Player Matchup

Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JLoader
Danzaburou
Level 8
God Stats
1W - 2L
1,359 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 1
Tyr
Tyr
Poolty Rhino
Tyr
Level 145
God Stats
3W - 0L
1,747 SR
Queue Stats
107W - 122L
1,491 Elo+
Solo
Kukulkan
Kukulkan
TaIonix
Kukulkan
Level 69
God Stats
4W - 2L
1,741 SR
Queue Stats
26W - 26L
1,634 Elo+
Solo
Cthulhu
Cthulhu
mattgrifffin
Cthulhu
Level 89
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 1
Team Averages
Level 93
1,614 SR
1,429 Elo+

VS

Team Averages
Level 108
1,439 SR
1,471 Elo+
Ix Chel
Ix Chel
Moserah
Ix Chel
Level 159
God Stats
0W - 5L
1,432 SR
Queue Stats
16W - 38L
1,505 Elo+
Party 2
Apollo
Apollo
RNS Coffee
Apollo
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 59L
1,514 Elo+
Party 2
Da Ji
Da Ji
SoggyNuggie
Da Ji
Level 122
God Stats
12W - 16L
1,500 SR
Queue Stats
245W - 288L
1,438 Elo+
Solo
Aphrodite
Aphrodite
Triinxtrin
Aphrodite
Level 26
God Stats
0W - 3L
1,201 SR
Queue Stats
4W - 14L
1,387 Elo+
Party 2
Mulan
Mulan
hern0507
Mulan
Level 149
God Stats
2W - 1L
1,562 SR
Queue Stats
140W - 124L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
4 / 0 / 9
9,213
768
15,854
12,285
7,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
JLoader
Danzaburou
15
2 / 3 / 9
8,952
746
5,546
8,816
4,161
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 3 / 9
8,899
742
8,016
14,959
15,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
TaIonix
Kukulkan
17
3 / 2 / 11
9,881
823
15,306
7,415
3,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
mattgrifffin
Cthulhu
16
6 / 2 / 9
9,895
825
8,645
14,638
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Moserah
Ix Chel
15
3 / 6 / 3
8,208
684
11,141
18,523
16,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apollo
RNS Coffee
Apollo
13
0 / 3 / 3
7,371
614
3,296
10,062
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 3
7,695
641
2,769
7,578
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Triinxtrin
Aphrodite
12
0 / 5 / 1
6,840
570
3,719
7,695
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
hern0507
Mulan
16
4 / 4 / 3
9,005
750
16,091
19,898
16,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
20
Kills
8
10
Deaths
20
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
9
8.5
W
Danzaburou
JLoader
Danzaburou
2
3
9
2.17
L
Ix Chel
Moserah
Ix Chel
3
6
3
0.75
W
5
3
9
3.17
L
Apollo
RNS Coffee
Apollo
0
3
3
0.5
L
1
2
3
1.25
W
Kukulkan
TaIonix
Kukulkan
3
2
11
4.25
L
Aphrodite
Triinxtrin
Aphrodite
0
5
1
0.1
L
Mulan
hern0507
Mulan
4
4
3
1.38
W
Cthulhu
mattgrifffin
Cthulhu
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,367
Damage
37,016
58,113
Taken
63,756
47,862
Mitigated
43,554
14,493
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,854
5,202
0
5,317
12,285
7,502
503
3,132
8,905
0
32,609
W
Danzaburou
JLoader
Danzaburou
5,546
2,788
0
1,283
8,816
4,161
3,970
1,865
6,951
0
16,841
L
Ix Chel
Moserah
Ix Chel
11,141
1,107
1,610
3,069
18,523
16,100
123
7,196
11,137
28,193
1,374
W
8,016
813
0
4,041
14,959
15,973
56
4,182
10,693
0
19,730
L
Apollo
RNS Coffee
Apollo
3,296
2,143
0
1,677
10,062
4,427
177
4,418
5,450
0
17,852
L
2,769
529
0
0
7,578
3,167
114
3,279
4,127
0
8,055
W
Kukulkan
TaIonix
Kukulkan
15,306
1,807
0
970
7,415
3,639
986
2,125
5,286
54,067
0
L
Aphrodite
Triinxtrin
Aphrodite
3,719
817
685
1,115
7,695
3,289
0
2,975
4,548
4,997
0
L
Mulan
hern0507
Mulan
16,091
1,282
0
4,462
19,898
16,571
0
5,267
14,543
0
49,370
W
Cthulhu
mattgrifffin
Cthulhu
8,645
970
1,461
1,421
14,638
16,587
497
1,749
12,792
21,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,840
Gold Earned
39,119
221
Minions Killed
164
0
Camps Cleared
0
1,242,769
Distance Traveled
889,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,213
768
44
4
0
289,382
0
W
Danzaburou
8,952
746
37
3
0
222,130
0
L
Ix Chel
8,208
684
44
4
0
206,473
0
W
Tyr
8,899
742
20
2
0
251,941
0
L
Apollo
7,371
614
36
3
0
161,050
0
L
Da Ji
7,695
641
6
1
0
152,424
0
W
Kukulkan
9,881
823
100
8
0
229,295
0
L
Aphrodite
6,840
570
7
1
0
139,774
0
L
Mulan
9,005
750
71
6
0
229,653
0
W
Cthulhu
9,895
825
20
2
0
250,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role