Player Matchup

Chang'e
Chang'e
Artyrl
Chang'e
Level 156
God Stats
3W - 1L
1,734 SR
Queue Stats
21W - 22L
1,563 Elo+
Party 1
Odin
Odin
GrypheI
Odin
Level 154
God Stats
0W - 1L
1,916 SR
Queue Stats
3W - 4L
1,510 Elo+
Party 1
Serqet
Serqet
ISamTheLamb
Serqet
Level 124
God Stats
0W - 2L
1,653 SR
Queue Stats
5W - 5L
1,463 Elo+
Party 1
Cupid
Cupid
LuluLuciferr
Cupid
Level 106
God Stats
0W - 1L
1,550 SR
Queue Stats
16W - 18L
1,532 Elo+
Party 1
Artio
Artio
curyii
Artio
Level 128
God Stats
0W - 4L
1,644 SR
Queue Stats
4W - 5L
1,502 Elo+
Party 1
Team Averages
Level 134
1,700 SR
1,514 Elo+

VS

Team Averages
Level 113
1,786 SR
1,553 Elo+
Bakasura
Bakasura
Disparityy
Bakasura
Level 167
God Stats
7W - 5L
1,780 SR
Queue Stats
934W - 845L
1,534 Elo+
Solo
Artemis
Artemis
Dysturbedfan
Artemis
Level 89
God Stats
2W - 4L
1,701 SR
Queue Stats
124W - 146L
1,520 Elo+
Party 2
Agni
Agni
LazySlothGuard
Agni
Level 87
God Stats
10W - 1L
1,933 SR
Queue Stats
240W - 221L
1,574 Elo+
Party 2
Sun Wukong
Sun Wukong
bootyclapperxoxo
Sun Wukong
Level 103
God Stats
9W - 4L
1,776 SR
Queue Stats
300W - 318L
1,573 Elo+
Party 2
Bacchus
Bacchus
theejz
Bacchus
Level 120
God Stats
28W - 20L
1,739 SR
Queue Stats
175W - 202L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Artyrl
Chang'e
18
6 / 8 / 4
11,513
576
18,061
20,323
8,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
GrypheI
Odin
14
1 / 2 / 8
8,569
428
7,292
19,815
20,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
16
3 / 6 / 2
9,866
493
8,766
17,808
8,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 3 / 6
9,869
493
6,958
13,855
6,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
curyii
Artio
15
1 / 5 / 5
9,489
474
14,401
24,719
23,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Disparityy
Bakasura
20
6 / 2 / 11
12,158
608
15,098
19,248
10,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Dysturbedfan
Artemis
15
1 / 4 / 2
9,651
483
10,092
12,854
6,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
11 / 3 / 9
12,395
620
22,361
11,046
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
bootyclapperxoxo
Sun Wukong
17
3 / 3 / 8
11,570
579
17,835
23,671
19,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
theejz
Bacchus
15
3 / 3 / 13
10,094
505
10,142
15,663
21,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
67
15
Kills
24
24
Deaths
15
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Artyrl
Chang'e
6
8
4
1
W
Bakasura
Disparityy
Bakasura
6
2
11
5.75
W
Artemis
Dysturbedfan
Artemis
1
4
2
0.5
L
Odin
GrypheI
Odin
1
2
8
2.5
L
Serqet
3
6
2
0.67
W
11
3
9
5.17
L
4
3
6
2.33
W
Sun Wukong
bootyclapperxoxo
Sun Wukong
3
3
8
2.33
L
Artio
curyii
Artio
1
5
5
0.7
W
Bacchus
theejz
Bacchus
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,478
Damage
75,528
96,520
Taken
82,482
67,577
Mitigated
62,233
24,229
Healing
20,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Artyrl
Chang'e
18,061
721
1,461
4,461
20,323
8,688
0
8,533
11,077
95,341
0
W
Bakasura
Disparityy
Bakasura
15,098
9,741
0
4,361
19,248
10,826
689
6,059
12,280
0
125,402
W
Artemis
Dysturbedfan
Artemis
10,092
5,473
0
2,237
12,854
6,081
572
3,833
7,819
0
73,386
L
Odin
GrypheI
Odin
7,292
1,974
0
1,896
19,815
20,893
0
7,653
10,892
0
38,622
L
Serqet
8,766
2,340
0
4,279
17,808
8,660
0
5,759
11,769
0
71,727
W
22,361
2,964
0
3,224
11,046
4,482
220
4,792
4,931
91,848
0
L
6,958
3,883
188
3,591
13,855
6,262
300
2,702
10,733
0
60,095
W
Sun Wukong
bootyclapperxoxo
Sun Wukong
17,835
2,900
0
8,016
23,671
19,546
169
8,435
12,756
0
94,772
L
Artio
curyii
Artio
14,401
962
1,162
7,191
24,719
23,074
0
7,856
16,172
67,760
0
W
Bacchus
theejz
Bacchus
10,142
1,336
318
2,207
15,663
21,298
0
5,676
8,988
28,165
188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,306
Gold Earned
55,868
556
Minions Killed
600
0
Camps Cleared
0
2,058,405
Distance Traveled
2,080,412
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,513
576
186
9
0
396,418
2
W
Bakasura
12,158
608
182
9
0
506,533
0
W
Artemis
9,651
483
104
5
0
376,849
3
L
Odin
8,569
428
59
3
0
429,428
4
L
Serqet
9,866
493
100
5
0
445,969
0
W
Agni
12,395
620
143
7
0
414,360
2
L
Cupid
9,869
493
104
5
0
389,091
0
W
Sun Wukong
11,570
579
140
7
0
342,745
0
L
Artio
9,489
474
107
5
0
397,499
1
W
Bacchus
10,094
505
31
2
0
439,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role