Player Matchup

Yu Huang
Yu Huang
Captain_Vasuki
Yu Huang
Level 102
God Stats
2W - 4L
1,328 SR
Queue Stats
102W - 108L
1,411 Elo+
Party 2
Izanami
Izanami
Cobras_Crutch
Izanami
Level 72
God Stats
1W - 1L
1,732 SR
Queue Stats
20W - 36L
1,361 Elo+
Party 2
Ymir
Ymir
Roronoa Go
Ymir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,380 Elo+
Solo
Chang'e
Chang'e
SleepyTrashPanda
Chang'e
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
iT2 Law2on
Fenrir
Level 46
God Stats
2W - 2L
1,723 SR
Queue Stats
18W - 23L
1,483 Elo+
Solo
Team Averages
Level 83
1,557 SR
1,427 Elo+

VS

Team Averages
Level 128
1,518 SR
1,438 Elo+
Horus
Horus
CcChuckcC
Horus
Level 111
God Stats
1W - 1L
1,272 SR
Queue Stats
4W - 4L
1,457 Elo+
Solo
Anubis
Anubis
RTlachi
Anubis
Level 128
God Stats
40W - 30L
1,532 SR
Queue Stats
428W - 408L
1,409 Elo+
Party 1
Olorun
Olorun
Soysweater
Olorun
Level 108
God Stats
7W - 13L
1,497 SR
Queue Stats
430W - 439L
1,452 Elo+
Solo
Skadi
Skadi
X--BIG--AL--X
Skadi
Level 129
God Stats
4W - 4L
1,610 SR
Queue Stats
342W - 331L
1,421 Elo+
Solo
Loki
Loki
piter074
Loki
Level 162
God Stats
12W - 12L
1,680 SR
Queue Stats
480W - 473L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
4 / 6 / 4
10,045
529
18,368
14,589
6,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
15
4 / 6 / 4
9,778
515
10,854
16,449
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 5 / 5
10,069
530
8,228
24,177
34,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 2 / 3
9,476
499
5,237
13,855
5,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
iT2 Law2on
Fenrir
2
0 / 1 / 0
5,861
308
0
856
212
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CcChuckcC
Horus
14
2 / 1 / 9
9,999
526
7,248
16,572
19,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Anubis
RTlachi
Anubis
17
3 / 1 / 2
11,703
616
9,229
11,933
11,691
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Soysweater
Olorun
15
3 / 4 / 5
9,993
526
11,487
11,001
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 2 / 5
11,143
586
8,045
13,620
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
18
10 / 4 / 3
11,433
602
11,304
17,539
7,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
20
20
Deaths
12
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
4
6
4
1
W
Horus
CcChuckcC
Horus
2
1
9
6.5
L
Izanami
4
6
4
1
W
Anubis
RTlachi
Anubis
3
1
2
4
L
4
5
5
1.3
L
0
2
3
0.75
W
Olorun
Soysweater
Olorun
3
4
5
1.38
W
2
2
5
2.25
L
Fenrir
iT2 Law2on
Fenrir
0
1
0
0
W
Loki
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,687
Damage
47,313
69,926
Taken
70,665
53,909
Mitigated
49,776
16,681
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
18,368
1,652
0
105
14,589
6,884
257
2,432
12,157
63,616
0
W
Horus
CcChuckcC
Horus
7,248
3,742
768
3,254
16,572
19,609
677
4,987
11,329
0
22,921
L
Izanami
10,854
7,827
0
2,599
16,449
6,715
747
5,438
11,011
0
77,083
W
Anubis
RTlachi
Anubis
9,229
451
0
5,860
11,933
11,691
1,135
6,275
5,612
93,562
0
L
8,228
1,961
0
4,201
24,177
34,956
143
5,941
18,236
36,823
0
L
5,237
328
635
9,141
13,855
5,142
0
6,546
7,309
88,633
0
W
Olorun
Soysweater
Olorun
11,487
6,833
52
1,736
11,001
5,616
4,928
4,623
6,258
64,289
9,238
W
8,045
1,780
0
3,639
13,620
5,358
1,082
8,812
4,397
0
90,530
L
Fenrir
iT2 Law2on
Fenrir
0
0
0
0
856
212
0
0
856
0
1,590
W
Loki
11,304
3,626
0
4,232
17,539
7,502
2,247
6,726
10,577
0
90,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,229
Gold Earned
54,271
410
Minions Killed
546
0
Camps Cleared
0
1,393,276
Distance Traveled
1,753,362
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,045
529
101
5
0
343,685
5
W
Horus
9,999
526
23
1
0
391,511
0
L
Izanami
9,778
515
134
7
0
329,917
3
W
Anubis
11,703
616
156
8
0
316,408
0
L
Ymir
10,069
530
31
2
0
318,149
4
L
Chang'e
9,476
499
138
7
0
367,937
0
W
Olorun
9,993
526
111
6
0
331,450
0
W
Skadi
11,143
586
144
8
0
344,252
1
L
Fenrir
5,861
308
6
0
0
33,588
0
W
Loki
11,433
602
112
6
0
369,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role