Player Matchup

Izanami
Izanami
 
Izanami
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
DaddyLongSchmog
Baba Yaga
Level 109
God Stats
28W - 27L
1,611 SR
Queue Stats
460W - 422L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
KingScar14
Sun Wukong
Level 13
God Stats
5W - 4L
1,651 SR
Queue Stats
12W - 17L
1,533 Elo+
Party 1
Bakasura
Bakasura
MyFaceYourBooty
Bakasura
Level 25
God Stats
3W - 3L
1,591 SR
Queue Stats
9W - 28L
1,384 Elo+
Party 1
Ymir
Ymir
TtvMoparClown
Ymir
Level 48
God Stats
4W - 4L
1,666 SR
Queue Stats
126W - 129L
1,504 Elo+
Party 1
Team Averages
Level 46
1,604 SR
1,491 Elo+

VS

Team Averages
Level 69
1,428 SR
1,501 Elo+
Zeus
Zeus
CIAGradeLSD
Zeus
Level 86
God Stats
6W - 4L
1,573 SR
Queue Stats
98W - 97L
1,414 Elo+
Party 3
Mulan
Mulan
Incremate
Mulan
Level 95
God Stats
5W - 8L
1,261 SR
Queue Stats
155W - 127L
1,537 Elo+
Party 2
Anhur
Anhur
RIPtide0722
Anhur
Level 69
God Stats
2W - 1L
1,743 SR
Queue Stats
201W - 189L
1,529 Elo+
Party 2
Janus
Janus
WizKidOfShiz
Janus
Level 68
God Stats
3W - 5L
1,427 SR
Queue Stats
245W - 225L
1,546 Elo+
Party 2
Cthulhu
Cthulhu
walshbad
Cthulhu
Level 27
God Stats
1W - 3L
1,134 SR
Queue Stats
232W - 218L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 5 / 3
6,236
520
4,687
8,897
3,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
DaddyLongSchmog
Baba Yaga
12
3 / 2 / 2
7,101
592
10,469
8,866
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
KingScar14
Sun Wukong
11
0 / 4 / 0
5,577
465
4,937
11,162
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
13
4 / 4 / 1
7,312
609
8,436
12,942
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 8 / 2
5,723
477
2,585
16,923
9,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,232
603
9,210
7,665
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Incremate
Mulan
14
5 / 0 / 0
8,372
698
8,833
9,430
8,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 3 / 5
7,954
663
9,972
8,412
3,141
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 3 / 7
7,433
619
6,976
8,803
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
walshbad
Cthulhu
12
4 / 0 / 8
7,963
664
7,441
11,827
9,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
23
23
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
3
0.3
W
2
2
6
2.5
L
Baba Yaga
DaddyLongSchmog
Baba Yaga
3
2
2
2
W
Mulan
Incremate
Mulan
5
0
0
5
L
Sun Wukong
KingScar14
Sun Wukong
0
4
0
0
L
Bakasura
4
4
1
1.13
W
8
3
5
3.5
L
1
8
2
0.25
W
4
3
7
2.5
W
Cthulhu
walshbad
Cthulhu
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,114
Damage
42,432
58,790
Taken
46,137
27,908
Mitigated
26,371
8,934
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,687
3,809
0
1,095
8,897
3,341
0
5,337
3,560
0
45,434
W
9,210
1,163
0
2,196
7,665
2,713
0
5,732
1,933
54,078
0
L
Baba Yaga
DaddyLongSchmog
Baba Yaga
10,469
209
0
1,653
8,866
4,122
60
7,110
1,756
49,741
0
W
Mulan
Incremate
Mulan
8,833
716
0
4,928
9,430
8,015
381
0
9,155
0
60,888
L
Sun Wukong
KingScar14
Sun Wukong
4,937
441
0
1,930
11,162
5,426
0
364
10,230
0
31,193
L
Bakasura
8,436
5,398
0
2,546
12,942
5,371
0
4,951
7,946
0
49,233
W
9,972
6,972
0
2,664
8,412
3,141
1,016
1,510
6,902
0
41,895
L
2,585
600
74
1,636
16,923
9,648
0
5,865
11,058
17,486
0
W
6,976
495
0
2,599
8,803
3,008
225
2,395
6,211
50,829
0
W
Cthulhu
walshbad
Cthulhu
7,441
1,060
1,733
2,722
11,827
9,494
75
3,417
7,472
33,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,949
Gold Earned
38,954
338
Minions Killed
391
0
Camps Cleared
0
1,236,929
Distance Traveled
1,181,087
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,236
520
85
7
0
220,372
0
W
Zeus
7,232
603
94
8
0
237,266
0
L
Baba Yaga
7,101
592
82
7
0
276,924
3
W
Mulan
8,372
698
103
9
0
212,008
0
L
Sun Wukong
5,577
465
51
4
0
236,730
0
L
Bakasura
7,312
609
95
8
0
280,642
0
W
Anhur
7,954
663
75
6
0
224,857
3
L
Ymir
5,723
477
25
2
0
222,261
0
W
Janus
7,433
619
89
7
0
261,635
2
W
Cthulhu
7,963
664
30
3
0
245,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role