Player Matchup

Serqet
Serqet
CJJN
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 112L
1,367 Elo+
Party 2
Sol
Sol
ISpxcyI
Sol
Level 69
God Stats
3W - 6L
1,500 SR
Queue Stats
114W - 140L
1,420 Elo+
Party 2
Kukulkan
Kukulkan
LileggieZ
Kukulkan
Level 80
God Stats
7W - 11L
1,510 SR
Queue Stats
46W - 62L
1,382 Elo+
Party 2
Ne Zha
Ne Zha
QUAK1409
Ne Zha
Level 73
God Stats
0W - 2L
1,532 SR
Queue Stats
5W - 17L
1,286 Elo+
Party 2
Guan Yu
Guan Yu
Waterzombie422
Guan Yu
Level 106
God Stats
0W - 2L
1,368 SR
Queue Stats
100W - 138L
1,369 Elo+
Party 2
Team Averages
Level 87
1,482 SR
1,365 Elo+

VS

Team Averages
Level 117
1,496 SR
1,499 Elo+
Vamana
Vamana
DivadEb
Vamana
Level 123
God Stats
1W - 0L
1,563 SR
Queue Stats
29W - 36L
1,467 Elo+
Party 1
Mercury
Mercury
Ev0Phoenis
Mercury
Level 128
God Stats
1W - 1L
1,213 SR
Queue Stats
34W - 38L
1,487 Elo+
Party 1
Eset
Eset
EvolveRenegade
Eset
Level 133
God Stats
1W - 0L
1,576 SR
Queue Stats
54W - 53L
1,482 Elo+
Party 1
Charybdis
Charybdis
InfamousVolts
Charybdis
Level 100
God Stats
6W - 7L
1,482 SR
Queue Stats
37W - 37L
1,485 Elo+
Party 1
Khepri
Khepri
TheShooting
Khepri
Level 103
God Stats
9W - 7L
1,648 SR
Queue Stats
33W - 23L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CJJN
Serqet
10
1 / 4 / 0
6,896
431
5,933
16,007
13,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
13
1 / 3 / 1
8,143
509
9,049
12,543
5,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
LileggieZ
Kukulkan
12
3 / 4 / 1
7,687
480
10,185
11,180
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
QUAK1409
Ne Zha
12
2 / 8 / 2
7,732
483
5,521
17,862
6,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 0
7,433
465
5,451
17,426
20,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DivadEb
Vamana
18
11 / 1 / 1
11,740
734
18,300
14,399
14,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Ev0Phoenis
Mercury
15
4 / 3 / 9
9,328
583
8,497
13,902
6,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 13
8,715
545
12,931
6,884
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
InfamousVolts
Charybdis
15
2 / 1 / 3
8,810
551
7,998
10,470
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
13
2 / 0 / 8
8,128
508
3,789
12,606
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
8
Kills
21
22
Deaths
8
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Serqet
CJJN
Serqet
1
4
0
0.25
W
Vamana
DivadEb
Vamana
11
1
1
11.5
W
Mercury
Ev0Phoenis
Mercury
4
3
9
2.83
W
2
3
13
2.83
L
Sol
1
3
1
0.5
W
Charybdis
InfamousVolts
Charybdis
2
1
3
3.5
L
Kukulkan
LileggieZ
Kukulkan
3
4
1
0.88
L
Ne Zha
QUAK1409
Ne Zha
2
8
2
0.38
W
Khepri
2
0
8
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,139
Damage
51,515
75,018
Taken
58,261
50,337
Mitigated
40,621
19,257
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CJJN
Serqet
5,933
1,128
0
2,151
16,007
13,873
0
3,784
12,097
0
30,076
W
Vamana
DivadEb
Vamana
18,300
10,199
0
2,452
14,399
14,859
1,711
303
14,055
0
117,365
W
Mercury
Ev0Phoenis
Mercury
8,497
4,119
0
750
13,902
6,192
0
5,084
8,569
0
73,877
W
12,931
434
319
882
6,884
3,201
450
3,156
3,728
58,449
0
L
Sol
9,049
2,560
0
5,451
12,543
5,452
785
1,115
11,408
57,604
7,061
W
Charybdis
InfamousVolts
Charybdis
7,998
4,444
0
2,495
10,470
4,701
1,882
5,007
5,403
0
77,390
L
Kukulkan
LileggieZ
Kukulkan
10,185
1,211
0
1,891
11,180
4,135
252
4,721
6,171
54,179
0
L
Ne Zha
QUAK1409
Ne Zha
5,521
1,722
0
1,132
17,862
6,458
402
4,035
13,531
0
51,686
W
Khepri
3,789
265
0
4,226
12,606
11,668
0
5,802
6,684
19,219
0
L
5,451
693
790
7,842
17,426
20,419
0
2,267
15,091
0
44,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,891
Gold Earned
46,721
383
Minions Killed
523
0
Camps Cleared
0
1,554,210
Distance Traveled
1,733,792
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,896
431
38
2
0
326,376
1
W
Vamana
11,740
734
176
11
0
351,242
1
W
Mercury
9,328
583
119
7
0
411,223
2
W
Eset
8,715
545
93
6
0
329,875
4
L
Sol
8,143
509
104
7
0
277,006
1
W
Charybdis
8,810
551
117
7
0
293,353
2
L
Kukulkan
7,687
480
84
5
0
308,674
0
L
Ne Zha
7,732
483
76
5
0
315,029
0
W
Khepri
8,128
508
18
1
0
348,099
3
L
Guan Yu
7,433
465
81
5
0
327,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role