Player Matchup

Arachne
Arachne
BR0RRITO
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,422 Elo+
Solo
Vamana
Vamana
Chuck8873
Vamana
Level 108
God Stats
2W - 0L
1,726 SR
Queue Stats
113W - 99L
1,429 Elo+
Solo
Loki
Loki
ELPROSTATAS69
Loki
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Player302979
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Player452861
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Team Averages
Level 36
1,545 SR
1,470 Elo+

VS

Team Averages
Level 99
1,490 SR
1,472 Elo+
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Meenanoona
Sobek
Level 122
God Stats
2W - 4L
1,456 SR
Queue Stats
806W - 794L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
Silon
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 67L
1,504 Elo+
Solo
Chiron
Chiron
maximumgamingn2
Chiron
Level 169
God Stats
1W - 2L
1,731 SR
Queue Stats
79W - 124L
1,446 Elo+
Solo
Olorun
Olorun
xXPOLARBEAR77Xx
Olorun
Level 20
God Stats
0W - 4L
1,261 SR
Queue Stats
107W - 123L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BR0RRITO
Arachne
13
2 / 4 / 8
8,292
638
6,330
13,171
14,228
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Chuck8873
Vamana
13
0 / 4 / 9
8,113
624
6,029
12,189
12,584
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
9 / 1 / 13
10,793
830
18,261
14,043
7,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Player302979
Cernunnos
17
8 / 2 / 11
10,150
781
30,455
15,330
7,791
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Player452861
Baron Samedi
19
3 / 0 / 18
10,076
775
18,123
8,581
6,686
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 3 / 8
8,521
655
12,565
19,098
23,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sobek
13
0 / 7 / 7
8,149
627
4,172
22,578
22,822
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Silon
Kuzenbo
17
4 / 2 / 5
10,194
784
8,091
20,515
33,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
2 / 5 / 4
8,943
688
12,581
14,401
7,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 4
8,857
681
11,040
12,209
7,182
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
22
Kills
10
11
Deaths
22
59
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
8
1.67
W
Arachne
BR0RRITO
Arachne
2
4
8
1.5
W
Vamana
Chuck8873
Vamana
0
4
9
1.13
W
9
1
13
15.5
L
Sobek
0
7
7
0.5
W
Cernunnos
Player302979
Cernunnos
8
2
11
6.75
W
Baron Samedi
Player452861
Baron Samedi
3
0
18
12
L
Kuzenbo
Silon
Kuzenbo
4
2
5
3.25
L
2
5
4
0.8
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,198
Damage
48,449
63,314
Taken
88,801
48,881
Mitigated
94,023
27,789
Healing
27,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
12,565
2,492
1,368
3,579
19,098
23,076
0
2,449
16,649
228
22,949
W
Arachne
BR0RRITO
Arachne
6,330
4,956
0
594
13,171
14,228
31
3,936
9,235
0
8,193
W
Vamana
Chuck8873
Vamana
6,029
3,136
902
817
12,189
12,584
654
3,959
8,230
0
12,774
W
18,261
4,997
979
4,754
14,043
7,592
0
5,802
8,241
0
43,036
L
Sobek
4,172
105
784
3,475
22,578
22,822
108
3,962
18,616
10,676
0
W
Cernunnos
Player302979
Cernunnos
30,455
19,647
1,016
3,710
15,330
7,791
1,492
6,314
9,016
0
48,384
W
Baron Samedi
Player452861
Baron Samedi
18,123
1,329
9,361
5,656
8,581
6,686
104
3,193
5,388
29,918
0
L
Kuzenbo
Silon
Kuzenbo
8,091
2,574
4,980
6,309
20,515
33,784
0
5,429
15,086
15,514
0
L
12,581
4,910
755
3,199
14,401
7,159
1,008
3,854
10,540
0
32,801
L
11,040
4,588
1,176
1,439
12,209
7,182
0
2,429
9,780
28,476
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,424
Gold Earned
44,664
151
Minions Killed
153
0
Camps Cleared
0
1,242,695
Distance Traveled
1,118,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,521
655
24
2
0
247,412
0
W
Arachne
8,292
638
4
0
0
239,177
0
W
Vamana
8,113
624
15
1
0
227,327
0
W
Loki
10,793
830
56
4
0
274,445
0
L
Sobek
8,149
627
13
1
0
214,760
0
W
Cernunnos
10,150
781
50
4
0
223,182
0
W
Baron Samedi
10,076
775
26
2
0
278,564
0
L
Kuzenbo
10,194
784
13
1
0
280,900
0
L
Chiron
8,943
688
60
5
0
193,385
0
L
Olorun
8,857
681
43
3
0
181,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role