Player Matchup

Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
RIP Manticore
Khepri
Level 106
God Stats
1W - 3L
1,140 SR
Queue Stats
20W - 23L
1,502 Elo+
Party 1
Artemis
Artemis
SanctyClaws
Artemis
Level 108
God Stats
2W - 1L
1,685 SR
Queue Stats
24W - 29L
1,470 Elo+
Party 1
Ganesha
Ganesha
kfaulk011
Ganesha
Level 106
God Stats
4W - 0L
1,592 SR
Queue Stats
27W - 26L
1,488 Elo+
Party 1
Shiva
Shiva
sKoldadDy5032
Shiva
Level 104
God Stats
2W - 0L
1,725 SR
Queue Stats
25W - 31L
1,471 Elo+
Party 1
Team Averages
Level 98
1,528 SR
1,486 Elo+

VS

Team Averages
Level 111
1,463 SR
1,455 Elo+
Surtr
Surtr
Alchemist x Umm
Surtr
Level 158
God Stats
7W - 8L
1,313 SR
Queue Stats
430W - 452L
1,483 Elo+
Party 2
Raijin
Raijin
CutiePieOwO
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,362 Elo+
Solo
Pele
Pele
MosQuito_TitaN
Pele
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,552 Elo+
Solo
Cthulhu
Cthulhu
Yung Exodus
Cthulhu
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 72L
1,440 Elo+
Party 2
Tyr
Tyr
hermit316
Tyr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 57L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 0 / 4
6,895
1,149
8,010
2,754
1,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 0 / 9
6,320
1,053
3,068
5,138
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
SanctyClaws
Artemis
10
2 / 1 / 2
5,956
993
4,628
4,513
2,684
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
kfaulk011
Ganesha
12
0 / 0 / 9
6,568
1,095
2,461
8,574
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 4
6,162
1,027
1,915
7,841
6,806
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
5,939
990
3,474
6,273
5,628
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
10
0 / 2 / 3
5,546
924
7,474
4,845
1,987
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

6
0 / 2 / 2
4,691
782
729
2,347
507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Yung Exodus
Cthulhu
11
1 / 1 / 3
5,464
911
3,872
3,947
4,313
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 3
5,064
844
1,675
5,000
5,537
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
9
Kills
4
5
Deaths
9
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
4
7
L
3
2
0
1.5
L
Raijin
0
2
3
0.75
L
0
2
2
0.5
W
0
0
9
4.5
W
Artemis
SanctyClaws
Artemis
2
1
2
3
L
Cthulhu
Yung Exodus
Cthulhu
1
1
3
2.5
L
0
2
3
0.75
W
Ganesha
kfaulk011
Ganesha
0
0
9
4.5
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,082
Damage
17,224
28,820
Taken
22,412
25,634
Mitigated
17,972
10,211
Healing
6,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,010
38
166
578
2,754
1,888
615
1,693
1,061
16,440
0
L
3,474
1,477
1,027
1,234
6,273
5,628
0
3,925
2,348
172
7,250
L
Raijin
7,474
742
804
1,140
4,845
1,987
0
2,880
1,965
17,470
0
L
729
54
0
4
2,347
507
0
1,577
770
0
1,429
W
3,068
275
895
1,732
5,138
4,302
224
3,092
2,046
8,259
0
W
Artemis
SanctyClaws
Artemis
4,628
2,708
605
424
4,513
2,684
664
2,009
2,504
0
8,155
L
Cthulhu
Yung Exodus
Cthulhu
3,872
63
481
602
3,947
4,313
0
2,117
1,830
8,184
0
L
1,675
204
873
614
5,000
5,537
0
3,040
1,960
0
3,182
W
Ganesha
kfaulk011
Ganesha
2,461
223
1,475
2,325
8,574
9,954
399
2,481
6,093
13,575
0
W
1,915
226
1,327
684
7,841
6,806
339
2,189
5,652
0
4,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,901
Gold Earned
26,704
73
Minions Killed
41
0
Camps Cleared
0
614,518
Distance Traveled
474,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,895
1,149
37
6
0
121,366
0
L
Surtr
5,939
990
3
1
0
111,456
0
L
Raijin
5,546
924
22
4
0
102,631
0
L
Pele
4,691
782
0
0
0
43,092
0
W
Khepri
6,320
1,053
16
3
0
133,521
0
W
Artemis
5,956
993
15
3
0
105,653
0
L
Cthulhu
5,464
911
11
2
0
106,563
0
L
Tyr
5,064
844
5
1
0
110,323
0
W
Ganesha
6,568
1,095
0
0
0
134,575
0
W
Shiva
6,162
1,027
5
1
0
119,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role