Player Matchup

Cupid
Cupid
HadesJimmy593
Cupid
Level 24
God Stats
5W - 6L
1,717 SR
Queue Stats
44W - 41L
1,533 Elo+
Party 3
Ne Zha
Ne Zha
ItsYaBoyThermo
Ne Zha
Level 103
God Stats
42W - 64L
1,378 SR
Queue Stats
284W - 297L
1,404 Elo+
Party 2
Bacchus
Bacchus
JIDiaz10
Bacchus
Level 114
God Stats
24W - 22L
1,507 SR
Queue Stats
60W - 66L
1,482 Elo+
Party 3
Nemesis
Nemesis
RemiyRomi
Nemesis
Level 116
God Stats
2W - 2L
1,541 SR
Queue Stats
186W - 190L
1,496 Elo+
Party 3
Eset
Eset
aytiff
Eset
Level 33
God Stats
1W - 2L
1,231 SR
Queue Stats
208W - 245L
1,333 Elo+
Party 2
Team Averages
Level 78
1,475 SR
1,450 Elo+

VS

Team Averages
Level 111
1,505 SR
1,449 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DeoDeStick
Tyr
Level 62
God Stats
5W - 6L
1,450 SR
Queue Stats
191W - 205L
1,465 Elo+
Party 1
Loki
Loki
GenrlyDisturbd
Loki
Level 187
God Stats
8W - 7L
1,567 SR
Queue Stats
580W - 570L
1,436 Elo+
Party 4
Anubis
Anubis
Sammyman83
Anubis
Level 59
God Stats
35W - 14L
1,510 SR
Queue Stats
367W - 358L
1,440 Elo+
Party 1
Fafnir
Fafnir
TurboSquirts
Fafnir
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
411W - 411L
1,403 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,952
495
1,559
6,173
1,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
2 / 2 / 1
5,497
550
3,441
7,953
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JIDiaz10
Bacchus
7
2 / 2 / 0
5,353
535
3,344
9,753
7,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
RemiyRomi
Nemesis
10
1 / 1 / 0
5,360
536
2,639
5,201
3,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
aytiff
Eset
7
0 / 5 / 2
4,794
479
3,178
7,095
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 1 / 1
6,031
603
6,194
7,406
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 0
6,004
600
3,625
6,948
5,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 1
5,906
591
2,278
7,212
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Sammyman83
Anubis
12
4 / 1 / 4
7,176
718
9,463
5,916
2,983
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
9
1 / 1 / 3
6,088
609
2,893
5,714
5,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
10
11
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
1
2.5
W
1
2
0
0.5
W
2
0
1
2.5
L
0
1
0
0
L
2
2
1
1.25
L
Bacchus
JIDiaz10
Bacchus
2
2
0
1
L
Nemesis
RemiyRomi
Nemesis
1
1
0
1
W
Anubis
Sammyman83
Anubis
4
1
4
6
W
Fafnir
1
1
3
2.5
L
Eset
aytiff
Eset
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,161
Damage
24,453
36,175
Taken
33,196
16,625
Mitigated
19,425
10,296
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,194
2,788
0
3,646
7,406
2,724
862
1,497
5,909
0
37,694
W
3,625
638
0
1,074
6,948
5,552
0
0
6,948
0
36,066
W
2,278
341
0
625
7,212
2,360
274
660
6,552
0
41,089
L
1,559
711
0
2,482
6,173
1,974
0
647
5,526
0
32,853
L
3,441
1,599
0
1,594
7,953
2,425
0
3,277
4,643
0
31,652
L
Bacchus
JIDiaz10
Bacchus
3,344
505
212
3,127
9,753
7,483
0
2,821
6,932
10,725
0
L
Nemesis
RemiyRomi
Nemesis
2,639
1,266
0
1,122
5,201
3,211
0
557
4,235
0
27,325
W
Anubis
Sammyman83
Anubis
9,463
439
0
4,021
5,916
2,983
604
2,233
3,683
64,420
0
W
Fafnir
2,893
872
229
2,251
5,714
5,806
0
2,132
3,582
10,073
0
L
Eset
aytiff
Eset
3,178
501
100
1,659
7,095
1,532
0
5,054
2,041
23,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,956
Gold Earned
31,205
202
Minions Killed
286
0
Camps Cleared
0
951,040
Distance Traveled
1,041,581
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,031
603
57
6
0
189,285
0
W
Tyr
6,004
600
56
6
0
213,332
0
W
Loki
5,906
591
63
6
0
234,334
0
L
Cupid
4,952
495
51
5
0
206,325
0
L
Ne Zha
5,497
550
51
5
0
205,892
0
L
Bacchus
5,353
535
15
2
0
210,942
6
L
Nemesis
5,360
536
50
5
0
147,514
1
W
Anubis
7,176
718
95
10
0
195,989
0
W
Fafnir
6,088
609
15
2
0
208,641
2
L
Eset
4,794
479
35
4
0
180,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role