Player Matchup

Thor
Thor
AaronDimitri79
Thor
Level 47
God Stats
1W - 2L
1,149 SR
Queue Stats
34W - 33L
1,446 Elo+
Solo
Ne Zha
Ne Zha
Anthony-_-RG4L
Ne Zha
Level 147
God Stats
1W - 1L
1,313 SR
Queue Stats
35W - 32L
1,495 Elo+
Solo
Nox
Nox
ITACHI-UCHIJA46
Nox
Level 108
God Stats
26W - 25L
1,552 SR
Queue Stats
1,003W - 935L
1,525 Elo+
Solo
Chiron
Chiron
Iso_AngelxX
Chiron
Level 90
God Stats
1W - 0L
1,596 SR
Queue Stats
1W - 4L
1,216 Elo+
Solo
Surtr
Surtr
Kidkhaos2000
Surtr
Level 56
God Stats
17W - 15L
1,474 SR
Queue Stats
96W - 86L
1,394 Elo+
Solo
Team Averages
Level 90
1,417 SR
1,415 Elo+

VS

Team Averages
Level 111
1,545 SR
1,436 Elo+
Danzaburou
Danzaburou
gushy-bacon
Danzaburou
Level 99
God Stats
33W - 24L
1,689 SR
Queue Stats
148W - 135L
1,548 Elo+
Solo
Arachne
Arachne
shukii_
Arachne
Level 94
God Stats
4W - 5L
1,291 SR
Queue Stats
191W - 194L
1,374 Elo+
Solo
Zeus
Zeus
spyrosnivy
Zeus
Level 173
God Stats
8W - 6L
1,743 SR
Queue Stats
655W - 604L
1,571 Elo+
Solo
Ymir
Ymir
tambystar
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,221 Elo+
Solo
Nu Wa
Nu Wa
zerovoid1
Nu Wa
Level 87
God Stats
182W - 146L
1,504 SR
Queue Stats
296W - 269L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,078
621
8,061
6,931
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 2
8,178
629
5,959
10,981
5,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 2
7,512
578
3,368
7,927
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
11
2 / 2 / 3
6,955
535
6,672
8,465
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 1
6,707
516
2,405
5,786
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
gushy-bacon
Danzaburou
11
2 / 3 / 1
6,671
513
4,709
8,104
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
shukii_
Arachne
10
0 / 2 / 2
6,088
468
870
11,840
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 2 / 1
7,580
583
6,952
6,632
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
8
0 / 2 / 0
5,583
429
1,449
8,296
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
zerovoid1
Nu Wa
10
0 / 2 / 0
6,038
464
7,221
5,143
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
2
0
2
3
W
0
2
2
0.5
W
Chiron
2
2
3
1.75
W
1
0
1
1.5
L
Danzaburou
gushy-bacon
Danzaburou
2
3
1
0.83
L
Arachne
shukii_
Arachne
0
2
2
0.5
L
2
2
1
1.25
L
Ymir
0
2
0
0
L
Nu Wa
zerovoid1
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,465
Damage
21,201
40,090
Taken
40,015
17,473
Mitigated
14,619
12,759
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,061
1,452
0
564
6,931
2,578
0
1,355
5,576
0
68,281
W
5,959
1,382
0
5,989
10,981
5,251
0
4,694
6,287
0
79,835
W
3,368
97
0
1,000
7,927
3,352
901
5,661
2,266
60,748
0
W
Chiron
6,672
991
262
2,661
8,465
3,297
0
2,371
6,094
0
37,235
W
2,405
1,037
0
2,283
5,786
2,995
92
1,541
4,245
680
35,807
L
Danzaburou
gushy-bacon
Danzaburou
4,709
2,387
0
2,549
8,104
2,660
1,221
484
7,503
0
46,307
L
Arachne
shukii_
Arachne
870
722
139
2,982
11,840
3,658
0
604
11,236
0
36,742
L
6,952
415
0
1,870
6,632
2,080
0
1,846
4,786
64,276
0
L
Ymir
1,449
250
0
1,562
8,296
5,466
0
521
7,599
14,023
0
L
Nu Wa
zerovoid1
Nu Wa
7,221
3,738
0
459
5,143
755
0
0
5,143
38,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,430
Gold Earned
31,960
437
Minions Killed
344
0
Camps Cleared
0
1,348,978
Distance Traveled
1,286,514
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,078
621
99
8
0
294,178
4
W
Ne Zha
8,178
629
114
9
0
282,990
0
W
Nox
7,512
578
108
8
0
273,420
0
W
Chiron
6,955
535
47
4
0
262,030
0
W
Surtr
6,707
516
69
5
0
236,360
0
L
Danzaburou
6,671
513
85
7
0
252,937
2
L
Arachne
6,088
468
64
5
0
289,839
0
L
Zeus
7,580
583
119
9
0
274,129
2
L
Ymir
5,583
429
21
2
0
242,345
0
L
Nu Wa
6,038
464
55
4
0
227,264
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role