320
847
12,322
11,690
8,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 8
8,102
737
5,921
9,980
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
64
16
Kills
17
17
Deaths
16
33
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
4
7
1.13
L
Bacchus
Cigzey
Bacchus
2
4
7
1.38
W
Nu Wa
1
2
11
3.25
W
Bellona
EphyPoo
Bellona
5
2
11
5.25
W
Danzaburou
GlockTherapy101
Danzaburou
5
3
7
2.83
W
Zhong Kui
Mistah_0uija
Zhong Kui
4
4
10
2.25
L
7
4
5
2.38
L
Hachiman
kllrshadow
Hachiman
1
4
8
1.25
W
2
5
8
1.2
L
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,557
Damage
41,088
49,030
Taken
48,702
35,703
Mitigated
34,789
11,305
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,974
1,724
359
2,495
11,358
6,945
0
6,721
4,401
0
16,365
L
Bacchus
Cigzey
Bacchus
7,609
325
1,922
2,101
12,246
15,613
70
6,517
5,381
16,116
0
W
Nu Wa
6,578
2,444
718
1,676
6,976
2,911
1,092
831
6,145
16,397
0
W
Bellona
EphyPoo
Bellona
10,098
1,900
753
1,343
10,201
15,185
12
2,051
8,150
3,533
10,818
W
Danzaburou
GlockTherapy101
Danzaburou
6,169
3,481
1,682
3,028
9,855
4,740
1,264
1,820
8,035
0
14,541
W
Zhong Kui
Mistah_0uija
Zhong Kui
12,322
1,268
839
3,881
11,690
8,443
875
1,116
10,574
26,314
0
L
10,130
2,511
558
635
9,328
4,803
0
4,558
4,678
0
13,684
L
Hachiman
kllrshadow
Hachiman
7,982
3,574
213
553
8,729
4,587
488
4,210
4,419
0
24,147
W
5,921
729
780
1,982
9,980
3,510
1,053
1,791
8,189
10,707
0
L
8,862
2,386
858
1,611
7,369
3,755
16
4,793
2,342
0
27,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,840
Gold Earned
43,740
116
Minions Killed
98
0
Camps Cleared
0
864,936
Distance Traveled
1,001,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,804
709
19
2
0
183,927
2
L
Bacchus
8,472
770
10
1
0
202,335
0
W
Nu Wa
8,121
738
14
1
0
196,943
0
W
Bellona
9,072
825
8
1
0
223,372
0
W
Danzaburou
9,125
830
20
2
0
192,378
0
W
Zhong Kui
9,320
847
41
4
0
186,915
0
L
Da Ji
8,917
811
6
1
0
156,597
0
L
Hachiman
7,624
693
34
3
0
151,508
0
W
Sol
8,102
737
15
1
0
202,226
0
L
Ishtar
9,023
820
47
4
0
170,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role