Player Matchup

He Bo
He Bo
MistuhPanPan
He Bo
Level 89
God Stats
0W - 2L
1,240 SR
Queue Stats
37W - 44L
1,459 Elo+
Party 3
Anubis
Anubis
SourdoughSammy
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,274 Elo+
Party 2
Maui
Maui
Spectre_Of_Sin
Maui
Level 107
God Stats
7W - 8L
1,441 SR
Queue Stats
35W - 54L
1,465 Elo+
Party 2
Bellona
Bellona
Twelves101
Bellona
Level 54
God Stats
9W - 10L
1,500 SR
Queue Stats
257W - 234L
1,491 Elo+
Party 3
Izanami
Izanami
quazimoto96
Izanami
Level 20
God Stats
4W - 5L
1,833 SR
Queue Stats
4W - 16L
1,333 Elo+
Party 2
Team Averages
Level 57
1,503 SR
1,405 Elo+

VS

Team Averages
Level 100
1,512 SR
1,480 Elo+
Anhur
Anhur
BirdMan52775
Anhur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,509 Elo+
Party 1
Cerberus
Cerberus
GrimCalamityy
Cerberus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,529 Elo+
Party 1
Hercules
Hercules
RoronoaWest
Hercules
Level 29
God Stats
2W - 0L
1,748 SR
Queue Stats
18W - 15L
1,483 Elo+
Party 1
Discordia
Discordia
Super-Rio26
Discordia
Level 156
God Stats
78W - 73L
1,548 SR
Queue Stats
939W - 920L
1,479 Elo+
Solo
Ix Chel
Ix Chel
dartim28
Ix Chel
Level 166
God Stats
1W - 3L
1,265 SR
Queue Stats
41W - 39L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
9,205
575
6,407
13,242
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 9 / 2
7,470
467
5,624
12,520
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 4
7,275
455
4,417
14,951
12,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Twelves101
Bellona
16
3 / 0 / 4
9,339
584
10,305
15,642
16,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
quazimoto96
Izanami
12
2 / 4 / 3
7,459
466
5,862
10,132
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,392
525
7,639
8,886
3,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
GrimCalamityy
Cerberus
14
1 / 3 / 15
8,292
518
4,618
13,483
12,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
RoronoaWest
Hercules
15
6 / 3 / 6
9,246
578
12,551
11,836
6,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Super-Rio26
Discordia
15
9 / 2 / 3
9,445
590
12,790
5,184
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
dartim28
Ix Chel
15
2 / 4 / 1
8,536
534
7,198
12,098
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
13
Kills
23
23
Deaths
13
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Cerberus
GrimCalamityy
Cerberus
1
3
15
2.83
L
5
5
2
1.2
W
Hercules
RoronoaWest
Hercules
6
3
6
3
L
2
9
2
0.33
L
1
5
4
0.6
W
Discordia
Super-Rio26
Discordia
9
2
3
5.25
L
Bellona
Twelves101
Bellona
3
0
4
5
W
Ix Chel
dartim28
Ix Chel
2
4
1
0.63
L
Izanami
quazimoto96
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,615
Damage
44,796
66,487
Taken
51,487
43,075
Mitigated
28,440
14,874
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,639
5,879
0
4,437
8,886
3,352
632
2,956
5,930
0
61,615
W
Cerberus
GrimCalamityy
Cerberus
4,618
62
0
2,764
13,483
12,202
41
5,335
8,148
27,788
0
L
6,407
0
0
4,772
13,242
4,617
0
3,437
9,805
69,783
0
W
Hercules
RoronoaWest
Hercules
12,551
6,843
0
1,114
11,836
6,123
212
3,839
7,997
0
74,529
L
5,624
281
0
1,794
12,520
6,287
0
5,201
7,319
38,333
0
L
4,417
1,209
210
1,372
14,951
12,277
0
4,392
10,559
24,800
0
W
Discordia
Super-Rio26
Discordia
12,790
24
0
830
5,184
1,794
552
3,006
2,178
65,841
0
L
Bellona
Twelves101
Bellona
10,305
2,848
0
4,861
15,642
16,711
0
7,204
8,438
511
80,795
W
Ix Chel
dartim28
Ix Chel
7,198
1,029
148
5,049
12,098
4,969
0
1,607
10,491
61,550
0
L
Izanami
quazimoto96
Izanami
5,862
3,175
0
1,865
10,132
3,183
360
4,372
5,760
0
52,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
43,911
421
Minions Killed
448
0
Camps Cleared
0
1,495,815
Distance Traveled
1,574,666
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,392
525
86
5
0
296,877
2
W
Cerberus
8,292
518
58
4
0
321,963
0
L
He Bo
9,205
575
117
7
0
329,880
0
W
Hercules
9,246
578
105
7
0
361,015
0
L
Anubis
7,470
467
62
4
0
232,591
3
L
Maui
7,275
455
32
2
0
302,383
0
W
Discordia
9,445
590
103
6
0
305,221
5
L
Bellona
9,339
584
123
8
0
321,794
0
W
Ix Chel
8,536
534
96
6
0
289,590
0
L
Izanami
7,459
466
87
5
0
309,167
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role