Player Matchup

Janus
Janus
Beto2Tap
Janus
Level 99
God Stats
10W - 3L
1,956 SR
Queue Stats
50W - 53L
1,545 Elo+
Party 1
Hachiman
Hachiman
Bobbuhh
Hachiman
Level 81
God Stats
1W - 5L
1,708 SR
Queue Stats
36W - 32L
1,548 Elo+
Party 1
Vamana
Vamana
SkrimpDaddyJr
Vamana
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 54L
1,548 Elo+
Party 1
Team Averages
Level 89
1,721 SR
1,547 Elo+

VS

Team Averages
Level 137
1,632 SR
1,444 Elo+
Ah Puch
Ah Puch
xXasianopsXx
Ah Puch
Level 129
God Stats
23W - 9L
1,711 SR
Queue Stats
607W - 615L
1,384 Elo+
Solo
Bacchus
Bacchus
中原逐鹿方显英雄本色
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,305 Elo+
Party 2
Tsukuyomi
Tsukuyomi
豪情在天谁能与我争锋
Tsukuyomi
Level 128
God Stats
3W - 1L
1,685 SR
Queue Stats
8W - 9L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Beto2Tap
Janus
14
1 / 6 / 0
8,421
602
7,102
13,232
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Bobbuhh
Hachiman
13
0 / 5 / 2
8,161
583
5,370
9,978
3,997
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 3 / 0
8,277
591
4,423
16,071
14,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
xXasianopsXx
Ah Puch
13
2 / 2 / 4
9,403
672
9,434
6,429
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 1 / 9
11,095
793
7,329
13,420
21,546
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
9 / 0 / 4
11,554
825
17,608
13,335
13,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
14
14
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
Beto2Tap
Janus
1
6
0
0.17
L
Hachiman
Bobbuhh
Hachiman
0
5
2
0.2
L
1
3
0
0.33
W
Ah Puch
xXasianopsXx
Ah Puch
2
2
4
2
W
3
1
9
7.5
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,895
Damage
34,371
39,281
Taken
33,184
24,266
Mitigated
38,156
3,467
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Beto2Tap
Janus
7,102
64
0
696
13,232
5,328
400
7,964
5,268
40,800
0
L
Hachiman
Bobbuhh
Hachiman
5,370
3,827
0
353
9,978
3,997
0
4,154
5,824
0
21,103
L
4,423
1,659
0
2,418
16,071
14,941
154
4,657
11,414
0
25,372
W
Ah Puch
xXasianopsXx
Ah Puch
9,434
187
0
255
6,429
3,097
451
2,663
3,721
40,474
0
W
7,329
928
0
5,111
13,420
21,546
389
2,591
10,341
21,457
0
W
17,608
4,405
0
806
13,335
13,513
1,791
1,888
11,225
0
68,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
32,052
147
Minions Killed
201
0
Camps Cleared
0
726,113
Distance Traveled
824,785
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,421
602
73
5
0
220,570
0
L
Hachiman
8,161
583
30
2
0
234,127
0
L
Vamana
8,277
591
44
3
0
271,416
0
W
Ah Puch
9,403
672
79
6
0
212,042
0
W
Bacchus
11,095
793
22
2
0
274,463
0
W
Tsukuyomi
11,554
825
100
7
0
338,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role