Player Matchup

Kukulkan
Kukulkan
BeeQueen2314
Kukulkan
Level 64
God Stats
0W - 2L
1,197 SR
Queue Stats
110W - 109L
1,444 Elo+
Solo
Neith
Neith
Piscesvibrations
Neith
Level 98
God Stats
6W - 6L
1,579 SR
Queue Stats
521W - 518L
1,529 Elo+
Solo
Jormungandr
Jormungandr
RetiringActor96
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,327 Elo+
Solo
Rama
Rama
Solo_n_DaCrowd
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,060 Elo+
Solo
Atlas
Atlas
omegakira66
Atlas
Level 30
God Stats
2W - 3L
1,355 SR
Queue Stats
532W - 548L
1,505 Elo+
Solo
Team Averages
Level 49
1,426 SR
1,373 Elo+

VS

Team Averages
Level 69
1,628 SR
1,458 Elo+
Chaac
Chaac
Curvysmokee
Chaac
Level 89
God Stats
10W - 6L
1,738 SR
Queue Stats
268W - 254L
1,456 Elo+
Solo
Amaterasu
Amaterasu
Shmeeks
Amaterasu
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
172W - 153L
1,468 Elo+
Solo
The Morrigan
The Morrigan
addi170
The Morrigan
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 74L
1,441 Elo+
Party 1
Scylla
Scylla
bdd_19891
Scylla
Level 77
God Stats
8W - 4L
1,686 SR
Queue Stats
237W - 220L
1,453 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kdubsdo
Ah Muzen Cab
Level 74
God Stats
4W - 1L
1,715 SR
Queue Stats
128W - 112L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BeeQueen2314
Kukulkan
20
2 / 5 / 7
10,851
723
14,117
12,759
7,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 2 / 3
10,653
710
10,370
12,577
6,556
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
RetiringActor96
Jormungandr
16
1 / 7 / 6
9,445
630
8,045
16,139
9,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
0 / 0 / 0
6,676
445
0
0
0
18
5 / 5 / 5
10,904
727
10,406
17,867
19,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 5
11,960
797
11,394
18,376
25,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Shmeeks
Amaterasu
16
1 / 4 / 13
10,227
682
7,133
20,514
15,194
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
addi170
The Morrigan
17
3 / 2 / 6
10,397
693
8,921
8,683
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
bdd_19891
Scylla
19
4 / 2 / 10
11,681
779
17,216
13,266
5,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
kdubsdo
Ah Muzen Cab
19
2 / 1 / 9
10,887
726
9,453
8,453
4,371
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
13
Kills
19
19
Deaths
13
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BeeQueen2314
Kukulkan
2
5
7
1.1
W
9
4
5
2.88
L
5
2
3
3.25
L
Jormungandr
RetiringActor96
Jormungandr
1
7
6
0.57
W
Amaterasu
Shmeeks
Amaterasu
1
4
13
1.88
L
0
0
0
0
W
The Morrigan
addi170
The Morrigan
3
2
6
3
W
Scylla
bdd_19891
Scylla
4
2
10
4.5
W
Ah Muzen Cab
kdubsdo
Ah Muzen Cab
2
1
9
6.5
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,938
Damage
54,117
59,342
Taken
69,292
43,254
Mitigated
55,453
15,843
Healing
25,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BeeQueen2314
Kukulkan
14,117
684
1,313
3,239
12,759
7,760
72
4,760
7,846
40,515
0
W
11,394
174
529
3,203
18,376
25,854
435
6,872
11,504
0
26,666
L
10,370
2,930
239
4,170
12,577
6,556
853
6,245
6,281
0
30,763
L
Jormungandr
RetiringActor96
Jormungandr
8,045
1,583
639
1,103
16,139
9,759
0
8,142
7,886
25,055
0
W
Amaterasu
Shmeeks
Amaterasu
7,133
1,641
1,113
4,565
20,514
15,194
695
10,201
10,313
0
12,097
L
0
0
0
0
0
0
0
0
0
0
0
W
The Morrigan
addi170
The Morrigan
8,921
712
977
2,118
8,683
4,375
1,765
5,116
3,567
15,159
1,545
W
Scylla
bdd_19891
Scylla
17,216
1,327
4,512
5,993
13,266
5,659
1,259
6,248
7,018
42,896
0
W
Ah Muzen Cab
kdubsdo
Ah Muzen Cab
9,453
2,054
1,174
1,069
8,453
4,371
3,890
4,131
4,322
0
32,241
L
10,406
2,838
2,037
3,103
17,867
19,179
0
6,144
11,723
20,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,529
Gold Earned
55,152
190
Minions Killed
150
0
Camps Cleared
0
995,719
Distance Traveled
1,386,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,851
723
97
6
0
248,216
0
W
Chaac
11,960
797
15
1
0
246,297
0
L
Neith
10,653
710
55
4
0
284,609
0
L
Jormungandr
9,445
630
25
2
0
209,720
0
W
Amaterasu
10,227
682
7
0
0
292,789
0
L
Rama
6,676
445
0
0
0
0
0
W
The Morrigan
10,397
693
19
1
0
285,159
0
W
Scylla
11,681
779
61
4
0
268,722
0
W
Ah Muzen Cab
10,887
726
48
3
0
293,591
0
L
Atlas
10,904
727
13
1
0
253,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role