Player Matchup

Ymir
Ymir
ImCQ3
Ymir
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,482 Elo+
Party 1
Thor
Thor
TheMickyD
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,430 Elo+
Party 1
Neith
Neith
TheScootter
Neith
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,300 Elo+
Party 1
Anubis
Anubis
l am cartman
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,307 Elo+
Party 1
Sol
Sol
noammii
Sol
Level 117
God Stats
3W - 2L
1,398 SR
Queue Stats
87W - 79L
1,414 Elo+
Solo
Team Averages
Level 69
1,480 SR
1,387 Elo+

VS

Team Averages
Level 105
1,482 SR
1,435 Elo+
Danzaburou
Danzaburou
Hereholdmysack25
Danzaburou
Level 102
God Stats
24W - 18L
1,185 SR
Queue Stats
224W - 226L
1,428 Elo+
Solo
Hercules
Hercules
Legate_Daedalus
Hercules
Level 156
God Stats
16W - 15L
1,591 SR
Queue Stats
460W - 434L
1,516 Elo+
Party 2
Anubis
Anubis
Ragnarok1083
Anubis
Level 124
God Stats
11W - 6L
1,651 SR
Queue Stats
88W - 67L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
crimsonsonmoon
Baron Samedi
Level 127
God Stats
8W - 3L
1,662 SR
Queue Stats
111W - 115L
1,433 Elo+
Solo
Surtr
Surtr
xXNabGamerXx
Surtr
Level 16
God Stats
1W - 1L
1,320 SR
Queue Stats
1W - 2L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ImCQ3
Ymir
14
3 / 4 / 7
8,431
766
7,579
15,196
15,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
15
4 / 6 / 3
8,621
784
9,074
13,177
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 7
7,454
678
3,961
7,268
3,008
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
3 / 9 / 5
8,123
738
8,958
13,856
6,842
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
15
1 / 2 / 5
8,041
731
8,619
5,481
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hereholdmysack25
Danzaburou
14
4 / 5 / 6
8,272
752
6,755
10,404
4,240
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
16
5 / 1 / 13
9,289
844
11,676
12,443
12,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anubis
16
4 / 3 / 12
9,123
829
14,524
10,049
5,271
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
crimsonsonmoon
Baron Samedi
17
10 / 0 / 8
9,693
881
10,954
4,523
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 9
7,893
718
2,937
9,623
9,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
11
Kills
24
24
Deaths
11
27
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Hereholdmysack25
Danzaburou
4
5
6
1.4
L
Ymir
ImCQ3
Ymir
3
4
7
1.63
W
Hercules
5
1
13
11.5
W
Anubis
4
3
12
3.33
L
Thor
4
6
3
0.92
L
0
3
7
1.17
W
Baron Samedi
crimsonsonmoon
Baron Samedi
10
0
8
14
L
Anubis
3
9
5
0.61
L
Sol
1
2
5
1.75
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,191
Damage
46,846
54,978
Taken
47,042
33,718
Mitigated
34,005
5,352
Healing
14,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Hereholdmysack25
Danzaburou
6,755
2,595
323
1,083
10,404
4,240
679
5,423
4,981
0
18,094
L
Ymir
ImCQ3
Ymir
7,579
1,060
0
1,424
15,196
15,222
0
7,895
7,301
12,944
470
W
Hercules
11,676
2,343
0
3,868
12,443
12,570
410
5,803
6,640
0
26,777
W
Anubis
14,524
893
0
3,995
10,049
5,271
415
5,599
4,450
47,315
0
L
Thor
9,074
1,565
0
200
13,177
5,986
0
5,715
7,462
0
25,697
L
3,961
1,407
0
1,027
7,268
3,008
0
4,140
3,128
0
15,529
W
Baron Samedi
crimsonsonmoon
Baron Samedi
10,954
394
1,705
1,870
4,523
2,593
559
2,100
2,423
35,363
0
L
Anubis
8,958
1,082
0
1,346
13,856
6,842
0
6,805
7,051
13,423
0
L
Sol
8,619
2,784
0
1,355
5,481
2,660
1,746
1,044
4,437
30,580
2,668
W
2,937
1,624
0
1,447
9,623
9,331
163
5,370
4,253
121
11,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
44,270
173
Minions Killed
227
0
Camps Cleared
0
981,270
Distance Traveled
1,015,803
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,272
752
18
2
0
196,363
0
L
Ymir
8,431
766
12
1
0
202,011
3
W
Hercules
9,289
844
42
4
0
227,505
0
W
Anubis
9,123
829
66
6
0
196,697
2
L
Thor
8,621
784
46
4
0
232,252
2
L
Neith
7,454
678
33
3
0
145,247
0
W
Baron Samedi
9,693
881
77
7
0
186,160
0
L
Anubis
8,123
738
15
1
0
185,947
0
L
Sol
8,041
731
67
6
0
215,813
0
W
Surtr
7,893
718
24
2
0
209,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role