Player Matchup

Discordia
Discordia
IronFist2901
Discordia
Level 87
God Stats
1W - 0L
1,531 SR
Queue Stats
30W - 33L
1,405 Elo+
Party 1
Heimdallr
Heimdallr
Marluxia513
Heimdallr
Level 102
God Stats
1W - 3L
1,147 SR
Queue Stats
124W - 137L
1,512 Elo+
Solo
Kali
Kali
MatuntGamer334
Kali
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,394 Elo+
Party 1
Guan Yu
Guan Yu
Myth Xeus
Guan Yu
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,521 Elo+
Party 1
King Arthur
King Arthur
venouslattices5
King Arthur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,361 Elo+
Party 1
Team Averages
Level 73
1,436 SR
1,439 Elo+

VS

Team Averages
Level 80
1,498 SR
1,461 Elo+
Terra
Terra
BLOOD_TITO
Terra
Level 38
God Stats
0W - 2L
1,251 SR
Queue Stats
72W - 121L
1,203 Elo+
Solo
Ah Puch
Ah Puch
GIOVASDRO
Ah Puch
Level 151
God Stats
0W - 1L
1,376 SR
Queue Stats
7W - 4L
1,730 Elo+
Solo
Sol
Sol
GadgetNH
Sol
Level 63
God Stats
6W - 5L
1,635 SR
Queue Stats
147W - 142L
1,492 Elo+
Solo
Mulan
Mulan
Prince of PR 89
Mulan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 260L
1,421 Elo+
Solo
Hou Yi
Hou Yi
hermit316
Hou Yi
Level 40
God Stats
1W - 1L
1,728 SR
Queue Stats
56W - 57L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IronFist2901
Discordia
20
6 / 2 / 10
11,950
854
19,695
9,063
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
Marluxia513
Heimdallr
17
4 / 5 / 7
10,210
729
13,499
12,104
6,453
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
5 / 6 / 9
10,115
723
8,834
13,975
7,469
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Myth Xeus
Guan Yu
16
3 / 6 / 11
10,468
748
6,917
20,184
22,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

King Arthur
venouslattices5
King Arthur
17
2 / 5 / 17
9,900
707
9,965
17,202
19,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
3 / 3 / 8
9,237
660
2,951
10,631
10,579
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
GIOVASDRO
Ah Puch
19
7 / 5 / 9
10,866
776
20,671
14,587
5,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 4 / 9
10,300
736
20,252
12,612
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 4 / 9
9,269
662
6,530
14,172
12,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
hermit316
Hou Yi
16
4 / 5 / 10
9,634
688
6,746
13,509
5,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
68
20
Kills
23
24
Deaths
21
54
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Terra
3
3
8
2.33
L
Ah Puch
GIOVASDRO
Ah Puch
7
5
9
2.3
L
4
4
9
2.13
W
Discordia
IronFist2901
Discordia
6
2
10
5.5
W
Heimdallr
Marluxia513
Heimdallr
4
5
7
1.5
W
5
6
9
1.58
W
Guan Yu
Myth Xeus
Guan Yu
3
6
11
1.42
L
5
4
9
2.38
L
Hou Yi
hermit316
Hou Yi
4
5
10
1.8
W
King Arthur
venouslattices5
King Arthur
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,910
Damage
57,150
72,528
Taken
65,511
62,241
Mitigated
38,956
23,454
Healing
22,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
2,951
433
2,911
2,290
10,631
10,579
0
3,635
6,697
5,039
0
L
Ah Puch
GIOVASDRO
Ah Puch
20,671
323
867
5,066
14,587
5,527
32
5,596
8,840
41,214
0
L
20,252
5,683
636
3,563
12,612
4,694
855
2,431
9,935
39,307
0
W
Discordia
IronFist2901
Discordia
19,695
383
2,069
2,329
9,063
5,798
1,648
5,155
3,908
46,864
0
W
Heimdallr
Marluxia513
Heimdallr
13,499
5,958
452
720
12,104
6,453
3,138
7,266
4,838
0
32,414
W
8,834
4,640
731
2,824
13,975
7,469
753
7,815
6,160
0
9,717
W
Guan Yu
Myth Xeus
Guan Yu
6,917
563
5,395
4,743
20,184
22,747
403
11,115
9,069
280
13,181
L
6,530
1,594
1,131
2,753
14,172
12,588
110
3,722
10,058
421
11,279
L
Hou Yi
hermit316
Hou Yi
6,746
3,099
1,109
2,667
13,509
5,568
320
5,447
7,960
0
17,894
W
King Arthur
venouslattices5
King Arthur
9,965
495
901
3,290
17,202
19,774
295
12,944
4,258
1,588
14,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,643
Gold Earned
49,306
151
Minions Killed
136
0
Camps Cleared
0
1,301,146
Distance Traveled
1,126,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,237
660
2
0
0
150,363
0
L
Ah Puch
10,866
776
46
3
0
264,150
0
L
Sol
10,300
736
55
4
0
244,051
0
W
Discordia
11,950
854
68
5
0
283,604
0
W
Heimdallr
10,210
729
56
4
0
226,365
0
W
Kali
10,115
723
9
1
0
260,499
0
W
Guan Yu
10,468
748
6
0
0
258,578
0
L
Mulan
9,269
662
10
1
0
239,858
0
L
Hou Yi
9,634
688
23
2
0
227,586
0
W
King Arthur
9,900
707
12
1
0
272,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role