Player Matchup

Kuzenbo
Kuzenbo
CaptainGuadalupe
Kuzenbo
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,329 Elo+
Party 1
Lancelot
Lancelot
DisturbedFire
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,354 Elo+
Party 1
Cerberus
Cerberus
NightHawk5919
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 97L
1,429 Elo+
Party 1
Ravana
Ravana
SGTBanks2402
Ravana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,445 Elo+
Party 1
Erlang Shen
Erlang Shen
mikmikgamin3
Erlang Shen
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 84L
1,455 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,402 Elo+

VS

Team Averages
Level 63
1,527 SR
1,449 Elo+
Martichoras
Martichoras
 
Martichoras
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
TMGHULK
Bacchus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 47L
1,516 Elo+
Solo
Raijin
Raijin
WhiteBoyTheGoat
Raijin
Level 126
God Stats
14W - 11L
1,654 SR
Queue Stats
1,032W - 1,030L
1,480 Elo+
Solo
Fenrir
Fenrir
brycehanitz
Fenrir
Level 43
God Stats
5W - 2L
1,480 SR
Queue Stats
175W - 131L
1,514 Elo+
Solo
Sol
Sol
onkelbbq
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
7,230
723
6,764
18,139
28,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
DisturbedFire
Lancelot
12
3 / 8 / 4
8,238
824
6,456
13,755
10,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
NightHawk5919
Cerberus
15
3 / 7 / 6
8,244
824
10,567
20,318
23,625
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ravana
13
4 / 7 / 2
8,237
824
4,970
9,941
4,919
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
mikmikgamin3
Erlang Shen
12
0 / 10 / 2
6,744
674
4,231
16,758
10,473
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
17 / 2 / 16
10,878
1,088
25,031
9,481
4,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
TMGHULK
Bacchus
15
3 / 2 / 32
9,722
972
6,191
11,806
15,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 2 / 21
8,939
894
11,569
7,281
3,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
15
9 / 2 / 22
9,531
953
14,352
10,671
14,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 3 / 22
9,329
933
15,791
8,317
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
152
11
Kills
39
39
Deaths
11
19
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
17
2
16
12.5
L
1
7
5
0.5
L
Lancelot
DisturbedFire
Lancelot
3
8
4
0.63
L
Cerberus
NightHawk5919
Cerberus
3
7
6
0.86
L
Ravana
4
7
2
0.71
W
Bacchus
TMGHULK
Bacchus
3
2
32
9.5
W
5
2
21
7.75
W
Fenrir
9
2
22
10
L
Erlang Shen
mikmikgamin3
Erlang Shen
0
10
2
0.1
W
5
3
22
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,988
Damage
72,934
78,911
Taken
47,556
78,064
Mitigated
41,134
7,996
Healing
19,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
25,031
10,451
1,753
3,496
9,481
4,658
2,275
3,682
5,799
0
40,913
L
6,764
2,361
325
759
18,139
28,571
0
9,187
8,952
9,240
0
L
Lancelot
DisturbedFire
Lancelot
6,456
1,605
0
120
13,755
10,476
0
4,526
9,229
0
9,996
L
Cerberus
NightHawk5919
Cerberus
10,567
609
259
4,016
20,318
23,625
0
8,089
12,229
23,860
1,032
L
Ravana
4,970
1,562
0
200
9,941
4,919
0
4,376
5,565
0
6,684
W
Bacchus
TMGHULK
Bacchus
6,191
1,229
1,088
4,039
11,806
15,905
474
2,700
9,106
10,461
0
W
11,569
1,841
973
1,901
7,281
3,001
833
3,513
3,768
20,792
0
W
Fenrir
14,352
5,882
1,142
3,151
10,671
14,396
529
2,411
8,260
0
19,790
L
Erlang Shen
mikmikgamin3
Erlang Shen
4,231
1,629
592
1,725
16,758
10,473
0
7,373
9,385
0
9,669
W
15,791
5,502
0
1,959
8,317
3,174
3,564
3,993
4,324
34,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,693
Gold Earned
48,399
68
Minions Killed
104
0
Camps Cleared
0
787,395
Distance Traveled
911,513
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,878
1,088
37
4
0
165,318
0
L
Kuzenbo
7,230
723
3
0
0
171,048
0
L
Lancelot
8,238
824
3
0
0
162,232
0
L
Cerberus
8,244
824
44
4
0
152,827
0
L
Ravana
8,237
824
4
0
0
145,038
0
W
Bacchus
9,722
972
12
1
0
212,470
0
W
Raijin
8,939
894
19
2
0
166,914
3
W
Fenrir
9,531
953
4
0
0
194,689
0
L
Erlang Shen
6,744
674
14
1
0
156,250
0
W
Sol
9,329
933
32
3
0
172,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role