Player Matchup

Nike
Nike
Incremate
Nike
Level 95
God Stats
10W - 6L
1,579 SR
Queue Stats
155W - 127L
1,546 Elo+
Party 1
Mercury
Mercury
RIPtide0722
Mercury
Level 69
God Stats
2W - 2L
1,347 SR
Queue Stats
201W - 189L
1,538 Elo+
Party 1
Nu Wa
Nu Wa
StuWil
Nu Wa
Level 69
God Stats
15W - 5L
1,487 SR
Queue Stats
422W - 301L
1,500 Elo+
Solo
Cernunnos
Cernunnos
WizKidOfShiz
Cernunnos
Level 68
God Stats
24W - 13L
1,546 SR
Queue Stats
245W - 225L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
lemenebaedee64
Sylvanus
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 142L
1,419 Elo+
Solo
Team Averages
Level 73
1,492 SR
1,511 Elo+

VS

Team Averages
Level 97
1,435 SR
1,493 Elo+
He Bo
He Bo
Blazed4Insanity
He Bo
Level 68
God Stats
0W - 4L
1,195 SR
Queue Stats
187W - 183L
1,489 Elo+
Solo
Izanami
Izanami
Hellsleader
Izanami
Level 63
God Stats
6W - 5L
1,531 SR
Queue Stats
93W - 69L
1,511 Elo+
Party 2
Anubis
Anubis
PikachuisaGod
Anubis
Level 88
God Stats
39W - 47L
1,453 SR
Queue Stats
62W - 80L
1,420 Elo+
Solo
Kumbhakarna
Kumbhakarna
SnarkyArky
Kumbhakarna
Level 117
God Stats
5W - 3L
1,634 SR
Queue Stats
48W - 37L
1,500 Elo+
Party 2
Fafnir
Fafnir
YeahAbsolutely
Fafnir
Level 149
God Stats
2W - 8L
1,363 SR
Queue Stats
697W - 672L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
9 / 0 / 2
11,706
650
16,086
10,917
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
RIPtide0722
Mercury
20
7 / 0 / 6
12,846
714
8,918
13,161
6,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
StuWil
Nu Wa
15
3 / 1 / 8
10,249
569
13,272
6,933
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
WizKidOfShiz
Cernunnos
15
8 / 2 / 5
10,308
573
14,539
14,152
7,050
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
13
2 / 2 / 8
8,473
471
8,250
18,946
14,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,268
459
5,142
13,533
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Hellsleader
Izanami
12
1 / 7 / 2
7,733
430
10,986
14,475
4,358
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 9 / 1
8,263
459
12,387
13,906
5,858
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
SnarkyArky
Kumbhakarna
10
1 / 3 / 1
7,189
399
3,282
16,622
12,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 0
8,719
484
5,418
17,507
13,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
29
Kills
5
5
Deaths
29
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Izanami
Hellsleader
Izanami
1
7
2
0.29
W
Nike
9
0
2
10
L
2
9
1
0.28
W
Mercury
RIPtide0722
Mercury
7
0
6
10
L
Kumbhakarna
SnarkyArky
Kumbhakarna
1
3
1
0.5
W
Nu Wa
StuWil
Nu Wa
3
1
8
7
W
Cernunnos
WizKidOfShiz
Cernunnos
8
2
5
5.25
L
1
5
0
0.2
W
Sylvanus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,065
Damage
37,215
64,109
Taken
76,043
38,747
Mitigated
39,434
24,132
Healing
16,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,142
898
0
3,928
13,533
4,112
0
2,672
10,607
64,261
0
L
Izanami
Hellsleader
Izanami
10,986
6,699
0
1,741
14,475
4,358
0
3,796
10,514
0
62,579
W
Nike
16,086
2,443
0
5,617
10,917
8,009
1,633
4,573
6,140
0
85,655
L
12,387
507
165
2,934
13,906
5,858
0
4,622
8,788
52,824
0
W
Mercury
RIPtide0722
Mercury
8,918
4,800
0
3,628
13,161
6,009
515
4,056
9,065
0
145,190
L
Kumbhakarna
SnarkyArky
Kumbhakarna
3,282
559
243
2,793
16,622
12,054
0
6,667
9,589
14,825
0
W
Nu Wa
StuWil
Nu Wa
13,272
2,516
0
625
6,933
2,941
603
3,875
3,048
77,943
0
W
Cernunnos
WizKidOfShiz
Cernunnos
14,539
6,746
0
5,930
14,152
7,050
2,914
4,172
9,938
0
78,073
L
5,418
990
155
4,790
17,507
13,052
0
2,210
14,101
42,860
0
W
Sylvanus
8,250
2,933
994
7,338
18,946
14,738
463
9,662
9,194
33,652
11,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,582
Gold Earned
40,172
633
Minions Killed
400
0
Camps Cleared
0
1,867,176
Distance Traveled
1,580,297
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,268
459
103
6
0
294,822
2
L
Izanami
7,733
430
107
6
0
326,285
0
W
Nike
11,706
650
153
9
0
369,228
0
L
Anubis
8,263
459
83
5
0
322,353
0
W
Mercury
12,846
714
177
10
0
511,706
5
L
Kumbhakarna
7,189
399
16
1
0
307,463
3
W
Nu Wa
10,249
569
129
7
0
356,680
3
W
Cernunnos
10,308
573
113
6
0
338,433
4
L
Fafnir
8,719
484
91
5
0
329,374
0
W
Sylvanus
8,473
471
61
3
0
291,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role