Player Matchup

Shiva
Shiva
DashingComic92
Shiva
Level 61
God Stats
2W - 1L
1,546 SR
Queue Stats
91W - 119L
1,214 Elo+
Solo
Hades
Hades
Kenshi8747
Hades
Level 37
God Stats
4W - 4L
1,500 SR
Queue Stats
216W - 218L
1,358 Elo+
Party 1
Artemis
Artemis
Shadow28831
Artemis
Level 18
God Stats
6W - 6L
1,512 SR
Queue Stats
7W - 24L
1,284 Elo+
Party 1
Team Averages
Level 39
1,519 SR
1,285 Elo+

VS

Team Averages
Level 54
1,595 SR
1,373 Elo+
Janus
Janus
GGN CHONG
Janus
Level 42
God Stats
18W - 7L
1,696 SR
Queue Stats
164W - 174L
1,327 Elo+
Solo
Rama
Rama
TacoMonster1212
Rama
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 39L
1,407 Elo+
Party 2
Vamana
Vamana
tymatheny01
Vamana
Level 89
God Stats
0W - 2L
1,588 SR
Queue Stats
63W - 62L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
10,711
669
5,863
17,025
17,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
18
6 / 0 / 4
11,565
723
20,779
18,659
13,736
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Shadow28831
Artemis
17
1 / 1 / 8
10,658
666
8,435
11,520
5,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GGN CHONG
Janus
18
4 / 3 / 1
11,655
728
16,192
10,572
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 3 / 1
9,180
574
9,461
10,508
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
15
1 / 4 / 3
10,064
629
9,466
19,838
23,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
5
5
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
4
7
1.63
L
Janus
GGN CHONG
Janus
4
3
1
1.5
W
Hades
6
0
4
8
W
Artemis
Shadow28831
Artemis
1
1
8
5
L
0
3
1
0.17
L
Vamana
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,077
Damage
35,119
47,204
Taken
40,918
37,144
Mitigated
32,625
17,509
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,863
344
1,040
6,458
17,025
17,814
142
8,009
8,484
0
21,115
L
Janus
GGN CHONG
Janus
16,192
510
0
920
10,572
4,207
0
5,218
5,109
60,563
0
W
Hades
20,779
1,932
979
6,645
18,659
13,736
922
4,252
14,154
57,676
0
W
Artemis
Shadow28831
Artemis
8,435
2,825
0
2,387
11,520
5,594
2,634
3,018
8,348
0
52,977
L
9,461
8,062
0
1,259
10,508
4,566
0
6,175
4,238
0
43,966
L
Vamana
9,466
5,874
350
4,279
19,838
23,852
359
9,450
9,566
0
34,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,934
Gold Earned
30,899
174
Minions Killed
209
0
Camps Cleared
0
845,155
Distance Traveled
798,293
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,711
669
23
1
0
290,025
0
L
Janus
11,655
728
111
7
0
282,119
0
W
Hades
11,565
723
75
5
0
286,699
2
W
Artemis
10,658
666
76
5
0
268,431
0
L
Rama
9,180
574
58
4
0
242,097
0
L
Vamana
10,064
629
40
3
0
274,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role