Player Matchup

Kumbhakarna
Kumbhakarna
Beh1206
Kumbhakarna
Level 136
God Stats
0W - 3L
1,308 SR
Queue Stats
84W - 97L
1,444 Elo+
Party 2
Raijin
Raijin
SuperGoalie31
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,325 Elo+
Party 2
Terra
Terra
The Info Dealer
Terra
Level 168
God Stats
0W - 4L
1,500 SR
Queue Stats
180W - 197L
1,470 Elo+
Party 2
Hachiman
Hachiman
penguintj
Hachiman
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 152L
1,425 Elo+
Party 2
Yu Huang
Yu Huang
sgyntz
Yu Huang
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 150
1,462 SR
1,433 Elo+

VS

Team Averages
Level 127
1,593 SR
1,568 Elo+
Chang'e
Chang'e
AboutLastWeek
Chang'e
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 202L
1,496 Elo+
Solo
Achilles
Achilles
BrunoLeite
Achilles
Level 147
God Stats
5W - 2L
1,768 SR
Queue Stats
86W - 29L
1,661 Elo+
Party 3
Ao Kuang
Ao Kuang
SiegeFactory
Ao Kuang
Level 147
God Stats
4W - 4L
1,160 SR
Queue Stats
237W - 251L
1,547 Elo+
Party 1
Fenrir
Fenrir
TightP
Fenrir
Level 108
God Stats
9W - 6L
1,788 SR
Queue Stats
565W - 548L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
vitorkanbara16
Kukulkan
Level 154
God Stats
20W - 6L
1,750 SR
Queue Stats
658W - 377L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Beh1206
Kumbhakarna
13
0 / 4 / 6
7,449
745
4,131
12,820
13,122
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 3 / 1
8,357
836
7,855
7,652
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 5
7,204
720
3,882
10,539
8,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
penguintj
Hachiman
12
2 / 6 / 2
7,382
738
9,112
10,795
5,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
sgyntz
Yu Huang
14
1 / 4 / 4
7,432
743
6,678
10,420
6,622
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
2 / 2 / 12
8,279
828
8,303
14,004
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
BrunoLeite
Achilles
14
5 / 1 / 11
8,572
857
10,758
12,803
12,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ao Kuang
SiegeFactory
Ao Kuang
14
5 / 2 / 13
8,758
876
6,806
9,196
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
TightP
Fenrir
14
3 / 3 / 11
8,066
807
7,950
11,273
12,038
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
16
3 / 1 / 15
8,845
885
13,906
6,906
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
7
Kills
18
18
Deaths
9
18
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Chang'e
2
2
12
4
L
Kumbhakarna
Beh1206
Kumbhakarna
0
4
6
0.75
W
Achilles
BrunoLeite
Achilles
5
1
11
10.5
W
Ao Kuang
SiegeFactory
Ao Kuang
5
2
13
5.75
L
4
3
1
1.5
L
0
1
5
2.5
W
Fenrir
TightP
Fenrir
3
3
11
2.83
L
Hachiman
penguintj
Hachiman
2
6
2
0.5
L
Yu Huang
sgyntz
Yu Huang
1
4
4
0.75
W
Kukulkan
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,658
Damage
47,723
52,226
Taken
54,182
38,324
Mitigated
40,443
19,681
Healing
25,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
8,303
562
4,993
5,806
14,004
5,617
860
5,940
8,064
19,784
0
L
Kumbhakarna
Beh1206
Kumbhakarna
4,131
195
1,584
1,937
12,820
13,122
0
6,015
6,343
10,974
0
W
Achilles
BrunoLeite
Achilles
10,758
1,072
1,433
2,721
12,803
12,494
162
7,226
5,577
0
13,974
W
Ao Kuang
SiegeFactory
Ao Kuang
6,806
855
0
2,379
9,196
6,839
1,232
4,361
4,835
9,522
0
L
7,855
199
657
587
7,652
4,143
0
5,168
2,223
18,148
0
L
3,882
334
6,635
4,966
10,539
8,975
0
5,486
4,678
4,987
0
W
Fenrir
TightP
Fenrir
7,950
988
1,963
3,125
11,273
12,038
736
3,099
8,174
79
9,558
L
Hachiman
penguintj
Hachiman
9,112
5,357
404
1,173
10,795
5,462
0
5,628
4,917
0
13,697
L
Yu Huang
sgyntz
Yu Huang
6,678
861
337
1,401
10,420
6,622
0
5,070
5,033
22,256
0
W
Kukulkan
13,906
466
1,703
930
6,906
3,455
1,277
1,920
4,986
36,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
42,520
88
Minions Killed
115
0
Camps Cleared
0
843,076
Distance Traveled
1,033,589
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,279
828
19
2
0
217,113
0
L
Kumbhakarna
7,449
745
4
0
0
169,038
0
W
Achilles
8,572
857
15
2
0
212,888
5
W
Ao Kuang
8,758
876
10
1
0
182,948
0
L
Raijin
8,357
836
28
3
0
162,854
0
L
Terra
7,204
720
4
0
0
178,301
0
W
Fenrir
8,066
807
14
1
0
222,369
0
L
Hachiman
7,382
738
10
1
0
175,731
0
L
Yu Huang
7,432
743
42
4
0
157,152
0
W
Kukulkan
8,845
885
57
6
0
198,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role