Player Matchup

Jing Wei
Jing Wei
Silver I
Alexyil
Jing Wei
Silver I
Level 154
God Stats
3W - 1L
1,505 SR
Queue Stats
75W - 66L
1,350 MMR
Party 2
Serqet
Serqet
Gold V
DeadBeats
Serqet
Gold V
Level 77
God Stats
4W - 5L
1,515 SR
Queue Stats
58W - 64L
1,255 MMR
Solo
Nemesis
Nemesis
Silver I
Emrys06
Nemesis
Silver I
Level 137
God Stats
18W - 11L
1,720 SR
Queue Stats
53W - 57L
1,288 MMR
Solo
Sobek
Sobek
Bronze III
doompatriot
Sobek
Bronze III
Level 116
God Stats
2W - 0L
1,597 SR
Queue Stats
7W - 12L
1,286 MMR
Solo
Janus
Janus
Silver II
xXJonyDayXx
Janus
Silver II
Level 158
God Stats
8W - 5L
1,343 SR
Queue Stats
85W - 86L
1,178 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,536 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,484 SR
1,314 MMR
Loki
Loki
Silver I
 
Loki
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
OnMike
Sylvanus
Silver I
Level 159
God Stats
7W - 6L
1,645 SR
Queue Stats
57W - 64L
1,289 MMR
Solo
Horus
Horus
Silver I
VisaSexyback
Horus
Silver I
Level 128
God Stats
0W - 4L
1,190 SR
Queue Stats
183W - 186L
1,195 MMR
Party 1
Neith
Neith
Gold V
drythighs
Neith
Gold V
Level 147
God Stats
67W - 75L
1,539 SR
Queue Stats
546W - 593L
1,310 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
llIMarIlI
Morgan Le Fay
Silver I
Level 114
God Stats
8W - 11L
1,544 SR
Queue Stats
365W - 366L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alexyil
Jing Wei
17
5 / 1 / 3
10,387
577
10,055
10,075
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
DeadBeats
Serqet
16
1 / 3 / 4
9,751
542
12,880
19,916
12,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Emrys06
Nemesis
16
4 / 6 / 3
9,925
551
7,952
16,873
6,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 0 / 5
8,222
457
5,106
13,216
12,272
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 1 / 3
10,352
575
8,246
10,195
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
HerculesAo KuangCernunnosVamana

VS

Bans
MercuryAnubisAphroditeMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
5 / 0 / 1
9,785
544
6,675
11,435
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
OnMike
Sylvanus
16
4 / 4 / 1
9,419
523
13,651
19,489
17,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 3
7,044
391
3,047
13,932
13,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
drythighs
Neith
13
2 / 4 / 1
8,681
482
8,681
12,630
5,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
llIMarIlI
Morgan Le Fay
15
0 / 1 / 4
8,963
498
11,455
8,364
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
11
11
Deaths
14
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
0
1
5.5
W
Jing Wei
Alexyil
Jing Wei
5
1
3
6.5
W
Serqet
DeadBeats
Serqet
1
3
4
1
W
Nemesis
Emrys06
Nemesis
4
6
3
0.92
L
Sylvanus
OnMike
Sylvanus
4
4
1
1.13
L
0
5
3
0.3
W
0
0
5
2.5
L
Neith
drythighs
Neith
2
4
1
0.63
L
Morgan Le Fay
llIMarIlI
Morgan Le Fay
0
1
4
2
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,239
Damage
43,509
70,275
Taken
65,850
39,141
Mitigated
44,945
18,586
Healing
15,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,675
784
0
1,932
11,435
4,794
0
1,688
9,747
0
76,871
W
Jing Wei
Alexyil
Jing Wei
10,055
7,883
0
3,047
10,075
3,987
568
1,295
8,780
0
100,670
W
Serqet
DeadBeats
Serqet
12,880
4,339
0
4,465
19,916
12,009
0
10,548
8,780
0
70,161
W
Nemesis
Emrys06
Nemesis
7,952
3,107
0
1,978
16,873
6,679
0
3,693
13,093
0
97,854
L
Sylvanus
OnMike
Sylvanus
13,651
4,202
0
5,990
19,489
17,632
208
0
17,752
59,114
12,707
L
3,047
1,527
1,354
2,558
13,932
13,386
0
5,124
8,808
440
16,725
W
5,106
672
2,364
4,502
13,216
12,272
0
3,718
9,498
20,724
0
L
Neith
drythighs
Neith
8,681
3,060
0
2,413
12,630
5,567
140
2,780
9,850
0
72,112
L
Morgan Le Fay
llIMarIlI
Morgan Le Fay
11,455
764
0
1,133
8,364
3,566
0
3,760
4,604
80,772
0
W
8,246
948
0
2,230
10,195
4,194
320
5,101
5,094
93,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,637
Gold Earned
43,892
613
Minions Killed
484
0
Camps Cleared
0
1,851,004
Distance Traveled
1,738,602
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,785
544
118
7
0
453,425
0
W
Jing Wei
10,387
577
158
9
0
367,170
6
W
Serqet
9,751
542
135
8
0
357,001
5
W
Nemesis
9,925
551
134
7
0
371,753
7
L
Sylvanus
9,419
523
100
6
0
295,628
7
L
Horus
7,044
391
26
1
0
330,009
4
W
Sobek
8,222
457
17
1
0
371,277
4
L
Neith
8,681
482
110
6
0
330,650
2
L
Morgan Le Fay
8,963
498
130
7
0
328,890
5
W
Janus
10,352
575
169
9
0
383,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role