Player Matchup

Atlas
Atlas
AjaxnHisGoons
Atlas
Level 23
God Stats
4W - 1L
1,911 SR
Queue Stats
22W - 12L
1,600 Elo+
Party 1
Kukulkan
Kukulkan
N1zzo
Kukulkan
Level 34
God Stats
7W - 5L
1,647 SR
Queue Stats
30W - 22L
1,639 Elo+
Party 1
Danzaburou
Danzaburou
PepsiEnjoyer
Danzaburou
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,853 Elo+
Party 1
Team Averages
Level 23
1,686 SR
1,697 Elo+

VS

Team Averages
Level 26
1,448 SR
1,560 Elo+
Anhur
Anhur
BigOaks
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Mulan
Mulan
StayChiefton
Mulan
Level 43
God Stats
3W - 3L
1,344 SR
Queue Stats
90W - 78L
1,506 Elo+
Party 2
Ra
Ra
TimmyTurnHer
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
9,133
761
12,339
13,837
12,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
N1zzo
Kukulkan
14
3 / 1 / 7
8,705
725
8,893
4,922
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
PepsiEnjoyer
Danzaburou
14
3 / 0 / 8
9,203
767
13,352
8,445
3,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BigOaks
Anhur
12
0 / 6 / 1
7,106
592
5,368
11,778
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 2 / 0
8,005
667
6,293
14,749
17,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
7,507
626
5,243
10,573
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
5
0
6
8
W
Anhur
BigOaks
Anhur
0
6
1
0.08
L
Kukulkan
N1zzo
Kukulkan
3
1
7
6.5
L
Danzaburou
PepsiEnjoyer
Danzaburou
3
0
8
7
W
1
2
0
0.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,584
Damage
16,904
27,204
Taken
37,100
18,676
Mitigated
27,191
8,994
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,339
3,883
0
3,298
13,837
12,680
0
2,726
11,111
29,581
0
W
Anhur
BigOaks
Anhur
5,368
3,338
0
1,087
11,778
4,960
0
6,016
5,300
0
12,923
L
Kukulkan
N1zzo
Kukulkan
8,893
298
0
1,266
4,922
2,133
615
402
4,458
35,992
0
L
Danzaburou
PepsiEnjoyer
Danzaburou
13,352
7,139
0
4,430
8,445
3,863
1,993
2,093
6,352
0
48,762
W
6,293
357
0
939
14,749
17,727
0
6,841
7,626
0
11,912
W
5,243
749
653
2,493
10,573
4,504
0
7,253
2,936
42,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,041
Gold Earned
22,618
157
Minions Killed
122
0
Camps Cleared
0
657,516
Distance Traveled
631,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,133
761
34
3
0
224,853
0
W
Anhur
7,106
592
28
2
0
181,255
0
L
Kukulkan
8,705
725
53
4
0
234,177
0
L
Danzaburou
9,203
767
70
6
0
198,486
0
W
Mulan
8,005
667
20
2
0
228,146
0
W
Ra
7,507
626
74
6
0
221,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role