Player Matchup

Medusa
Medusa
Bhouses
Medusa
Level 145
God Stats
16W - 9L
1,713 SR
Queue Stats
266W - 244L
1,497 Elo+
Party 1
Chaac
Chaac
ItzDaCamel20
Chaac
Level 65
God Stats
8W - 6L
1,536 SR
Queue Stats
28W - 35L
1,415 Elo+
Party 1
Eset
Eset
Wi11bi11y joker
Eset
Level 110
God Stats
12W - 7L
1,316 SR
Queue Stats
152W - 140L
1,485 Elo+
Party 1
Team Averages
Level 107
1,522 SR
1,466 Elo+

VS

Team Averages
Level 70
1,579 SR
1,449 Elo+
Bellona
Bellona
MrRodrigo19
Bellona
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,417 Elo+
Party 2
Hades
Hades
MrSosa02
Hades
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,367 Elo+
Party 2
Achilles
Achilles
Uno_Makiza
Achilles
Level 97
God Stats
6W - 2L
1,738 SR
Queue Stats
61W - 62L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bhouses
Medusa
12
1 / 1 / 6
7,540
754
8,158
6,058
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
5 / 1 / 1
8,276
828
6,836
7,658
8,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 6
8,087
809
9,564
4,594
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MrRodrigo19
Bellona
10
0 / 2 / 2
7,006
701
4,380
9,613
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
MrSosa02
Hades
12
0 / 5 / 1
6,682
668
5,021
10,124
5,531
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Uno_Makiza
Achilles
13
2 / 1 / 0
7,013
701
4,630
10,413
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
2
2
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bhouses
Medusa
1
1
6
4
W
5
1
1
5.5
L
Bellona
MrRodrigo19
Bellona
0
2
2
0.5
L
Hades
MrSosa02
Hades
0
5
1
0.1
L
Achilles
Uno_Makiza
Achilles
2
1
0
2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
14,031
18,310
Taken
30,150
12,740
Mitigated
26,130
3,160
Healing
3,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bhouses
Medusa
8,158
3,214
144
1,101
6,058
2,697
861
1,170
4,695
0
29,451
W
6,836
1,305
139
1,206
7,658
8,368
0
2,284
4,881
734
19,848
L
Bellona
MrRodrigo19
Bellona
4,380
794
0
491
9,613
8,749
0
4,373
5,240
0
15,770
L
Hades
MrSosa02
Hades
5,021
266
16
994
10,124
5,531
0
2,531
7,593
22,884
0
L
Achilles
Uno_Makiza
Achilles
4,630
935
0
1,958
10,413
11,850
0
3,121
7,292
0
23,358
W
9,564
684
448
122
4,594
1,675
298
1,585
2,962
37,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
20,701
137
Minions Killed
101
0
Camps Cleared
0
545,552
Distance Traveled
549,978
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,540
754
41
4
0
171,134
0
W
Chaac
8,276
828
22
2
0
185,711
0
L
Bellona
7,006
701
22
2
0
183,511
0
L
Hades
6,682
668
40
4
0
154,513
0
L
Achilles
7,013
701
39
4
0
211,954
0
W
Eset
8,087
809
74
7
0
188,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role