Player Matchup

Janus
Janus
BaRRyHallSacks--
Janus
Level 66
God Stats
0W - 1L
1,444 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 3
Izanami
Izanami
Shadowbeast1691
Izanami
Level 53
God Stats
4W - 4L
1,554 SR
Queue Stats
78W - 109L
1,367 Elo+
Party 1
Horus
Horus
Voltmage
Horus
Level 129
God Stats
23W - 12L
1,547 SR
Queue Stats
91W - 109L
1,481 Elo+
Party 1
Ymir
Ymir
kingrican95
Ymir
Level 156
God Stats
699W - 702L
1,495 SR
Queue Stats
699W - 703L
1,472 Elo+
Solo
Ra
Ra
o4EST_
Ra
Level 158
God Stats
2W - 4L
1,506 SR
Queue Stats
19W - 25L
1,435 Elo+
Party 3
Team Averages
Level 112
1,509 SR
1,377 Elo+

VS

Team Averages
Level 107
1,527 SR
1,536 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
CrustyNurtzz
Poseidon
Level 66
God Stats
1W - 0L
1,233 SR
Queue Stats
24W - 21L
1,555 Elo+
Party 2
Bacchus
Bacchus
HoneyBun3
Bacchus
Level 18
God Stats
1W - 0L
1,730 SR
Queue Stats
28W - 14L
1,652 Elo+
Party 2
Cernunnos
Cernunnos
Jaxith
Cernunnos
Level 86
God Stats
9W - 3L
1,573 SR
Queue Stats
120W - 110L
1,518 Elo+
Solo
King Arthur
King Arthur
JohnnyAR15
King Arthur
Level 208
God Stats
13W - 10L
1,598 SR
Queue Stats
127W - 170L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
6,797
680
6,435
8,015
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
6,687
669
1,783
10,544
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Voltmage
Horus
14
1 / 2 / 3
7,151
715
4,888
10,704
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,567
657
1,332
5,031
3,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
15
2 / 1 / 2
8,126
813
7,692
6,175
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 0 / 7
7,731
773
11,212
4,766
3,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
CrustyNurtzz
Poseidon
14
4 / 2 / 6
7,805
781
9,903
6,889
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
HoneyBun3
Bacchus
14
3 / 1 / 10
8,106
811
6,725
11,803
12,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Jaxith
Cernunnos
14
3 / 0 / 0
7,966
797
5,529
5,407
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
JohnnyAR15
King Arthur
13
0 / 1 / 6
6,783
678
3,132
7,952
6,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
4
Kills
13
13
Deaths
4
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
7
6.5
L
1
4
2
0.5
W
Poseidon
CrustyNurtzz
Poseidon
4
2
6
3.5
W
Bacchus
HoneyBun3
Bacchus
3
1
10
8
W
Cernunnos
Jaxith
Cernunnos
3
0
0
3
W
King Arthur
JohnnyAR15
King Arthur
0
1
6
3
L
0
4
0
0
L
Horus
Voltmage
Horus
1
2
3
1.25
L
0
2
2
0.5
L
Ra
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,130
Damage
36,501
40,469
Taken
36,817
24,880
Mitigated
26,712
10,099
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,212
1,002
0
1,177
4,766
3,499
15
1,062
3,595
0
32,035
L
6,435
494
0
234
8,015
3,776
0
4,315
3,700
19,774
0
W
Poseidon
CrustyNurtzz
Poseidon
9,903
1,253
0
382
6,889
2,560
138
3,661
3,053
28,436
0
W
Bacchus
HoneyBun3
Bacchus
6,725
675
1,221
3,387
11,803
12,011
224
3,444
8,043
15,834
0
W
Cernunnos
Jaxith
Cernunnos
5,529
2,798
0
1,419
5,407
2,152
1,339
2,799
2,466
0
28,069
W
King Arthur
JohnnyAR15
King Arthur
3,132
34
0
1,985
7,952
6,490
0
4,244
3,467
0
14,516
L
1,783
852
0
406
10,544
3,872
248
4,174
6,335
0
15,380
L
Horus
Voltmage
Horus
4,888
1,869
2,452
3,534
10,704
11,522
0
3,413
7,027
0
11,655
L
1,332
219
0
651
5,031
3,054
0
3,006
1,906
5,521
0
L
Ra
7,692
367
1,066
1,756
6,175
2,656
0
1,720
4,364
45,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
38,391
196
Minions Killed
200
0
Camps Cleared
0
875,577
Distance Traveled
1,062,007
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,731
773
38
4
0
237,358
0
L
Janus
6,797
680
45
5
0
166,839
0
W
Poseidon
7,805
781
43
4
0
191,646
0
W
Bacchus
8,106
811
23
2
0
217,123
0
W
Cernunnos
7,966
797
57
6
0
210,366
1
W
King Arthur
6,783
678
39
4
0
205,514
0
L
Izanami
6,687
669
35
4
0
184,642
0
L
Horus
7,151
715
12
1
0
213,785
0
L
Ymir
6,567
657
7
1
0
96,152
0
L
Ra
8,126
813
97
10
0
214,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role