Player Matchup

Anubis
Anubis
D2LORDS
Anubis
Level 79
God Stats
365W - 289L
1,509 SR
Queue Stats
537W - 500L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Nymxpho
Danzaburou
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,148 Elo+
Party 1
Da Ji
Da Ji
Sunchro
Da Ji
Level 46
God Stats
5W - 2L
1,575 SR
Queue Stats
377W - 309L
1,460 Elo+
Solo
Geb
Geb
darvaron
Geb
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 10L
1,298 Elo+
Party 1
Chang'e
Chang'e
estebanlop99
Chang'e
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,298 Elo+
Party 1
Team Averages
Level 74
1,517 SR
1,327 Elo+

VS

Team Averages
Level 97
1,493 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ElMoreno27
Zeus
Level 175
God Stats
5W - 2L
1,545 SR
Queue Stats
227W - 223L
1,487 Elo+
Solo
King Arthur
King Arthur
Ghostrider2892
King Arthur
Level 42
God Stats
1W - 4L
1,342 SR
Queue Stats
109W - 114L
1,461 Elo+
Solo
Hun Batz
Hun Batz
Hiro_reborn69
Hun Batz
Level 109
God Stats
10W - 12L
1,533 SR
Queue Stats
351W - 321L
1,455 Elo+
Party 2
Bacchus
Bacchus
drakefranco
Bacchus
Level 101
God Stats
16W - 14L
1,545 SR
Queue Stats
126W - 149L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D2LORDS
Anubis
10
3 / 2 / 2
6,532
594
6,099
5,505
2,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Danzaburou
Nymxpho
Danzaburou
10
0 / 2 / 0
5,705
519
1,227
5,515
2,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Sunchro
Da Ji
12
6 / 1 / 3
7,246
659
7,313
8,594
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 6
5,597
509
2,114
7,669
5,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
estebanlop99
Chang'e
10
2 / 2 / 3
6,093
554
4,685
6,948
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 1
7,544
686
5,022
3,798
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 4 / 3
7,036
640
5,710
7,136
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Ghostrider2892
King Arthur
10
0 / 2 / 0
5,626
511
1,345
8,073
4,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Hiro_reborn69
Hun Batz
10
1 / 4 / 0
6,207
564
2,972
9,640
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
drakefranco
Bacchus
9
0 / 1 / 3
6,207
564
3,574
7,508
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
8
8
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
0
1
4.5
W
Anubis
D2LORDS
Anubis
3
2
2
2
L
3
4
3
1.13
L
King Arthur
Ghostrider2892
King Arthur
0
2
0
0
L
Hun Batz
Hiro_reborn69
Hun Batz
1
4
0
0.25
W
Danzaburou
Nymxpho
Danzaburou
0
2
0
0
W
Da Ji
Sunchro
Da Ji
6
1
3
7.5
W
0
1
6
3
L
Bacchus
drakefranco
Bacchus
0
1
3
1.5
W
Chang'e
estebanlop99
Chang'e
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,438
Damage
18,623
34,231
Taken
36,155
16,449
Mitigated
17,895
9,018
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,022
3,437
0
1,237
3,798
1,219
1,009
295
3,503
0
54,151
W
Anubis
D2LORDS
Anubis
6,099
305
0
1,722
5,505
2,578
0
1,704
3,801
40,368
0
L
5,710
863
0
1,390
7,136
2,240
626
2,264
4,872
48,902
0
L
King Arthur
Ghostrider2892
King Arthur
1,345
0
0
1,618
8,073
4,437
0
4,513
3,560
578
24,400
L
Hun Batz
Hiro_reborn69
Hun Batz
2,972
443
0
657
9,640
3,136
0
2,833
6,807
0
42,511
W
Danzaburou
Nymxpho
Danzaburou
1,227
314
0
2,176
5,515
2,028
184
988
4,527
0
37,175
W
Da Ji
Sunchro
Da Ji
7,313
2,041
0
1,195
8,594
3,679
0
1,548
7,046
0
43,426
W
2,114
207
261
1,456
7,669
5,743
0
1,518
6,151
12,738
0
L
Bacchus
drakefranco
Bacchus
3,574
201
0
3,005
7,508
6,863
0
2,993
4,515
14,732
0
W
Chang'e
estebanlop99
Chang'e
4,685
571
600
1,608
6,948
2,421
627
3,970
2,978
32,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
32,620
275
Minions Killed
307
0
Camps Cleared
0
1,126,759
Distance Traveled
1,138,270
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,544
686
96
9
0
191,943
0
W
Anubis
6,532
594
59
5
0
200,225
2
L
Zeus
7,036
640
85
8
0
214,213
4
L
King Arthur
5,626
511
42
4
0
222,760
0
L
Hun Batz
6,207
564
68
6
0
275,735
1
W
Danzaburou
5,705
519
75
7
0
206,857
0
W
Da Ji
7,246
659
75
7
0
226,506
1
W
Geb
5,597
509
7
1
0
259,676
5
L
Bacchus
6,207
564
16
1
0
233,619
0
W
Chang'e
6,093
554
59
5
0
233,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role