Player Matchup

Sobek
Sobek
 
Sobek
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
GxdLukee
Eset
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 45L
1,432 Elo+
Solo
Anhur
Anhur
Marberth
Anhur
Level 119
God Stats
2W - 1L
1,491 SR
Queue Stats
88W - 96L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
Rumyana
Zhong Kui
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 127L
1,334 Elo+
Solo
Bastet
Bastet
ThisIsTheName
Bastet
Level 141
God Stats
6W - 6L
1,460 SR
Queue Stats
380W - 411L
1,462 Elo+
Solo
Team Averages
Level 117
1,490 SR
1,427 Elo+

VS

Team Averages
Level 121
1,500 SR
1,465 Elo+
Xbalanque
Xbalanque
SheldorllbeOff
Xbalanque
Level 160
God Stats
1W - 2L
1,518 SR
Queue Stats
123W - 151L
1,386 Elo+
Solo
Erlang Shen
Erlang Shen
XxEstellexX
Erlang Shen
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 333L
1,459 Elo+
Solo
Hun Batz
Hun Batz
ilybay
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 57L
1,442 Elo+
Solo
Cthulhu
Cthulhu
keithygyf28
Cthulhu
Level 85
God Stats
0W - 2L
1,290 SR
Queue Stats
194W - 206L
1,417 Elo+
Solo
Da Ji
Da Ji
woeboy
Da Ji
Level 175
God Stats
11W - 8L
1,690 SR
Queue Stats
897W - 876L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 4 / 15
8,554
778
6,810
13,097
21,810
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
15
2 / 2 / 9
8,671
788
9,522
6,573
2,551
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Marberth
Anhur
16
6 / 3 / 8
9,169
834
6,128
8,633
3,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Rumyana
Zhong Kui
12
0 / 5 / 7
7,491
681
8,977
10,453
6,548
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
11 / 1 / 6
10,137
922
16,401
9,543
4,489
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SheldorllbeOff
Xbalanque
14
3 / 5 / 7
8,514
774
10,431
10,660
5,235
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
XxEstellexX
Erlang Shen
16
2 / 2 / 10
8,625
784
5,637
12,732
14,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
ilybay
Hun Batz
13
3 / 3 / 7
8,040
731
5,803
6,442
2,978
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
keithygyf28
Cthulhu
15
1 / 5 / 7
8,988
817
5,201
14,047
16,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
woeboy
Da Ji
16
5 / 5 / 6
8,942
813
7,741
11,368
6,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
51
20
Kills
14
15
Deaths
20
45
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
4
15
2.13
W
Eset
2
2
9
3.25
W
Anhur
Marberth
Anhur
6
3
8
3.33
W
Zhong Kui
Rumyana
Zhong Kui
0
5
7
0.7
L
Xbalanque
SheldorllbeOff
Xbalanque
3
5
7
1.3
W
11
1
6
14
L
Erlang Shen
XxEstellexX
Erlang Shen
2
2
10
3.5
L
Hun Batz
ilybay
Hun Batz
3
3
7
2.17
L
Cthulhu
keithygyf28
Cthulhu
1
5
7
0.9
L
Da Ji
woeboy
Da Ji
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,838
Damage
34,813
48,299
Taken
55,249
39,064
Mitigated
46,413
12,096
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,810
400
317
2,955
13,097
21,810
485
1,723
11,374
16,392
0
W
Eset
9,522
699
884
283
6,573
2,551
372
353
6,220
22,271
0
W
Anhur
Marberth
Anhur
6,128
2,659
262
2,188
8,633
3,666
562
1,124
7,509
0
12,010
W
Zhong Kui
Rumyana
Zhong Kui
8,977
1,004
190
485
10,453
6,548
50
1,456
8,997
20,611
0
L
Xbalanque
SheldorllbeOff
Xbalanque
10,431
4,428
950
2,276
10,660
5,235
1,493
4,894
5,766
0
24,887
W
16,401
3,890
1,677
2,855
9,543
4,489
43
545
8,998
0
23,673
L
Erlang Shen
XxEstellexX
Erlang Shen
5,637
979
248
3,577
12,732
14,435
0
6,287
6,445
0
15,035
L
Hun Batz
ilybay
Hun Batz
5,803
187
296
468
6,442
2,978
0
2,519
3,923
0
10,975
L
Cthulhu
keithygyf28
Cthulhu
5,201
217
0
905
14,047
16,981
182
6,491
7,556
13,899
0
L
Da Ji
woeboy
Da Ji
7,741
909
259
1,951
11,368
6,784
0
5,118
6,250
0
14,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,022
Gold Earned
43,109
105
Minions Killed
109
0
Camps Cleared
0
1,047,004
Distance Traveled
983,805
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,554
778
19
2
0
219,551
2
W
Eset
8,671
788
34
3
0
220,012
0
W
Anhur
9,169
834
11
1
0
187,888
0
W
Zhong Kui
7,491
681
22
2
0
191,638
0
L
Xbalanque
8,514
774
42
4
0
190,206
1
W
Bastet
10,137
922
19
2
0
227,915
0
L
Erlang Shen
8,625
784
18
2
0
240,095
0
L
Hun Batz
8,040
731
18
2
0
182,717
0
L
Cthulhu
8,988
817
17
2
0
209,269
0
L
Da Ji
8,942
813
14
1
0
161,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role