Player Matchup

Danzaburou
Danzaburou
CIRCUSPHREAK
Danzaburou
Level 90
God Stats
4W - 6L
1,417 SR
Queue Stats
277W - 283L
1,480 Elo+
Party 1
Bastet
Bastet
K1NGofCANNAB1S
Bastet
Level 120
God Stats
6W - 5L
1,500 SR
Queue Stats
343W - 360L
1,365 Elo+
Solo
Pele
Pele
KingNvmor
Pele
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
285W - 273L
1,443 Elo+
Party 1
Osiris
Osiris
MafiuDios
Osiris
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
230W - 260L
1,428 Elo+
Solo
Awilix
Awilix
MasterChang15
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 108L
1,323 Elo+
Party 1
Team Averages
Level 90
1,483 SR
1,408 Elo+

VS

Team Averages
Level 111
1,325 SR
1,439 Elo+
Ares
Ares
 
Ares
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Maintain121
Jormungandr
Level 125
God Stats
4W - 4L
1,285 SR
Queue Stats
718W - 705L
1,398 Elo+
Solo
Amaterasu
Amaterasu
ahugo17
Amaterasu
Level 118
God Stats
2W - 2L
1,168 SR
Queue Stats
136W - 173L
1,428 Elo+
Solo
Hercules
Hercules
rambochemin
Hercules
Level 101
God Stats
1W - 2L
1,172 SR
Queue Stats
68W - 74L
1,431 Elo+
Solo
Merlin
Merlin
spicea11347
Merlin
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 45L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CIRCUSPHREAK
Danzaburou
17
2 / 3 / 10
9,831
702
17,677
12,357
6,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 9
9,674
691
13,952
15,050
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
17
3 / 6 / 9
10,212
729
12,839
17,018
7,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
MafiuDios
Osiris
19
7 / 4 / 9
10,782
770
10,773
30,412
23,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
5 / 8 / 8
9,358
668
7,376
15,264
7,129
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
9 / 6 / 10
11,511
822
11,681
20,245
29,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
Maintain121
Jormungandr
17
3 / 7 / 15
10,310
736
18,776
18,925
30,383
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
ahugo17
Amaterasu
11
0 / 2 / 5
8,061
576
2,401
6,730
4,733
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
rambochemin
Hercules
20
9 / 2 / 13
11,879
849
17,512
19,830
27,907
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
19
5 / 2 / 15
11,239
803
25,684
9,990
7,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
84
19
Kills
26
26
Deaths
19
45
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
9
6
10
2.33
L
Danzaburou
CIRCUSPHREAK
Danzaburou
2
3
10
2.33
L
2
5
9
1.3
L
Pele
3
6
9
1.25
L
Osiris
MafiuDios
Osiris
7
4
9
2.88
W
Jormungandr
Maintain121
Jormungandr
3
7
15
1.5
L
5
8
8
1.13
W
Amaterasu
ahugo17
Amaterasu
0
2
5
1.25
W
Hercules
rambochemin
Hercules
9
2
13
7.75
W
Merlin
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,617
Damage
76,054
90,101
Taken
75,720
51,547
Mitigated
99,370
27,330
Healing
21,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
11,681
792
493
1,478
20,245
29,276
1,021
0
20,245
16,860
0
L
Danzaburou
CIRCUSPHREAK
Danzaburou
17,677
6,811
2,322
4,347
12,357
6,154
957
7,994
4,363
0
36,684
L
13,952
4,355
593
3,148
15,050
7,095
0
10,263
4,787
0
32,117
L
Pele
12,839
1,307
1,917
3,587
17,018
7,835
544
11,296
5,722
0
24,480
L
Osiris
MafiuDios
Osiris
10,773
4,741
895
9,179
30,412
23,334
360
16,403
14,009
0
18,911
W
Jormungandr
Maintain121
Jormungandr
18,776
4,742
487
930
18,925
30,383
117
0
18,925
39,181
0
L
7,376
4,314
694
648
15,264
7,129
140
10,185
5,079
0
9,765
W
Amaterasu
ahugo17
Amaterasu
2,401
487
327
1,372
6,730
4,733
36
0
6,730
0
3,032
W
Hercules
rambochemin
Hercules
17,512
4,730
3,564
8,269
19,830
27,907
601
0
19,830
0
27,172
W
Merlin
25,684
2,175
1,300
3,003
9,990
7,071
1,632
0
9,990
55,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,857
Gold Earned
53,000
136
Minions Killed
163
0
Camps Cleared
0
1,286,095
Distance Traveled
1,180,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,511
822
18
1
0
255,748
0
L
Danzaburou
9,831
702
43
3
0
245,229
0
L
Bastet
9,674
691
42
3
0
271,400
0
L
Pele
10,212
729
34
2
0
247,780
0
L
Osiris
10,782
770
10
1
0
274,599
0
W
Jormungandr
10,310
736
41
3
0
240,809
0
L
Awilix
9,358
668
7
1
0
247,087
0
W
Amaterasu
8,061
576
5
0
0
146,993
0
W
Hercules
11,879
849
23
2
0
291,528
0
W
Merlin
11,239
803
76
5
0
245,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role