Player Matchup

Ne Zha
Ne Zha
AttackOnDoge
Ne Zha
Level 143
God Stats
4W - 5L
1,696 SR
Queue Stats
16W - 35L
1,435 Elo+
Party 1
Medusa
Medusa
Jedi2044
Medusa
Level 157
God Stats
8W - 5L
1,637 SR
Queue Stats
178W - 170L
1,540 Elo+
Party 1
Athena
Athena
SlytherinSnek
Athena
Level 155
God Stats
1W - 1L
1,734 SR
Queue Stats
146W - 132L
1,572 Elo+
Party 1
Poseidon
Poseidon
itsNdub
Poseidon
Level 108
God Stats
2W - 0L
1,710 SR
Queue Stats
145W - 120L
1,534 Elo+
Solo
He Bo
He Bo
vivxn
He Bo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,686 Elo+
Solo
Team Averages
Level 144
1,655 SR
1,554 Elo+

VS

Team Averages
Level 108
1,629 SR
1,467 Elo+
Danzaburou
Danzaburou
DekuLuvsDaiquiri
Danzaburou
Level 67
God Stats
48W - 41L
1,523 SR
Queue Stats
397W - 456L
1,505 Elo+
Party 2
Fenrir
Fenrir
GreyNilX
Fenrir
Level 106
God Stats
0W - 2L
1,748 SR
Queue Stats
69W - 72L
1,501 Elo+
Solo
Sylvanus
Sylvanus
MisterQuii
Sylvanus
Level 155
God Stats
0W - 2L
1,786 SR
Queue Stats
20W - 48L
1,226 Elo+
Party 2
Chang'e
Chang'e
RonaSlammer
Chang'e
Level 116
God Stats
11W - 12L
1,415 SR
Queue Stats
172W - 237L
1,481 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jossk
Ah Muzen Cab
Level 95
God Stats
36W - 26L
1,673 SR
Queue Stats
413W - 374L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
4 / 6 / 4
10,086
560
13,960
17,992
13,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Jedi2044
Medusa
15
3 / 4 / 6
9,373
521
10,666
15,235
6,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 16
9,341
519
7,295
16,143
18,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
itsNdub
Poseidon
18
8 / 5 / 6
11,517
640
11,969
12,357
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
vivxn
He Bo
19
11 / 0 / 6
12,229
679
19,634
11,121
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DekuLuvsDaiquiri
Danzaburou
14
1 / 7 / 3
9,011
501
9,722
15,029
6,926
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
GreyNilX
Fenrir
16
10 / 6 / 2
10,234
569
13,698
19,338
9,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
MisterQuii
Sylvanus
12
1 / 3 / 3
8,388
466
8,123
17,952
16,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
RonaSlammer
Chang'e
15
1 / 5 / 3
9,297
517
8,961
15,942
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
jossk
Ah Muzen Cab
16
2 / 5 / 4
9,948
553
6,766
18,623
19,078
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
26
Kills
15
16
Deaths
26
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
6
4
1
L
Danzaburou
DekuLuvsDaiquiri
Danzaburou
1
7
3
0.36
L
Fenrir
GreyNilX
Fenrir
10
6
2
1.83
W
Medusa
Jedi2044
Medusa
3
4
6
1.5
L
Sylvanus
MisterQuii
Sylvanus
1
3
3
0.83
L
Chang'e
RonaSlammer
Chang'e
1
5
3
0.5
W
0
1
16
8
W
Poseidon
itsNdub
Poseidon
8
5
6
2.2
L
Ah Muzen Cab
jossk
Ah Muzen Cab
2
5
4
0.8
W
He Bo
vivxn
He Bo
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,524
Damage
47,270
72,848
Taken
86,884
48,393
Mitigated
58,492
18,299
Healing
20,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
13,960
6,183
0
5,272
17,992
13,492
0
1,673
16,319
1,110
76,445
L
Danzaburou
DekuLuvsDaiquiri
Danzaburou
9,722
6,090
0
2,285
15,029
6,926
873
5,122
9,907
0
63,596
L
Fenrir
GreyNilX
Fenrir
13,698
3,784
0
1,402
19,338
9,391
0
9,527
9,811
0
73,315
W
Medusa
Jedi2044
Medusa
10,666
5,775
0
5,472
15,235
6,733
510
1,314
13,921
0
73,663
L
Sylvanus
MisterQuii
Sylvanus
8,123
1,722
3,311
5,111
17,952
16,105
0
10,118
7,834
29,150
0
L
Chang'e
RonaSlammer
Chang'e
8,961
775
2,092
5,439
15,942
6,992
576
9,573
6,369
83,835
0
W
7,295
2,199
0
2,037
16,143
18,105
0
5,975
10,168
31,411
0
W
Poseidon
itsNdub
Poseidon
11,969
1,852
0
996
12,357
5,613
357
5,405
6,952
88,287
0
L
Ah Muzen Cab
jossk
Ah Muzen Cab
6,766
1,983
0
877
18,623
19,078
0
4,978
13,645
0
74,079
W
He Bo
vivxn
He Bo
19,634
2,260
0
4,522
11,121
4,450
202
3,177
7,944
126,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,546
Gold Earned
46,878
595
Minions Killed
501
0
Camps Cleared
0
1,873,426
Distance Traveled
1,657,578
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,086
560
110
6
0
324,314
4
L
Danzaburou
9,011
501
107
6
0
307,174
4
L
Fenrir
10,234
569
99
6
0
355,507
1
W
Medusa
9,373
521
108
6
0
332,089
3
L
Sylvanus
8,388
466
41
2
0
360,408
6
L
Chang'e
9,297
517
144
8
0
347,697
3
W
Athena
9,341
519
56
3
0
429,142
2
W
Poseidon
11,517
640
146
8
0
371,493
3
L
Ah Muzen Cab
9,948
553
110
6
0
286,792
0
W
He Bo
12,229
679
175
10
0
416,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role