Player Matchup

Ishtar
Ishtar
Gold IV
INeed1Gank
Ishtar
Gold IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,458 MMR
Party 2
Nu Wa
Nu Wa
Gold V
ITS P00KIEE
Nu Wa
Gold V
Level 147
God Stats
12W - 12L
1,485 SR
Queue Stats
96W - 101L
1,295 MMR
Party 1
Terra
Terra
Gold V
JaguarYu
Terra
Gold V
Level 69
God Stats
4W - 0L
1,683 SR
Queue Stats
37W - 39L
1,281 MMR
Party 2
Serqet
Serqet
Silver I
uisef
Serqet
Silver I
Level 156
God Stats
7W - 0L
1,702 SR
Queue Stats
18W - 9L
1,431 MMR
Party 1
Surtr
Surtr
Gold V
xXTooDeliciousXx
Surtr
Gold V
Level 156
God Stats
2W - 1L
1,358 SR
Queue Stats
237W - 245L
1,367 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,545 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,533 SR
1,367 MMR
Kuzenbo
Kuzenbo
Gold V
Artagorn
Kuzenbo
Gold V
Level 238
God Stats
8W - 10L
1,558 SR
Queue Stats
193W - 192L
1,355 MMR
Solo
Guan Yu
Guan Yu
Gold IV
CashoutSinai
Guan Yu
Gold IV
Level 142
God Stats
5W - 5L
1,563 SR
Queue Stats
261W - 242L
1,368 MMR
Solo
Rama
Rama
Gold IV
Floorace
Rama
Gold IV
Level 159
God Stats
11W - 8L
1,534 SR
Queue Stats
268W - 270L
1,353 MMR
Solo
He Bo
He Bo
Gold IV
Rx Draw
He Bo
Gold IV
Level 111
God Stats
5W - 4L
1,599 SR
Queue Stats
303W - 309L
1,378 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
WëlshDragon
Morgan Le Fay
Gold V
Level 156
God Stats
16W - 19L
1,412 SR
Queue Stats
102W - 112L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
INeed1Gank
Ishtar
15
1 / 3 / 3
8,267
517
7,511
11,436
4,917
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 2 / 3
8,276
517
11,240
7,110
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
JaguarYu
Terra
12
1 / 2 / 3
7,652
478
4,627
14,706
11,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
uisef
Serqet
16
6 / 0 / 1
9,442
590
9,216
10,745
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 2
8,637
540
7,640
12,801
13,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
MercuryHelVamanaAo Kuang

VS

Bans
MartichorasBakasuraChang'eAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Artagorn
Kuzenbo
11
3 / 1 / 2
8,242
515
7,148
10,720
13,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
CashoutSinai
Guan Yu
13
0 / 3 / 1
7,645
478
5,145
14,540
14,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
14
2 / 3 / 2
8,705
544
6,181
10,761
4,428
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Rx Draw
He Bo
14
3 / 2 / 0
8,491
531
5,550
10,207
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
WëlshDragon
Morgan Le Fay
12
0 / 4 / 2
6,764
423
7,168
11,591
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
13
Kills
8
8
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Artagorn
Kuzenbo
3
1
2
4
L
Guan Yu
CashoutSinai
Guan Yu
0
3
1
0.17
L
Rama
2
3
2
1
W
Ishtar
INeed1Gank
Ishtar
1
3
3
0.83
W
4
2
3
2.75
W
Terra
JaguarYu
Terra
1
2
3
1.25
L
He Bo
Rx Draw
He Bo
3
2
0
1.5
L
Morgan Le Fay
WëlshDragon
Morgan Le Fay
0
4
2
0.25
W
Serqet
uisef
Serqet
6
0
1
6.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,234
Damage
31,192
56,798
Taken
57,819
39,399
Mitigated
40,602
21,160
Healing
20,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Artagorn
Kuzenbo
7,148
2,958
0
4,448
10,720
13,879
279
4,968
5,642
29,283
0
L
Guan Yu
CashoutSinai
Guan Yu
5,145
1,095
103
5,029
14,540
14,220
0
1,643
11,643
0
57,720
L
Rama
6,181
5,533
0
3,678
10,761
4,428
958
2,268
8,402
0
73,746
W
Ishtar
INeed1Gank
Ishtar
7,511
3,694
0
4,984
11,436
4,917
0
2,474
8,962
0
72,167
W
11,240
3,676
0
696
7,110
3,432
733
5,225
1,885
59,074
0
W
Terra
JaguarYu
Terra
4,627
731
1,978
3,116
14,706
11,585
0
7,315
7,391
23,927
0
L
He Bo
Rx Draw
He Bo
5,550
350
0
4,115
10,207
3,762
206
1,494
8,370
77,394
0
L
Morgan Le Fay
WëlshDragon
Morgan Le Fay
7,168
422
0
2,996
11,591
4,313
312
5,947
5,390
55,115
0
W
Serqet
uisef
Serqet
9,216
2,048
0
5,991
10,745
5,631
398
4,120
6,625
0
77,784
W
7,640
2,364
0
4,395
12,801
13,834
30
732
11,185
928
62,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,274
Gold Earned
39,847
485
Minions Killed
470
0
Camps Cleared
0
1,690,096
Distance Traveled
1,651,972
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,242
515
48
3
0
325,155
6
L
Guan Yu
7,645
478
97
6
0
327,848
1
L
Rama
8,705
544
130
8
0
304,456
0
W
Ishtar
8,267
517
116
7
0
332,542
2
W
Nu Wa
8,276
517
108
7
0
315,996
2
W
Terra
7,652
478
32
2
0
363,916
2
L
He Bo
8,491
531
117
7
0
359,746
9
L
Morgan Le Fay
6,764
423
78
5
0
334,767
4
W
Serqet
9,442
590
121
8
0
377,331
0
W
Surtr
8,637
540
108
7
0
300,311
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role