Player Matchup

Aphrodite
Aphrodite
Damyray
Aphrodite
Level 61
God Stats
7W - 2L
1,686 SR
Queue Stats
22W - 25L
1,444 Elo+
Party 2
Cupid
Cupid
Exp0yz
Cupid
Level 94
God Stats
3W - 0L
1,696 SR
Queue Stats
36W - 35L
1,511 Elo+
Party 2
Sun Wukong
Sun Wukong
Tyonysus
Sun Wukong
Level 106
God Stats
5W - 6L
1,404 SR
Queue Stats
7W - 11L
1,391 Elo+
Solo
Bakasura
Bakasura
eweezyybih
Bakasura
Level 58
God Stats
25W - 11L
1,702 SR
Queue Stats
55W - 42L
1,544 Elo+
Party 2
Hel
Hel
lLuisDte21
Hel
Level 111
God Stats
3W - 3L
1,558 SR
Queue Stats
116W - 116L
1,521 Elo+
Solo
Team Averages
Level 86
1,609 SR
1,482 Elo+

VS

Team Averages
Level 76
1,504 SR
1,471 Elo+
Xbalanque
Xbalanque
BookMyWook
Xbalanque
Level 48
God Stats
18W - 14L
1,553 SR
Queue Stats
282W - 263L
1,441 Elo+
Party 1
Sobek
Sobek
NoBLKs
Sobek
Level 27
God Stats
7W - 10L
1,707 SR
Queue Stats
211W - 210L
1,385 Elo+
Party 1
Mulan
Mulan
coooooooola
Mulan
Level 170
God Stats
2W - 3L
1,260 SR
Queue Stats
84W - 92L
1,470 Elo+
Solo
Ix Chel
Ix Chel
iLikeHoTm0ms
Ix Chel
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 33L
1,633 Elo+
Solo
Mercury
Mercury
kinglarryg
Mercury
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 257L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Damyray
Aphrodite
15
1 / 1 / 13
9,265
515
8,486
17,028
16,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
Exp0yz
Cupid
16
9 / 2 / 5
10,078
560
13,881
14,556
7,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Tyonysus
Sun Wukong
15
3 / 4 / 5
9,025
501
10,535
17,925
14,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
eweezyybih
Bakasura
17
8 / 1 / 3
10,321
573
10,125
13,090
6,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 4 / 6
10,325
574
16,077
15,275
8,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BookMyWook
Xbalanque
16
4 / 5 / 1
9,396
522
17,515
14,295
7,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
NoBLKs
Sobek
14
1 / 4 / 4
9,252
514
4,667
16,354
19,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 3 / 2
9,828
546
14,756
23,078
22,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
iLikeHoTm0ms
Ix Chel
13
2 / 8 / 0
7,997
444
11,025
18,139
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
kinglarryg
Mercury
15
1 / 6 / 3
8,645
480
5,187
15,528
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
26
Kills
12
12
Deaths
26
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BookMyWook
Xbalanque
4
5
1
0.9
W
Aphrodite
Damyray
Aphrodite
1
1
13
7.5
W
Cupid
Exp0yz
Cupid
9
2
5
5.75
L
Sobek
NoBLKs
Sobek
1
4
4
0.75
W
Sun Wukong
Tyonysus
Sun Wukong
3
4
5
1.38
L
4
3
2
1.67
W
Bakasura
eweezyybih
Bakasura
8
1
3
9.5
L
Ix Chel
iLikeHoTm0ms
Ix Chel
2
8
0
0.25
L
Mercury
kinglarryg
Mercury
1
6
3
0.42
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,104
Damage
53,150
77,874
Taken
87,394
53,267
Mitigated
61,678
39,258
Healing
17,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BookMyWook
Xbalanque
17,515
9,752
0
3,828
14,295
7,362
104
2,316
11,911
0
102,453
W
Aphrodite
Damyray
Aphrodite
8,486
759
3,991
10,084
17,028
16,246
382
3,538
13,490
38,897
0
W
Cupid
Exp0yz
Cupid
13,881
9,029
276
6,578
14,556
7,621
37
2,225
12,331
0
67,817
L
Sobek
NoBLKs
Sobek
4,667
517
0
5,031
16,354
19,413
0
4,096
12,010
28,223
0
W
Sun Wukong
Tyonysus
Sun Wukong
10,535
1,733
0
7,527
17,925
14,335
0
1,248
16,677
0
58,080
L
14,756
1,142
0
5,735
23,078
22,287
114
2,800
18,244
0
77,015
W
Bakasura
eweezyybih
Bakasura
10,125
7,721
0
5,110
13,090
6,778
0
963
12,127
0
73,105
L
Ix Chel
iLikeHoTm0ms
Ix Chel
11,025
1,683
180
1,836
18,139
6,348
0
10,921
7,078
54,346
0
L
Mercury
kinglarryg
Mercury
5,187
1,215
0
1,139
15,528
6,268
0
4,430
10,951
0
74,670
W
16,077
1,236
998
4,694
15,275
8,287
574
7,718
7,557
98,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,014
Gold Earned
45,118
494
Minions Killed
488
0
Camps Cleared
0
1,927,216
Distance Traveled
1,661,171
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,396
522
150
8
0
311,364
1
W
Aphrodite
9,265
515
23
1
0
386,448
8
W
Cupid
10,078
560
115
6
0
360,938
4
L
Sobek
9,252
514
32
2
0
338,118
0
W
Sun Wukong
9,025
501
68
4
0
361,521
2
L
Mulan
9,828
546
116
6
0
305,945
1
W
Bakasura
10,321
573
125
7
0
437,519
0
L
Ix Chel
7,997
444
67
4
0
306,497
0
L
Mercury
8,645
480
123
7
0
399,247
0
W
Hel
10,325
574
163
9
0
380,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role