Player Matchup

Gilgamesh
Gilgamesh
HRBlumpkins
Gilgamesh
Level 25
God Stats
18W - 14L
1,932 SR
Queue Stats
829W - 810L
1,620 Elo+
Solo
Chernobog
Chernobog
Hairu-Senpai
Chernobog
Level 109
God Stats
5W - 4L
1,344 SR
Queue Stats
226W - 229L
1,544 Elo+
Party 2
Thor
Thor
Rom5n
Thor
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,231 Elo+
Party 3
Xing Tian
Xing Tian
Sädfäce
Xing Tian
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,231 Elo+
Party 3
Zhong Kui
Zhong Kui
shadowstriker42
Zhong Kui
Level 98
God Stats
4W - 5L
1,464 SR
Queue Stats
227W - 227L
1,544 Elo+
Party 2
Team Averages
Level 85
1,548 SR
1,434 Elo+

VS

Team Averages
Level 99
1,523 SR
1,492 Elo+
Geb
Geb
FreshNReady
Geb
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 160L
1,501 Elo+
Party 1
Thoth
Thoth
Nirobilº
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 21L
1,717 Elo+
Solo
Da Ji
Da Ji
NuwrXL
Da Ji
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
ScaryDolphin108
Danzaburou
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
103W - 135L
1,233 Elo+
Party 1
Freya
Freya
Unluckfully
Freya
Level 67
God Stats
2W - 1L
1,615 SR
Queue Stats
29W - 55L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HRBlumpkins
Gilgamesh
20
5 / 3 / 20
12,762
798
14,944
20,498
24,531
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Hairu-Senpai
Chernobog
20
7 / 2 / 12
12,518
782
11,085
8,931
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Rom5n
Thor
20
10 / 4 / 14
13,471
842
21,185
15,010
8,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Sädfäce
Xing Tian
17
2 / 6 / 18
11,701
731
10,024
26,631
37,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
shadowstriker42
Zhong Kui
18
6 / 3 / 17
11,794
737
15,285
14,473
11,353
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 6
11,587
724
14,431
21,163
31,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Nirobilº
Thoth
20
3 / 6 / 12
11,733
733
15,903
15,163
6,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
NuwrXL
Da Ji
15
1 / 8 / 6
9,914
620
9,265
13,235
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ScaryDolphin108
Danzaburou
17
0 / 5 / 15
10,411
651
8,505
13,047
6,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

19
6 / 5 / 7
11,683
730
13,480
16,187
8,773
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
64
30
Kills
18
18
Deaths
30
81
Assists
46
Player
Kills
Deaths
Assists
KDA
L
8
6
6
1.83
W
Gilgamesh
HRBlumpkins
Gilgamesh
5
3
20
5
W
Chernobog
Hairu-Senpai
Chernobog
7
2
12
6.5
L
Thoth
Nirobilº
Thoth
3
6
12
1.5
L
Da Ji
NuwrXL
Da Ji
1
8
6
0.5
W
Thor
Rom5n
Thor
10
4
14
4.25
L
Danzaburou
ScaryDolphin108
Danzaburou
0
5
15
1.5
W
Xing Tian
Sädfäce
Xing Tian
2
6
18
1.83
L
6
5
7
1.9
W
Zhong Kui
shadowstriker42
Zhong Kui
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,523
Damage
61,584
85,543
Taken
78,795
86,581
Mitigated
59,855
30,111
Healing
16,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,431
985
714
1,910
21,163
31,445
0
7,063
13,918
22,001
0
W
Gilgamesh
HRBlumpkins
Gilgamesh
14,944
2,070
4,144
6,537
20,498
24,531
777
9,410
10,895
0
25,770
W
Chernobog
Hairu-Senpai
Chernobog
11,085
5,495
0
646
8,931
4,697
2,910
4,878
4,053
0
39,129
L
Thoth
Nirobilº
Thoth
15,903
582
1,180
3,009
15,163
6,266
1,105
2,904
12,202
49,181
0
L
Da Ji
NuwrXL
Da Ji
9,265
855
629
688
13,235
6,571
0
5,496
7,595
0
12,677
W
Thor
Rom5n
Thor
21,185
2,531
1,706
2,395
15,010
8,340
1,346
8,063
6,901
0
44,227
L
Danzaburou
ScaryDolphin108
Danzaburou
8,505
3,988
580
2,208
13,047
6,800
1,046
4,789
8,207
0
20,445
W
Xing Tian
Sädfäce
Xing Tian
10,024
214
1,480
6,410
26,631
37,660
234
12,997
13,230
18,598
0
L
13,480
4,336
0
5,330
16,187
8,773
575
4,525
11,564
27,694
0
W
Zhong Kui
shadowstriker42
Zhong Kui
15,285
1,079
844
5,949
14,473
11,353
2,973
7,408
6,650
34,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,246
Gold Earned
55,328
171
Minions Killed
165
0
Camps Cleared
0
1,530,938
Distance Traveled
1,273,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,587
724
15
1
0
240,070
0
W
Gilgamesh
12,762
798
13
1
0
353,013
0
W
Chernobog
12,518
782
62
4
0
280,255
0
L
Thoth
11,733
733
86
5
0
277,511
0
L
Da Ji
9,914
620
11
1
0
227,379
0
W
Thor
13,471
842
35
2
0
322,209
0
L
Danzaburou
10,411
651
25
2
0
257,163
0
W
Xing Tian
11,701
731
15
1
0
304,020
0
L
Freya
11,683
730
28
2
0
270,972
0
W
Zhong Kui
11,794
737
46
3
0
271,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role