Player Matchup

Cupid
Cupid
 
Cupid
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Blue6366
Vamana
Level 45
God Stats
5W - 2L
1,644 SR
Queue Stats
26W - 20L
1,557 Elo+
Party 2
Zeus
Zeus
KingCalloway22
Zeus
Level 125
God Stats
4W - 0L
1,623 SR
Queue Stats
69W - 49L
1,589 Elo+
Party 2
Fenrir
Fenrir
Stormcloak27
Fenrir
Level 118
God Stats
5W - 0L
1,831 SR
Queue Stats
64W - 51L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
super_burstmode
Cthulhu
Level 105
God Stats
236W - 191L
1,546 SR
Queue Stats
302W - 273L
1,493 Elo+
Solo
Team Averages
Level 96
1,629 SR
1,541 Elo+

VS

Team Averages
Level 78
1,483 SR
1,524 Elo+
Chernobog
Chernobog
ARowingBoat
Chernobog
Level 97
God Stats
18W - 9L
1,443 SR
Queue Stats
257W - 225L
1,585 Elo+
Solo
Thor
Thor
LilHec
Thor
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
383W - 338L
1,515 Elo+
Party 1
Ymir
Ymir
Pmaak
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nike
Nike
RepublicTP
Nike
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Agni
Agni
marcito ii
Agni
Level 134
God Stats
2W - 7L
1,472 SR
Queue Stats
177W - 167L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
3 / 1 / 5
7,394
616
4,801
7,227
2,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Blue6366
Vamana
13
5 / 0 / 1
8,043
670
5,305
8,390
7,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 2 / 2
8,343
695
10,165
5,484
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
4 / 3 / 9
7,288
607
8,915
11,448
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 1 / 4
6,472
539
6,180
9,313
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ARowingBoat
Chernobog
11
1 / 4 / 0
6,123
510
4,035
9,166
3,273
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
LilHec
Thor
12
4 / 4 / 1
7,025
585
5,010
13,028
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
Pmaak
Ymir
8
0 / 4 / 2
5,327
444
2,865
12,098
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 6 / 0
5,623
469
4,658
10,147
10,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 2
6,876
573
5,209
7,659
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
7
7
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
1
5
5.5
L
Chernobog
ARowingBoat
Chernobog
1
4
0
0.25
W
Vamana
Blue6366
Vamana
5
0
1
5.5
W
6
2
2
3.5
L
Thor
LilHec
Thor
4
4
1
1.13
L
Ymir
Pmaak
Ymir
0
4
2
0.25
L
1
6
0
0.17
W
Fenrir
4
3
9
2.83
L
1
1
2
2
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,366
Damage
21,777
41,862
Taken
52,098
22,715
Mitigated
29,505
12,378
Healing
6,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,801
2,957
210
2,875
7,227
2,717
333
997
6,230
0
41,437
L
Chernobog
ARowingBoat
Chernobog
4,035
2,429
0
1,386
9,166
3,273
0
3,314
5,800
0
42,037
W
Vamana
Blue6366
Vamana
5,305
2,995
0
3,501
8,390
7,028
37
342
8,048
0
55,879
W
10,165
1,496
0
896
5,484
1,612
0
1,265
3,949
54,357
0
L
Thor
LilHec
Thor
5,010
2,131
0
1,290
13,028
4,672
0
3,591
9,269
0
45,760
L
Ymir
Pmaak
Ymir
2,865
1,139
0
1,774
12,098
8,718
0
5,460
6,540
15,841
0
L
4,658
706
0
174
10,147
10,082
0
121
10,026
1,286
24,801
W
Fenrir
8,915
2,261
0
2,766
11,448
4,430
0
1,947
9,363
0
39,219
L
5,209
681
0
1,466
7,659
2,760
0
3,295
4,118
49,081
0
W
6,180
637
183
1,947
9,313
6,928
0
3,500
5,682
29,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,540
Gold Earned
30,974
365
Minions Killed
300
0
Camps Cleared
0
1,262,432
Distance Traveled
1,202,720
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,394
616
83
7
0
242,635
0
L
Chernobog
6,123
510
73
6
0
240,726
7
W
Vamana
8,043
670
89
7
0
240,433
0
W
Zeus
8,343
695
106
9
0
234,183
0
L
Thor
7,025
585
84
7
0
264,479
4
L
Ymir
5,327
444
18
2
0
232,531
3
L
Nike
5,623
469
26
2
0
227,726
0
W
Fenrir
7,288
607
58
5
0
299,936
0
L
Agni
6,876
573
99
8
0
237,258
1
W
Cthulhu
6,472
539
29
2
0
245,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role