Player Matchup

Hercules
Hercules
GoryWarlord
Hercules
Level 69
God Stats
1W - 1L
1,714 SR
Queue Stats
56W - 65L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
PowderDip
Baron Samedi
Level 124
God Stats
3W - 8L
1,458 SR
Queue Stats
4W - 17L
1,158 Elo+
Party 1
Anhur
Anhur
Xl Garza lX
Anhur
Level 29
God Stats
1W - 2L
1,475 SR
Queue Stats
4W - 17L
1,158 Elo+
Party 1
Team Averages
Level 74
1,549 SR
1,249 Elo+

VS

Team Averages
Level 122
1,506 SR
1,428 Elo+
Danzaburou
Danzaburou
Gott Urz
Danzaburou
Level 121
God Stats
9W - 6L
1,427 SR
Queue Stats
176W - 181L
1,524 Elo+
Solo
Chang'e
Chang'e
Soaphie007
Chang'e
Level 95
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Mulan
Mulan
bloodeye622
Mulan
Level 149
God Stats
8W - 8L
1,339 SR
Queue Stats
50W - 62L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoryWarlord
Hercules
12
2 / 6 / 1
8,421
648
10,767
19,827
23,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
PowderDip
Baron Samedi
14
1 / 2 / 1
8,146
627
9,844
12,201
6,479
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 7 / 3
7,990
615
5,527
14,721
6,271
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gott Urz
Danzaburou
15
2 / 1 / 10
9,720
748
12,556
11,841
5,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Soaphie007
Chang'e
17
10 / 1 / 5
10,956
843
14,605
9,498
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 12
10,195
784
9,542
12,934
12,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
GoryWarlord
Hercules
2
6
1
0.42
W
Danzaburou
Gott Urz
Danzaburou
2
1
10
7
L
Baron Samedi
PowderDip
Baron Samedi
1
2
1
0.75
W
Chang'e
Soaphie007
Chang'e
10
1
5
12.5
L
0
7
3
0.21
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,138
Damage
36,703
46,749
Taken
34,273
36,606
Mitigated
22,431
11,475
Healing
18,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
GoryWarlord
Hercules
10,767
2,843
0
5,560
19,827
23,856
0
7,410
11,879
0
32,167
W
Danzaburou
Gott Urz
Danzaburou
12,556
7,509
0
4,020
11,841
5,678
1,524
3,884
7,414
0
47,144
L
Baron Samedi
PowderDip
Baron Samedi
9,844
130
1,761
3,047
12,201
6,479
0
3,218
8,762
37,184
0
W
Chang'e
Soaphie007
Chang'e
14,605
999
6,558
5,832
9,498
4,416
773
2,435
6,851
37,881
0
L
5,527
2,773
0
1,107
14,721
6,271
30
4,178
10,352
0
24,777
W
9,542
1,466
0
1,666
12,934
12,337
780
3,160
9,071
0
27,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,557
Gold Earned
30,871
115
Minions Killed
161
0
Camps Cleared
0
651,883
Distance Traveled
753,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,421
648
39
3
0
239,683
0
W
Danzaburou
9,720
748
64
5
0
251,502
0
L
Baron Samedi
8,146
627
42
3
0
219,091
0
W
Chang'e
10,956
843
67
5
0
248,246
0
L
Anhur
7,990
615
34
3
0
193,109
0
W
Mulan
10,195
784
30
2
0
253,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role