Player Matchup

Izanami
Izanami
Yoshizboss
Izanami
Level 80
God Stats
0W - 1L
1,555 SR
Queue Stats
7W - 3L
1,633 Elo+
Party 1
Sol
Sol
dninde
Sol
Level 85
God Stats
0W - 1L
1,335 SR
Queue Stats
9W - 6L
1,593 Elo+
Party 1
Atlas
Atlas
tonypajamas05
Atlas
Level 52
God Stats
6W - 2L
1,577 SR
Queue Stats
10W - 6L
1,506 Elo+
Party 1
Team Averages
Level 72
1,489 SR
1,577 Elo+

VS

Team Averages
Level 76
1,444 SR
1,388 Elo+
Apollo
Apollo
DankDragin48
Apollo
Level 61
God Stats
17W - 16L
1,353 SR
Queue Stats
60W - 87L
1,385 Elo+
Party 2
Sol
Sol
Hystérique
Sol
Level 108
God Stats
3W - 0L
1,756 SR
Queue Stats
3W - 2L
1,389 Elo+
Solo
Geb
Geb
takosauruswrecks
Geb
Level 60
God Stats
24W - 15L
1,224 SR
Queue Stats
200W - 218L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Yoshizboss
Izanami
13
3 / 8 / 1
9,076
698
15,096
16,640
8,228
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
dninde
Sol
14
1 / 6 / 4
9,252
712
12,751
16,418
7,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 4
9,401
723
10,381
21,655
20,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
5 / 3 / 11
10,343
796
18,167
15,300
6,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
11 / 0 / 7
11,799
908
22,001
12,076
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 15
10,393
799
8,711
20,089
21,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
18
18
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Apollo
5
3
11
3.5
W
11
0
7
14.5
L
Izanami
Yoshizboss
Izanami
3
8
1
0.44
L
Sol
dninde
Sol
1
6
4
0.5
W
2
3
15
3.17
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,228
Damage
48,879
54,713
Taken
47,465
36,417
Mitigated
33,484
14,596
Healing
19,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
18,167
10,940
0
3,538
15,300
6,986
1,228
6,169
9,131
0
44,615
W
22,001
8,119
0
8,363
12,076
5,372
2,381
6,978
5,098
63,965
3,761
L
Izanami
Yoshizboss
Izanami
15,096
12,797
0
3,159
16,640
8,228
0
8,579
8,061
0
39,002
L
Sol
dninde
Sol
12,751
8,865
0
4,273
16,418
7,392
0
8,211
8,207
40,100
0
W
8,711
1,687
2,182
5,890
20,089
21,126
96
10,045
10,044
16,780
0
L
10,381
3,569
1,605
5,559
21,655
20,797
0
12,809
8,846
26,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
32,535
145
Minions Killed
153
0
Camps Cleared
0
579,944
Distance Traveled
685,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,343
796
43
3
0
234,164
0
W
Sol
11,799
908
98
8
0
221,561
0
L
Izanami
9,076
698
64
5
0
176,495
0
L
Sol
9,252
712
65
5
0
178,131
0
W
Geb
10,393
799
12
1
0
229,872
0
L
Atlas
9,401
723
16
1
0
225,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role