Player Matchup

Atlas
Atlas
Czar_Legna
Atlas
Level 12
God Stats
1W - 3L
1,715 SR
Queue Stats
2W - 8L
1,427 Elo+
Party 1
Izanami
Izanami
Double__Dragonz
Izanami
Level 65
God Stats
1W - 1L
1,786 SR
Queue Stats
11W - 18L
1,265 Elo+
Party 1
Horus
Horus
KarmaDizzy
Horus
Level 49
God Stats
6W - 7L
1,459 SR
Queue Stats
37W - 48L
1,353 Elo+
Solo
Hera
Hera
jeremyquepaso13
Hera
Level 64
God Stats
31W - 22L
1,397 SR
Queue Stats
108W - 106L
1,418 Elo+
Solo
Lancelot
Lancelot
mistaG9895
Lancelot
Level 97
God Stats
5W - 9L
1,476 SR
Queue Stats
169W - 215L
1,354 Elo+
Solo
Team Averages
Level 57
1,567 SR
1,363 Elo+

VS

Team Averages
Level 94
1,508 SR
1,402 Elo+
Athena
Athena
ActFourTusk
Athena
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
331W - 335L
1,423 Elo+
Solo
Surtr
Surtr
AnimateSpoon41
Surtr
Level 109
God Stats
1W - 1L
1,176 SR
Queue Stats
13W - 20L
1,190 Elo+
Solo
Arachne
Arachne
Nyasyn RD
Arachne
Level 136
God Stats
19W - 8L
1,695 SR
Queue Stats
192W - 173L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
Papa Midnite723
Baron Samedi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,555 Elo+
Solo
Jing Wei
Jing Wei
crunchbreak
Jing Wei
Level 69
God Stats
3W - 0L
1,669 SR
Queue Stats
57W - 50L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
0 / 8 / 0
7,699
405
7,653
19,470
21,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 4 / 1
9,897
521
14,275
13,861
5,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
13
0 / 9 / 1
8,162
430
7,956
18,215
13,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 6 / 2
9,082
478
8,891
9,719
3,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
mistaG9895
Lancelot
13
2 / 5 / 3
8,830
465
10,614
15,437
6,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 1 / 13
9,509
500
7,775
17,723
19,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 1 / 4
10,435
549
11,606
13,812
13,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Nyasyn RD
Arachne
15
12 / 4 / 2
9,977
525
14,296
22,618
11,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Papa Midnite723
Baron Samedi
15
6 / 2 / 5
9,639
507
11,748
10,034
6,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
crunchbreak
Jing Wei
17
4 / 0 / 4
10,481
552
10,919
12,692
5,716
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
8
Kills
32
32
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Athena
3
1
13
9.5
W
7
1
4
9
L
Atlas
0
8
0
0
L
5
4
1
1.38
L
Horus
0
9
1
0.06
W
Arachne
Nyasyn RD
Arachne
12
4
2
3.25
W
Baron Samedi
Papa Midnite723
Baron Samedi
6
2
5
4.25
W
Jing Wei
crunchbreak
Jing Wei
4
0
4
6
L
1
6
2
0.33
L
Lancelot
mistaG9895
Lancelot
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,389
Damage
56,344
76,702
Taken
76,879
51,059
Mitigated
56,153
5,557
Healing
23,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
7,775
2,755
0
2,390
17,723
19,661
38
4,739
12,837
25,124
0
W
11,606
3,346
286
4,185
13,812
13,537
489
1,668
11,634
930
66,953
L
Atlas
7,653
3,528
0
782
19,470
21,521
301
4,577
14,893
28,590
0
L
14,275
10,745
0
1,865
13,861
5,874
1,522
2,169
11,692
0
60,835
L
Horus
7,956
4,306
42
2,060
18,215
13,089
228
3,602
14,613
0
53,915
W
Arachne
Nyasyn RD
Arachne
14,296
8,805
0
7,072
22,618
11,035
628
4,761
17,772
0
62,576
W
Baron Samedi
Papa Midnite723
Baron Samedi
11,748
1,668
987
2,374
10,034
6,204
823
3,020
6,967
62,845
0
W
Jing Wei
crunchbreak
Jing Wei
10,919
9,643
0
6,688
12,692
5,716
1,900
2,356
10,336
0
102,738
L
8,891
2,479
0
0
9,719
3,988
1,527
4,440
5,279
71,919
0
L
Lancelot
mistaG9895
Lancelot
10,614
3,836
0
808
15,437
6,587
0
5,276
10,161
0
58,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,670
Gold Earned
50,041
419
Minions Killed
445
0
Camps Cleared
0
1,725,253
Distance Traveled
1,877,098
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,509
500
25
1
0
389,006
7
W
Surtr
10,435
549
95
5
0
361,566
0
L
Atlas
7,699
405
41
2
0
337,015
0
L
Izanami
9,897
521
107
6
0
367,121
0
L
Horus
8,162
430
81
4
0
296,911
2
W
Arachne
9,977
525
76
4
0
415,123
4
W
Baron Samedi
9,639
507
90
5
0
336,672
0
W
Jing Wei
10,481
552
159
8
0
374,731
0
L
Hera
9,082
478
111
6
0
314,220
0
L
Lancelot
8,830
465
79
4
0
409,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role