Player Matchup

Bacchus
Bacchus
Acutrate016
Bacchus
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 23L
1,507 Elo+
Party 1
Ao Kuang
Ao Kuang
GorillaSoup47
Ao Kuang
Level 146
God Stats
12W - 8L
1,749 SR
Queue Stats
279W - 278L
1,487 Elo+
Party 1
Fenrir
Fenrir
P0obis
Fenrir
Level 25
God Stats
3W - 0L
1,746 SR
Queue Stats
12W - 6L
1,616 Elo+
Party 1
Chang'e
Chang'e
RealConanOBrien
Chang'e
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,616 Elo+
Party 1
Skadi
Skadi
Zemrok
Skadi
Level 118
God Stats
6W - 5L
1,773 SR
Queue Stats
26W - 27L
1,584 Elo+
Party 1
Team Averages
Level 70
1,653 SR
1,562 Elo+

VS

Team Averages
Level 89
1,513 SR
1,550 Elo+
Lancelot
Lancelot
BixieStix
Lancelot
Level 101
God Stats
7W - 8L
1,608 SR
Queue Stats
227W - 167L
1,565 Elo+
Party 2
Janus
Janus
Egardb
Janus
Level 103
God Stats
10W - 8L
1,455 SR
Queue Stats
446W - 378L
1,625 Elo+
Solo
Ishtar
Ishtar
Riddlepadiddle
Ishtar
Level 88
God Stats
6W - 4L
1,500 SR
Queue Stats
112W - 95L
1,567 Elo+
Party 2
Khepri
Khepri
TheCrustor
Khepri
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
aronousqui20
King Arthur
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
342W - 332L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acutrate016
Bacchus
12
1 / 0 / 2
7,151
511
2,150
5,892
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
GorillaSoup47
Ao Kuang
13
4 / 2 / 2
7,901
564
6,403
12,190
4,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
P0obis
Fenrir
14
6 / 3 / 6
8,376
598
11,565
13,703
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 0 / 7
8,938
638
7,225
6,977
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Skadi
Zemrok
Skadi
13
1 / 1 / 1
7,640
546
4,551
6,174
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BixieStix
Lancelot
12
3 / 3 / 2
7,478
534
8,829
10,390
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Egardb
Janus
14
1 / 6 / 1
7,657
547
4,351
8,533
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 1
6,804
486
1,531
6,726
2,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
TheCrustor
Khepri
11
1 / 1 / 0
6,692
478
1,333
6,474
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
aronousqui20
King Arthur
10
1 / 5 / 0
6,425
459
6,150
12,991
8,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
6
6
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Acutrate016
Bacchus
1
0
2
2
L
Lancelot
BixieStix
Lancelot
3
3
2
1.33
L
Janus
Egardb
Janus
1
6
1
0.25
W
Ao Kuang
GorillaSoup47
Ao Kuang
4
2
2
2.5
W
Fenrir
P0obis
Fenrir
6
3
6
3
W
5
0
7
8.5
L
0
2
1
0.25
L
Khepri
TheCrustor
Khepri
1
1
0
1
W
Skadi
Zemrok
Skadi
1
1
1
1.5
L
King Arthur
aronousqui20
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,894
Damage
22,194
44,936
Taken
45,114
20,479
Mitigated
23,647
16,480
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Acutrate016
Bacchus
2,150
274
0
2,081
5,892
5,038
76
1,202
4,690
17,303
0
L
Lancelot
BixieStix
Lancelot
8,829
2,622
0
980
10,390
3,944
0
3,355
6,931
0
54,046
L
Janus
Egardb
Janus
4,351
217
0
650
8,533
2,756
0
3,743
4,592
63,023
0
W
Ao Kuang
GorillaSoup47
Ao Kuang
6,403
1,642
0
7,573
12,190
4,581
660
122
12,068
51,376
0
W
Fenrir
P0obis
Fenrir
11,565
4,488
0
2,666
13,703
6,021
0
1,619
12,084
0
54,398
W
7,225
265
680
2,460
6,977
2,535
180
2,312
4,665
62,222
0
L
1,531
1,053
0
2,475
6,726
2,808
0
816
5,910
0
55,737
L
Khepri
TheCrustor
Khepri
1,333
156
0
2,382
6,474
5,568
0
2,340
4,104
12,436
0
W
Skadi
Zemrok
Skadi
4,551
811
0
1,020
6,174
2,304
0
429
5,745
0
70,534
L
King Arthur
aronousqui20
King Arthur
6,150
96
0
1,955
12,991
8,571
0
5,152
7,799
0
37,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,006
Gold Earned
35,056
419
Minions Killed
409
0
Camps Cleared
0
1,400,958
Distance Traveled
1,374,969
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,151
511
34
2
0
280,967
0
L
Lancelot
7,478
534
82
6
0
340,350
0
L
Janus
7,657
547
124
9
0
278,217
0
W
Ao Kuang
7,901
564
81
6
0
237,809
2
W
Fenrir
8,376
598
70
5
0
307,286
0
W
Chang'e
8,938
638
120
9
0
308,034
0
L
Ishtar
6,804
486
121
9
0
274,392
1
L
Khepri
6,692
478
16
1
0
257,063
0
W
Skadi
7,640
546
114
8
0
266,862
0
L
King Arthur
6,425
459
66
5
0
224,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role